/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include "chance.h"
#include "damage.h"
#include "empobj.h"
-#include "file.h"
#include "map.h"
#include "misc.h"
#include "mission.h"
#include "player.h"
#include "prototypes.h"
#include "queue.h"
-#include "server.h"
#include "unit.h"
#include "xy.h"
}
/*
- * Sweep seamines with engineers in @ship_list for @actor.
+ * Sweep sea mines with engineers in @ship_list for @actor.
* All ships in @ship_list must be in the same sector.
* If @explicit is non-zero, this is for an explicit sweep command from
* a player. Else it's an automatic "on the move" sweep.
getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §);
if (sect.sct_type != SCT_WATER) {
if (explicit)
- mpr(actor, "%s is a %s. No seamines there!\n",
+ mpr(actor, "%s is a %s. No sea mines there!\n",
xyas(sect.sct_x, sect.sct_y, actor),
dchr[sect.sct_type].d_name);
return 0;
cname(ship.shp_own),
hit ? "KABOOOM!! Missile destroyed\n"
: "SWOOSH!! anti-missile system failed!!");
- mpr(ship.shp_own, "Ship #%i anti-missile system activated!\n",
+ mpr(ship.shp_own, "Ship #%d anti-missile system activated!\n",
ship.shp_uid);
- mpr(ship.shp_own, "%d%% hitchance...%s\n", hitchance,
+ mpr(ship.shp_own, "%d%% hit chance...%s\n", hitchance,
hit ? "KABOOOM!! Incoming missile destroyed!\n"
: "SWOOSH!! Missile evades anti-missile systems\n");