#include <ctype.h>
#include "file.h"
+#include "game.h"
#include "lost.h"
#include "misc.h"
#include "nsc.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
+#include "server.h"
#include "update.h"
#include "xy.h"
struct sctstr *sp = ptr;
player->owner = (player->god || sp->sct_own == player->cnum);
- if (opt_MOB_ACCESS)
- sct_do_upd_mob(sp);
+
+ if (opt_MOB_ACCESS && sp->sct_own && sp->sct_type != SCT_SANCT
+ && !update_running)
+ mob_inc_sect(sp, game_tick_to_now(&sp->sct_access));
}
void