shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
natid victim)
{
- int dam;
+ int dam, sublaunch;
int stopping = 0;
struct emp_qelem msl_list, *qp, *newqp;
struct plist *plp;
mvs = most_valuable_ship(list, newx, newy);
if (mvs && mission_pln_equip(plp, NULL, 'p') >= 0) {
+ if (msl_launch(&plp->plane, EF_SHIP, prship(&mvs->unit.ship),
+ newx, newy, victim, &sublaunch) < 0)
+ goto use_up_msl;
if (msl_hit(&plp->plane,
- shp_hardtarget(&mvs->unit.ship),
- EF_SHIP, N_SHP_MISS, N_SHP_SMISS,
- prship(&mvs->unit.ship),
- newx, newy, victim)) {
+ shp_hardtarget(&mvs->unit.ship), EF_SHIP,
+ N_SHP_MISS, N_SHP_SMISS, sublaunch, victim)) {
dam = pln_damage(&plp->plane, 'p', 1);
if (dam) {
mpr(victim,
shp_damage_one(mvs, dam);
stopping = 1;
}
-#if 0
- /*
- * FIXME want collateral damage on miss, but we get here
- * too when launch fails or missile is intercepted
- */
} else {
- /* Missiles that miss have to hit somewhere! */
dam = pln_damage(&plp->plane, 'p', 0);
collateral_damage(newx, newy, dam);
-#endif
}
+ use_up_msl:
plp->plane.pln_effic = 0;
putplane(plp->plane.pln_uid, &plp->plane);
}