/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* ship.c: Ship pre-write data massage
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
+ * Markus Armbruster, 2004-2011
*/
#include <config.h>
if (!own) {
sp->shp_effic = 0;
if (sp->shp_own)
- mpr(own, "\t%s sunk!\n", prship(sp));
+ mpr(sp->shp_own, "\t%s sunk!\n", prship(sp));
}
item_prewrite(sp->shp_item);
/* We've avoided assigning to sp->shp_own, in case oldsp == sp */
- if (oldsp->shp_own != own)
+ if (oldsp->shp_own != own) {
lost_and_found(EF_SHIP, oldsp->shp_own, own,
sp->shp_uid, sp->shp_x, sp->shp_y);
+ CANT_HAPPEN(!oldsp->shp_own
+ && unit_update_cargo((struct empobj *)oldsp));
+ }
sp->shp_own = own;
if (!own || sp->shp_x != oldsp->shp_x || sp->shp_y != oldsp->shp_y)