* ---
*
* sect.c: Sector pre-write and post-read data massage
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
+ * Markus Armbruster, 2004-2008
*/
#include <config.h>
#include "sect.h"
#include "xy.h"
-static int checksect(struct sctstr *);
-
void
sct_postread(int id, void *ptr)
{
struct sctstr *sp = ptr;
- checksect(sp);
player->owner = (player->god || sp->sct_own == player->cnum);
if (opt_MOB_ACCESS)
sct_do_upd_mob(sp);
}
void
-sct_prewrite(int id, void *ptr)
-{
- struct sctstr *sp = ptr;
-
- bridge_damaged(sp);
- checksect(sp);
-}
-
-void
-item_prewrite(short *item)
-{
- i_type i;
-
- for (i = I_NONE + 1; i <= I_MAX; ++i) {
- if (CANT_HAPPEN(item[i] < 0))
- item[i] = 0;
- else if (CANT_HAPPEN(item[i] > ITEM_MAX))
- item[i] = ITEM_MAX;
- }
-}
-
-static int
-checksect(struct sctstr *sp)
+sct_prewrite(int id, void *old, void *new)
{
+ struct sctstr *oldsp = old;
+ struct sctstr *sp = new;
int mil, civs;
natid own;
+ bridge_damaged(sp);
item_prewrite(sp->sct_item);
- /* shouldn't happen, but... */
- if (sp->sct_mobil > 127)
- sp->sct_mobil = 0;
-
mil = sp->sct_item[I_MILIT];
civs = sp->sct_item[I_CIVIL];
+ own = sp->sct_own;
- if (sp->sct_own != 0 && !civs) {
+ if (own && !civs) {
sp->sct_work = 100;
- sp->sct_oldown = sp->sct_own;
+ sp->sct_oldown = own;
}
- if (sp->sct_own && !civs && !mil
- && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, NULL)
+ if (own && !civs && !mil && !has_units(sp->sct_x, sp->sct_y, own, NULL)
&& !(sp->sct_flags & MOVE_IN_PROGRESS)) {
/* more cruft! */
- own = sp->sct_own;
- makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
- sp->sct_own = 0;
+ own = 0;
sp->sct_mobil = 0;
if (sp->sct_type == SCT_CAPIT || sp->sct_type == SCT_MOUNT)
caploss(sp, own, "");
}
- return 1;
+
+ /* We've avoided assigning to sp->sct_own, in case oldsp == sp */
+ if (oldsp->sct_own != own)
+ lost_and_found(EF_SECTOR, oldsp->sct_own, own,
+ 0, sp->sct_x, sp->sct_y);
+
+ sp->sct_own = own;
+}
+
+void
+item_prewrite(short *item)
+{
+ i_type i;
+
+ for (i = I_NONE + 1; i <= I_MAX; ++i) {
+ if (CANT_HAPPEN(item[i] < 0))
+ item[i] = 0;
+ else if (CANT_HAPPEN(item[i] > ITEM_MAX))
+ item[i] = ITEM_MAX;
+ }
}
int