natid victim)
{
int dam;
- int twotries;
int stopping = 0;
struct emp_qelem msl_list, *qp, *newqp;
+ struct plist *plp;
struct ulist *mvs;
- char what[512];
msl_sel(&msl_list, newx, newy, victim, P_T | P_MAR, 0, MI_INTERDICT);
- twotries = 0;
- while (!QEMPTY(&msl_list) && (mvs = most_valuable_ship(list))) {
- sprintf(what, "%s", prship(&mvs->unit.ship));
- dam = msl_launch_mindam(&msl_list, newx, newy,
- shp_hardtarget(&mvs->unit.ship),
- EF_SHIP, 1, what, victim);
- if (dam) {
- mpr(victim,
- "missile interdiction mission does %d damage to %s!\n",
- dam, what);
- shp_damage_one(mvs, dam);
- twotries = 0;
- stopping |= 1;
- } else if (++twotries >= 2) {
- break;
+ for (qp = msl_list.q_back; qp != &msl_list; qp = newqp) {
+ newqp = qp->q_back;
+ plp = (struct plist *)qp;
+
+ mvs = most_valuable_ship(list);
+ if (mvs && mission_pln_equip(plp, NULL, 'p') >= 0) {
+ if (msl_hit(&plp->plane,
+ shp_hardtarget(&mvs->unit.ship),
+ EF_SHIP, N_SHP_MISS, N_SHP_SMISS,
+ prship(&mvs->unit.ship),
+ newx, newy, victim)) {
+ dam = pln_damage(&plp->plane, 'p', 1);
+ if (dam) {
+ mpr(victim,
+ "missile interdiction mission does %d damage to %s!\n",
+ dam, prship(&mvs->unit.ship));
+ shp_damage_one(mvs, dam);
+ stopping = 1;
+ }
+#if 0
+ /*
+ * FIXME want collateral damage on miss, but we get here
+ * too when launch fails or missile is intercepted
+ */
+ } else {
+ /* Missiles that miss have to hit somewhere! */
+ dam = pln_damage(&plp->plane, 'p', 0);
+ collateral_damage(newx, newy, dam);
+#endif
+ }
+ plp->plane.pln_effic = 0;
+ putplane(plp->plane.pln_uid, &plp->plane);
}
- }
- qp = msl_list.q_forw;
- while (qp != msl_list.q_forw) {
- newqp = qp->q_forw;
emp_remque(qp);
free(qp);
- qp = newqp;
}
return stopping;