if (sp->sct_mobil > 0)
sp->sct_mobil = damage(sp->sct_mobil, dam);
item_damage(dam, sp->sct_item);
- if (opt_EASY_BRIDGES == 0) {
- if (sp->sct_effic < SCT_MINEFF && sp->sct_type == SCT_BHEAD)
- bridgefall(sp, list);
- } else {
- if (sp->sct_effic < SCT_MINEFF && sp->sct_type == SCT_BSPAN)
- knockdown(sp, list);
- }
+ bridge_damaged(sp, list);
putsect(sp);
return eff;
}