time(&sp->sct_timestamp);
+ bridge_damaged(sp, NULL);
checksect(sp);
getsect(sp->sct_x, sp->sct_y, §);
return 1;
else
loyalcivs = 0;
- if (sp->sct_effic < SCT_MINEFF) {
- if (sp->sct_type == SCT_BSPAN)
- knockdown(sp, 0);
- else if (sp->sct_type == SCT_BTOWER) {
- knockdown(sp, 0);
- bridgefall(sp, 0);
- }
- }
if (sp->sct_own != 0 && !civs) {
sp->sct_work = 100;
sp->sct_oldown = sp->sct_own;