- if (QEMPTY(list))
- return stopping;
- stopping |= shp_sweep(list, 0, 0, actor);
+
+ return 0;
+}
+
+int
+shp_nav_gauntlet(struct emp_qelem *list, int interdict, natid actor)
+{
+ struct ulist *mlp = (struct ulist *)list->q_back;
+ coord newx = mlp->unit.ship.shp_x;
+ coord newy = mlp->unit.ship.shp_y;
+ int stopping;
+
+ stopping = shp_sweep(list, 0, 0, actor);