#include "prototypes.h"
#include "ship.h"
-int
+void
shp_postread(int n, void *ptr)
{
struct shpstr *sp = ptr;
if (opt_MOB_ACCESS)
shp_do_upd_mob(sp);
player->owner = (player->god || sp->shp_own == player->cnum);
- return 1;
}
-int
+void
shp_prewrite(int n, void *ptr)
{
struct shpstr *sp = ptr;
item_prewrite(sp->shp_item);
getship(n, &ship);
}
-
- return 1;
}
char *