/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* sectdamage.c: Damage a sector
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
#include "file.h"
#include "land.h"
#include "misc.h"
-#include "nat.h"
#include "nsc.h"
#include "optlist.h"
#include "plane.h"
#include "xy.h"
int
-sect_damage(struct sctstr *sp, int dam, struct emp_qelem *list)
+sect_damage(struct sctstr *sp, int dam)
{
int eff;
if (sp->sct_mobil > 0)
sp->sct_mobil = damage(sp->sct_mobil, dam);
item_damage(dam, sp->sct_item);
- if (opt_EASY_BRIDGES == 0) {
- if (sp->sct_effic < SCT_MINEFF && sp->sct_type == SCT_BHEAD)
- bridgefall(sp, list);
- } else {
- if (sp->sct_effic < SCT_MINEFF && sp->sct_type == SCT_BSPAN)
- knockdown(sp, list);
- }
+ bridge_damaged(sp);
putsect(sp);
return eff;
}
int
-sectdamage(struct sctstr *sp, int dam, struct emp_qelem *list)
+sectdamage(struct sctstr *sp, int dam)
{
struct nstr_item ni;
struct lndstr land;
/* the damage accordingly. Makes forts a pain */
dam = ldround(dam / sector_strength(sp), 1);
- eff = sect_damage(sp, PERCENT_DAMAGE(dam), list);
+ eff = sect_damage(sp, PERCENT_DAMAGE(dam));
/* Damage all the land units in the sector */
/* Units don't take full damage */
continue;
if (plane.pln_ship >= 0)
continue;
- /* Is this plane flying in this list? */
- if (ac_isflying(&plane, list))
- continue;
planedamage(&plane, dam);
putplane(plane.pln_uid, &plane);
}