void
shp_sel(struct nstr_item *ni, struct emp_qelem *list)
-
-
- /* int wantflags;
- int nowantflags;
- */
+
+
+ /* int wantflags;
+ int nowantflags;
+ */
{
- struct shpstr ship;
- struct mchrstr *mcp;
- struct mlist *mlp;
-
+ struct shpstr ship;
+ struct mchrstr *mcp;
+ struct mlist *mlp;
+
emp_initque(list);
while (nxtitem(ni, (s_char *)&ship)) {
if (!player->owner)
continue;
if (nowantflags && mcp->m_flags & nowantflags)
continue;
- */
+ */
if (opt_MARKET) {
if (ontradingblock(EF_SHIP, (int *)&ship)) {
- pr("ship #%d inelligible - it's for sale.\n", ship.shp_uid);
+ pr("ship #%d inelligible - it's for sale.\n",
+ ship.shp_uid);
continue;
}
}
/* This abuse is better fixed by building a ship with the normal negative
- mobility that everything else is built with */
+ mobility that everything else is built with */
/*
if (opt_MOB_ACCESS) {
if (ship.shp_effic < 21 &&
*/
ship.shp_mission = 0;
ship.shp_rflags = 0;
- bzero(ship.shp_rpath,RET_LEN);
+ bzero(ship.shp_rpath, RET_LEN);
putship(ship.shp_uid, &ship);
- mlp = (struct mlist *) malloc(sizeof(struct mlist));
+ mlp = (struct mlist *)malloc(sizeof(struct mlist));
mlp->mcp = mcp;
bcopy((s_char *)&ship, (s_char *)&mlp->ship,
sizeof(struct shpstr));
/* This function assumes that the list was created by shp_sel */
void
-shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp, int *togetherp, natid actor)
+shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp,
+ int *togetherp, natid actor)
{
extern int update_pending;
- struct emp_qelem *qp;
- struct emp_qelem *next;
- struct mlist *mlp;
- struct sctstr sect;
- struct shpstr ship;
- int vec[I_MAX+1];
- coord allx;
- coord ally;
- int first=1;
-
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct mlist *mlp;
+ struct sctstr sect;
+ struct shpstr ship;
+ int vec[I_MAX + 1];
+ coord allx;
+ coord ally;
+ int first = 1;
+
*minmobp = 9876.0;
*maxmobp = -9876.0;
*togetherp = 1;
for (qp = list->q_back; qp != list; qp = next) {
next = qp->q_back;
- mlp = (struct mlist *) qp;
+ mlp = (struct mlist *)qp;
getship(mlp->ship.shp_uid, &ship);
if (ship.shp_own != actor) {
mpr(actor, "%s was sunk at %s\n",
- prship(&ship),
- xyas(ship.shp_x, ship.shp_y, actor));
+ prship(&ship), xyas(ship.shp_x, ship.shp_y, actor));
emp_remque((struct emp_qelem *)mlp);
free((s_char *)mlp);
continue;
continue;
}
if (!getsect(ship.shp_x, ship.shp_y, §)) {
- shp_mess("was sucked into the sky by a strange looking spaceship", mlp); /* heh -KHS */
+ shp_mess("was sucked into the sky by a strange looking spaceship", mlp); /* heh -KHS */
continue;
}
switch (shp_check_nav(§)) {
shp_mess("was just swallowed by a big green worm", mlp);
continue;
}
- if (first){
+ if (first) {
allx = ship.shp_x;
ally = ship.shp_y;
first = 0;
}
- if (ship.shp_x != allx ||
- ship.shp_y != ally)
+ if (ship.shp_x != allx || ship.shp_y != ally)
*togetherp = 0;
if (ship.shp_mobil + 1 < (int)mlp->mobil) {
mlp->mobil = (double)ship.shp_mobil;
{
register struct emp_qelem *qp;
register struct emp_qelem *newqp;
- struct mlist *mlp;
-
+ struct mlist *mlp;
+
qp = list->q_back;
- while (qp != list) {
- mlp = (struct mlist *) qp;
+ while (qp != list) {
+ mlp = (struct mlist *)qp;
mpr(actor, "%s stopped at %s\n", prship(&mlp->ship),
xyas(mlp->ship.shp_x, mlp->ship.shp_y, mlp->ship.shp_own));
mlp->ship.shp_mobil = (int)mlp->mobil;
int
shp_sweep(struct emp_qelem *ship_list, int verbose, natid actor)
{
- struct emp_qelem *qp;
- struct emp_qelem *next;
- struct mlist *mlp;
- struct sctstr sect;
- int mines, m, max, shells;
- int changed = 0;
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct mlist *mlp;
+ struct sctstr sect;
+ int mines, m, max, shells;
+ int changed = 0;
int stopping = 0;
- double mobcost;
-
- for (qp=ship_list->q_back;qp!=ship_list;qp=next) {
+ double mobcost;
+
+ for (qp = ship_list->q_back; qp != ship_list; qp = next) {
next = qp->q_back;
- mlp = (struct mlist *) qp;
+ mlp = (struct mlist *)qp;
if (!(mlp->mcp->m_flags & M_SWEEP)) {
if (verbose)
- mpr(actor, "%s doesn't have minesweeping capability!\n", prship(&mlp->ship));
+ mpr(actor, "%s doesn't have minesweeping capability!\n",
+ prship(&mlp->ship));
continue;
}
if (mlp->mobil <= 0.0) {
mpr(actor, "%s is out of mobility!\n", prship(&mlp->ship));
continue;
}
- getsect(mlp->ship.shp_x,mlp->ship.shp_y,§);
+ getsect(mlp->ship.shp_x, mlp->ship.shp_y, §);
if (sect.sct_type != SCT_WATER) {
if (verbose)
- mpr(actor, "%s is not at sea. No mines there!\n", prship(&mlp->ship));
+ mpr(actor, "%s is not at sea. No mines there!\n",
+ prship(&mlp->ship));
continue;
- }
+ }
mobcost = mlp->ship.shp_effic * 0.01 * mlp->ship.shp_speed;
mobcost = 480.0 / (mobcost +
- techfact(mlp->ship.shp_tech,mobcost));
+ techfact(mlp->ship.shp_tech, mobcost));
mlp->mobil -= mobcost;
mlp->ship.shp_mobil = (int)mlp->mobil;
putship(mlp->ship.shp_uid, &mlp->ship);
- if (!(mines=getvar(V_MINE,(s_char *)§,EF_SECTOR)))
+ if (!(mines = getvar(V_MINE, (s_char *)§, EF_SECTOR)))
continue;
max = vl_find(V_SHELL, mlp->mcp->m_vtype,
mlp->mcp->m_vamt, (int)mlp->mcp->m_nv);
shells = getvar(V_SHELL, (s_char *)&mlp->ship, EF_SHIP);
- for (m=0; mines > 0 && m < 5; m++) {
+ for (m = 0; mines > 0 && m < 5; m++) {
if (chance(0.66)) {
mpr(actor, "Sweep...\n");
mines--;
shells = min(max, shells + 1);
- changed |= map_set(actor,
- sect.sct_x,
- sect.sct_y,
- 'X', 0);
+ changed |= map_set(actor, sect.sct_x, sect.sct_y, 'X', 0);
}
}
putvar(V_MINE, mines, (s_char *)§, EF_SECTOR);
putvar(V_SHELL, shells, (s_char *)&mlp->ship, EF_SHIP);
if (shp_check_one_mines(mlp)) {
- stopping = 1;
- emp_remque(qp);
- free((s_char *)qp);
+ stopping = 1;
+ emp_remque(qp);
+ free((s_char *)qp);
}
putship(mlp->ship.shp_uid, &mlp->ship);
putsect(§);
int
shp_check_one_mines(struct mlist *mlp)
{
- struct sctstr sect;
- int mines;
- int changed = 0;
- int actor;
+ struct sctstr sect;
+ int mines;
+ int changed = 0;
+ int actor;
- getsect(mlp->ship.shp_x, mlp->ship.shp_y, §);
- if (sect.sct_type != SCT_WATER)
- return 0;
- if (!(mines = getvar(V_MINE, (s_char *)§, EF_SECTOR)))
+ getsect(mlp->ship.shp_x, mlp->ship.shp_y, §);
+ if (sect.sct_type != SCT_WATER)
+ return 0;
+ if (!(mines = getvar(V_MINE, (s_char *)§, EF_SECTOR)))
+ return 0;
+ if (chance(DMINE_HITCHANCE(mines))) {
+ actor = mlp->ship.shp_own;
+ shp_hit_mine(&mlp->ship, mlp->mcp);
+ mines--;
+ changed |= map_set(actor, sect.sct_x, sect.sct_y, 'X', 0);
+ if (changed)
+ writemap(actor);
+ putvar(V_MINE, mines, (s_char *)§, EF_SECTOR);
+ putsect(§);
+ putship(mlp->ship.shp_uid, (s_char *)&mlp->ship);
+ if (!mlp->ship.shp_own)
+ return 1;
+ }
return 0;
- if (chance(DMINE_HITCHANCE(mines))) {
- actor = mlp->ship.shp_own;
- shp_hit_mine(&mlp->ship, mlp->mcp);
- mines--;
- changed |= map_set(actor, sect.sct_x, sect.sct_y, 'X', 0);
- if (changed)
- writemap(actor);
- putvar(V_MINE, mines, (s_char *)§, EF_SECTOR);
- putsect(§);
- putship(mlp->ship.shp_uid, (s_char *)&mlp->ship);
- if (!mlp->ship.shp_own)
- return 1;
- }
- return 0;
}
int
shp_check_mines(struct emp_qelem *ship_list)
{
- struct emp_qelem *qp;
- struct emp_qelem *next;
- struct mlist *mlp;
- int stopping = 0;
-
- for (qp=ship_list->q_back;qp!=ship_list;qp=next) {
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct mlist *mlp;
+ int stopping = 0;
+
+ for (qp = ship_list->q_back; qp != ship_list; qp = next) {
next = qp->q_back;
- mlp = (struct mlist *) qp;
+ mlp = (struct mlist *)qp;
if (shp_check_one_mines(mlp)) {
- stopping = 1;
- emp_remque(qp);
- free((s_char *)qp);
+ stopping = 1;
+ emp_remque(qp);
+ free((s_char *)qp);
}
}
return stopping;
void
shp_list(struct emp_qelem *ship_list)
{
- struct emp_qelem *qp;
- struct emp_qelem *next;
- struct mlist *mlp;
- struct shpstr *shp;
- int vec[I_MAX+1];
-
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct mlist *mlp;
+ struct shpstr *shp;
+ int vec[I_MAX + 1];
+
pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
-
- for (qp=ship_list->q_back;qp!=ship_list;qp=next) {
+
+ for (qp = ship_list->q_back; qp != ship_list; qp = next) {
next = qp->q_back;
- mlp = (struct mlist *) qp;
+ mlp = (struct mlist *)qp;
shp = &mlp->ship;
pr("%4d ", shp->shp_uid);
pr("%-16.16s ", mlp->mcp->m_name);
pr("%4d", vec[I_GUN]);
count_planes(shp);
pr("%3d", shp->shp_nplane);
- pr("%3d",shp->shp_nchoppers);
- pr("%3d",shp->shp_nxlight);
+ pr("%3d", shp->shp_nchoppers);
+ pr("%3d", shp->shp_nxlight);
count_units(shp);
pr("%3d", shp->shp_nland);
pr("%4d", shp->shp_mobil);
}
}
-void
+void
shp_mess(s_char *str, struct mlist *mlp)
{
mpr(mlp->ship.shp_own, "%s %s & stays in %s\n",
shp_check_nav(struct sctstr *sect)
{
extern struct dchrstr dchr[];
-
+
switch (dchr[sect->sct_type].d_flg & 03) {
case NAVOK:
break;
-
+
case NAV_02:
if (sect->sct_effic < 2)
return CN_CONSTRUCTION;
}
static int
-shp_count(struct emp_qelem *list, int wantflags, int nowantflags, int x, int y)
+shp_count(struct emp_qelem *list, int wantflags, int nowantflags, int x,
+ int y)
{
- struct emp_qelem *qp;
- struct emp_qelem *next;
- struct mlist *mlp;
- int count = 0;
-
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct mlist *mlp;
+ int count = 0;
+
for (qp = list->q_back; qp != list; qp = next) {
- next = qp->q_back;
- mlp = (struct mlist *) qp;
- if (mlp->ship.shp_x != x || mlp->ship.shp_y != y)
- continue;
- if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
- continue;
- if (nowantflags && mlp->mcp->m_flags & nowantflags)
- continue;
- ++count;
+ next = qp->q_back;
+ mlp = (struct mlist *)qp;
+ if (mlp->ship.shp_x != x || mlp->ship.shp_y != y)
+ continue;
+ if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
+ continue;
+ if (nowantflags && mlp->mcp->m_flags & nowantflags)
+ continue;
+ ++count;
}
return count;
}
}
static int
-shp_damage(struct emp_qelem *list, int totdam, int wantflags, int nowantflags, int x, int y)
+shp_damage(struct emp_qelem *list, int totdam, int wantflags,
+ int nowantflags, int x, int y)
{
- struct emp_qelem *qp;
- struct emp_qelem *next;
- struct mlist *mlp;
- int dam;
- int count;
-
- if (!totdam || !(count = shp_count(list, wantflags, nowantflags, x, y)))
- return 0;
- dam = ldround(((double)totdam/(double)count),1);
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct mlist *mlp;
+ int dam;
+ int count;
+
+ if (!totdam
+ || !(count = shp_count(list, wantflags, nowantflags, x, y)))
+ return 0;
+ dam = ldround(((double)totdam / (double)count), 1);
for (qp = list->q_back; qp != list; qp = next) {
- next = qp->q_back;
- mlp = (struct mlist *) qp;
- if (mlp->ship.shp_x != x || mlp->ship.shp_y != y)
- continue;
- if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
- continue;
- if (nowantflags && mlp->mcp->m_flags & nowantflags)
- continue;
- shp_damage_one(mlp, dam);
+ next = qp->q_back;
+ mlp = (struct mlist *)qp;
+ if (mlp->ship.shp_x != x || mlp->ship.shp_y != y)
+ continue;
+ if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
+ continue;
+ if (nowantflags && mlp->mcp->m_flags & nowantflags)
+ continue;
+ shp_damage_one(mlp, dam);
}
return dam;
}
static int
-shp_contains(struct emp_qelem *list, int newx, int newy, int wantflags, int nowantflags)
+shp_contains(struct emp_qelem *list, int newx, int newy, int wantflags,
+ int nowantflags)
{
- struct emp_qelem *qp;
- struct emp_qelem *next;
- struct mlist *mlp;
-
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct mlist *mlp;
+
for (qp = list->q_back; qp != list; qp = next) {
next = qp->q_back;
- mlp = (struct mlist *) qp;
+ mlp = (struct mlist *)qp;
/* If the ship isn't in the requested sector, then continue */
if (newx != mlp->ship.shp_x || newy != mlp->ship.shp_y)
continue;
static struct mlist *
most_valuable_ship(struct emp_qelem *list)
{
- struct emp_qelem *qp;
- struct emp_qelem *next;
- struct mlist *mlp;
- struct mlist *mvs = 0;
-
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct mlist *mlp;
+ struct mlist *mvs = 0;
+
for (qp = list->q_back; qp != list; qp = next) {
next = qp->q_back;
- mlp = (struct mlist *) qp;
+ mlp = (struct mlist *)qp;
if (mlp->mcp->m_flags & M_SUB)
continue;
if (!mlp->mcp->m_nxlight &&
!mlp->mcp->m_nchoppers &&
mlp->mcp->m_cost < 1000 &&
- !mlp->mcp->m_nplanes &&
- !mlp->mcp->m_nland)
+ !mlp->mcp->m_nplanes && !mlp->mcp->m_nland)
continue;
if (!mvs) {
mvs = mlp;
return mvs;
}
-static int shp_easiest_target(struct emp_qelem *list, int wantflags, int nowantflags)
+static int
+shp_easiest_target(struct emp_qelem *list, int wantflags, int nowantflags)
{
- struct emp_qelem *qp;
- struct emp_qelem *next;
- struct mlist *mlp;
- int hard;
- int easiest = 9876; /* things start great for victim */
- int count = 0;
-
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct mlist *mlp;
+ int hard;
+ int easiest = 9876; /* things start great for victim */
+ int count = 0;
+
for (qp = list->q_back; qp != list; qp = next) {
next = qp->q_back;
- mlp = (struct mlist *) qp;
+ mlp = (struct mlist *)qp;
if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
continue;
if (nowantflags && mlp->mcp->m_flags & nowantflags)
continue;
hard = shp_hardtarget(&mlp->ship);
if (hard < easiest)
- easiest = hard; /* things get worse for victim */
+ easiest = hard; /* things get worse for victim */
++count;
}
return easiest - count;
}
static int
-shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy, natid victim)
+shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
+ natid victim)
{
- int dam;
- int twotries;
- int stopping = 0;
- struct emp_qelem msl_list, *qp, *newqp;
- struct mlist *mvs;
- s_char what[512];
-
- msl_sel(&msl_list, newx, newy, victim, P_T|P_MAR, 0, MI_INTERDICT);
-
+ int dam;
+ int twotries;
+ int stopping = 0;
+ struct emp_qelem msl_list, *qp, *newqp;
+ struct mlist *mvs;
+ s_char what[512];
+
+ msl_sel(&msl_list, newx, newy, victim, P_T | P_MAR, 0, MI_INTERDICT);
+
twotries = 0;
while (!QEMPTY(&msl_list) && (mvs = most_valuable_ship(list))) {
sprintf(what, "%s", prship(&mvs->ship));
dam = msl_launch_mindam(&msl_list, newx, newy,
shp_hardtarget(&mvs->ship),
- EF_SHIP,
- 1,
- what, victim, MI_INTERDICT);
+ EF_SHIP, 1, what, victim, MI_INTERDICT);
if (dam) {
- mpr(victim, "missile interdiction mission does %d damage to %s!\n", dam, what);
+ mpr(victim,
+ "missile interdiction mission does %d damage to %s!\n",
+ dam, what);
shp_damage_one(mvs, dam);
twotries = 0;
stopping |= 1;
}
}
qp = msl_list.q_forw;
- while(qp != msl_list.q_forw) {
- newqp=qp->q_forw;
+ while (qp != msl_list.q_forw) {
+ newqp = qp->q_forw;
emp_remque(qp);
free(qp);
qp = newqp;
}
-
+
return stopping;
}
static int
notify_coastguard(struct emp_qelem *list, int trange, struct sctstr *sectp)
{
- struct emp_qelem *qp;
- struct emp_qelem *next;
- struct mlist *mlp;
- struct natstr *natp;
- int vrange;
-
- natp = getnatp(sectp->sct_own);
-
- vrange = sectp->sct_type==SCT_RADAR?14:4;
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct mlist *mlp;
+ struct natstr *natp;
+ int vrange;
+
+ natp = getnatp(sectp->sct_own);
+
+ vrange = sectp->sct_type == SCT_RADAR ? 14 : 4;
vrange *= tfact(sectp->sct_own, 1.0) * sectp->sct_effic / 100.0;
-
+
if (vrange < 1)
- vrange = 1;
-
+ vrange = 1;
+
if (vrange < trange)
- return 0;
-
- /* We got here, so we could theoretically see the ship. Now,
- * do we want to see it in our telebox? If not, return positive
- * since we could see the ship and want forts to fire. */
- if (!(natp->nat_flags & NF_COASTWATCH))
- return 1;
+ return 0;
+
+ /* We got here, so we could theoretically see the ship. Now,
+ * do we want to see it in our telebox? If not, return positive
+ * since we could see the ship and want forts to fire. */
+ if (!(natp->nat_flags & NF_COASTWATCH))
+ return 1;
for (qp = list->q_back; qp != list; qp = next) {
- next = qp->q_back;
- mlp = (struct mlist *) qp;
- if (mlp->mcp->m_flags & M_SUB)
- continue;
- wu(0, sectp->sct_own,
- "%s %s sighted at %s\n",
- cname(mlp->ship.shp_own),
- prship(&mlp->ship),
- xyas(mlp->ship.shp_x, mlp->ship.shp_y, sectp->sct_own));
- if (opt_HIDDEN) {
- setcont(sectp->sct_own, mlp->ship.shp_own, FOUND_LOOK);
- }
+ next = qp->q_back;
+ mlp = (struct mlist *)qp;
+ if (mlp->mcp->m_flags & M_SUB)
+ continue;
+ wu(0, sectp->sct_own,
+ "%s %s sighted at %s\n",
+ cname(mlp->ship.shp_own),
+ prship(&mlp->ship),
+ xyas(mlp->ship.shp_x, mlp->ship.shp_y, sectp->sct_own));
+ if (opt_HIDDEN) {
+ setcont(sectp->sct_own, mlp->ship.shp_own, FOUND_LOOK);
+ }
}
-
+
return 1;
}
static int
-shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy, natid victim)
+shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy,
+ natid victim)
{
- extern int fort_max_interdiction_range;
- struct nstr_sect ns;
- struct sctstr fsect;
- int trange;
- double range, range2, guneff;
- int shell, gun;
- int dam;
- int totdam = 0;
- s_char notified[MAXNOC];
- int i;
-
+ extern int fort_max_interdiction_range;
+ struct nstr_sect ns;
+ struct sctstr fsect;
+ int trange;
+ double range, range2, guneff;
+ int shell, gun;
+ int dam;
+ int totdam = 0;
+ s_char notified[MAXNOC];
+ int i;
+
/* Inform neutral and worse */
for (i = 0; i < MAXNOC; ++i) {
- if (getrel(getnatp(i),victim) <= NEUTRAL)
- notified[i] = 0;
- else
- notified[i] = 1;
+ if (getrel(getnatp(i), victim) <= NEUTRAL)
+ notified[i] = 0;
+ else
+ notified[i] = 1;
}
-
- snxtsct_dist(&ns,newx,newy,fort_max_interdiction_range);
- while (nxtsct(&ns,&fsect)){
- if (!fsect.sct_own)
- continue;
- if (fsect.sct_own == victim)
- continue;
- if (notified[fsect.sct_own])
- continue;
- trange = mapdist(newx, newy,
- fsect.sct_x, fsect.sct_y);
- if (notify_coastguard(list, trange, &fsect))
- notified[fsect.sct_own] = 1;
+
+ snxtsct_dist(&ns, newx, newy, fort_max_interdiction_range);
+ while (nxtsct(&ns, &fsect)) {
+ if (!fsect.sct_own)
+ continue;
+ if (fsect.sct_own == victim)
+ continue;
+ if (notified[fsect.sct_own])
+ continue;
+ trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y);
+ if (notify_coastguard(list, trange, &fsect))
+ notified[fsect.sct_own] = 1;
}
- if (opt_NO_FORT_FIRE) return 0; /* Only coastwatch notify in nofortfire */
+ if (opt_NO_FORT_FIRE)
+ return 0; /* Only coastwatch notify in nofortfire */
/* Only fire at Hostile ships */
for (i = 0; i < MAXNOC; ++i) {
- if (getrel(getnatp(i),victim) >= NEUTRAL)
- notified[i] = 0;
- }
- snxtsct_dist(&ns,newx,newy,fort_max_interdiction_range);
- while (nxtsct(&ns,&fsect)){
- if (!notified[fsect.sct_own])
- continue;
- if (fsect.sct_type != SCT_FORTR)
- continue;
- gun=getvar(V_GUN,(s_char *)&fsect,EF_SECTOR);
- if (gun < 1)
- continue;
- range = tfactfire(fsect.sct_own,(double)min(gun,7));
- if (fsect.sct_effic > 59)
- range++;
- range2 = roundrange(range);
- trange = mapdist(newx, newy,
- fsect.sct_x, fsect.sct_y);
- if (trange > range2)
- continue;
- if (getvar(V_MILIT,(s_char *)&fsect,EF_SECTOR)<5)
- continue;
- shell = getvar(V_SHELL,(s_char *)&fsect,EF_SECTOR);
- if (shell < 1)
- shell += supply_commod(fsect.sct_own,
- fsect.sct_x,fsect.sct_y,I_SHELL,
- 1);
- if (shell < 1)
- continue;
- shell--;
- putvar(V_SHELL,shell,(s_char *)&fsect,EF_SECTOR);
- putsect(&fsect);
- if (gun > 7)
- gun = 7;
- guneff = landgun((int)fsect.sct_effic, gun);
- dam = (int)guneff;
- totdam += dam;
- mpr(victim, "Incoming fire does %d damage!\n", dam);
+ if (getrel(getnatp(i), victim) >= NEUTRAL)
+ notified[i] = 0;
+ }
+ snxtsct_dist(&ns, newx, newy, fort_max_interdiction_range);
+ while (nxtsct(&ns, &fsect)) {
+ if (!notified[fsect.sct_own])
+ continue;
+ if (fsect.sct_type != SCT_FORTR)
+ continue;
+ gun = getvar(V_GUN, (s_char *)&fsect, EF_SECTOR);
+ if (gun < 1)
+ continue;
+ range = tfactfire(fsect.sct_own, (double)min(gun, 7));
+ if (fsect.sct_effic > 59)
+ range++;
+ range2 = roundrange(range);
+ trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y);
+ if (trange > range2)
+ continue;
+ if (getvar(V_MILIT, (s_char *)&fsect, EF_SECTOR) < 5)
+ continue;
+ shell = getvar(V_SHELL, (s_char *)&fsect, EF_SECTOR);
+ if (shell < 1)
+ shell += supply_commod(fsect.sct_own,
+ fsect.sct_x, fsect.sct_y, I_SHELL, 1);
+ if (shell < 1)
+ continue;
+ shell--;
+ putvar(V_SHELL, shell, (s_char *)&fsect, EF_SECTOR);
+ putsect(&fsect);
+ if (gun > 7)
+ gun = 7;
+ guneff = landgun((int)fsect.sct_effic, gun);
+ dam = (int)guneff;
+ totdam += dam;
+ mpr(victim, "Incoming fire does %d damage!\n", dam);
/*
mpr(victim, "%s fires at you for %d!\n",
xyas(fsect.sct_x,fsect.sct_y,victim),
dam);
*/
- wu(0,fsect.sct_own,
- "%s fires at %s ships in %s for %d!\n",
- xyas(fsect.sct_x,fsect.sct_y,
- fsect.sct_own),
- cname(victim),
- xyas(newx,newy,fsect.sct_own), dam);
- nreport(fsect.sct_own, N_SHP_SHELL, victim, 1);
+ wu(0, fsect.sct_own,
+ "%s fires at %s ships in %s for %d!\n",
+ xyas(fsect.sct_x, fsect.sct_y,
+ fsect.sct_own),
+ cname(victim), xyas(newx, newy, fsect.sct_own), dam);
+ nreport(fsect.sct_own, N_SHP_SHELL, victim, 1);
}
if (totdam > 0)
- return shp_damage(list, totdam, 0, M_SUB, newx, newy);
+ return shp_damage(list, totdam, 0, M_SUB, newx, newy);
return 0;
}
shp_interdict(struct emp_qelem *list, coord newx, coord newy, natid victim)
{
int stopping = 0;
-
+
if (shp_contains(list, newx, newy, 0, M_SUB)) {
- stopping |= shp_fort_interdiction(list, newx, newy, victim);
-
- if (shp_contains(list, newx, newy, 0, M_SUB)) {
- stopping |= shp_damage(list, unit_interdict(newx,newy,victim,"ships", shp_easiest_target(list, 0, M_SUB), MI_INTERDICT), 0, M_SUB, newx, newy);
- if (most_valuable_ship(list)) {
- stopping |= shp_missile_interdiction(list,newx,newy,victim);
- }
- }
- }
- if (shp_contains(list, newx, newy, M_SUB, 0)) {
- stopping |= shp_damage(list, unit_interdict(newx, newy, victim, "subs", shp_easiest_target(list, M_SUB, 0), MI_SINTERDICT), M_SUB, 0, newx, newy);
+ stopping |= shp_fort_interdiction(list, newx, newy, victim);
+
+ if (shp_contains(list, newx, newy, 0, M_SUB)) {
+ stopping |=
+ shp_damage(list,
+ unit_interdict(newx, newy, victim, "ships",
+ shp_easiest_target(list, 0,
+ M_SUB),
+ MI_INTERDICT), 0, M_SUB, newx,
+ newy);
+ if (most_valuable_ship(list)) {
+ stopping |=
+ shp_missile_interdiction(list, newx, newy, victim);
+ }
}
- return stopping;
+ }
+ if (shp_contains(list, newx, newy, M_SUB, 0)) {
+ stopping |=
+ shp_damage(list,
+ unit_interdict(newx, newy, victim, "subs",
+ shp_easiest_target(list, M_SUB, 0),
+ MI_SINTERDICT), M_SUB, 0, newx,
+ newy);
+ }
+ return stopping;
}
/* high value of hardtarget is harder to hit */
-int shp_hardtarget(struct shpstr *sp)
+int
+shp_hardtarget(struct shpstr *sp)
{
- struct sctstr sect;
- int vis, onsea;
- struct mchrstr *mcp = mchr + sp->shp_type;
-
+ struct sctstr sect;
+ int vis, onsea;
+ struct mchrstr *mcp = mchr + sp->shp_type;
+
vis = sp->shp_visib;
- getsect(sp->shp_x,sp->shp_y, §);
+ getsect(sp->shp_x, sp->shp_y, §);
onsea = (sect.sct_type == SCT_WATER);
if (mcp->m_flags & M_SUB)
vis *= 4;
- return (int)(((double)sp->shp_effic/100.0) *
- (20 + (double)sp->shp_speed * onsea/2.0 - vis));
+ return (int)(((double)sp->shp_effic / 100.0) *
+ (20 + (double)sp->shp_speed * onsea / 2.0 - vis));
}
int
shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp)
{
- double m;
-
+ double m;
+
mpr(sp->shp_own, "Kawhomp! Mine detected in %s!\n",
xyas(sp->shp_x, sp->shp_y, sp->shp_own));
-
+
nreport(sp->shp_own, N_HIT_MINE, 0, 1);
-
+
m = 22.0 + (double)(random() % 21);
if (mcp->m_flags & M_SWEEP)
m /= 2.0;
-
- shipdamage(sp, ldround(m,1));
-
+
+ shipdamage(sp, ldround(m, 1));
+
return (int)m;
}
void
shp_view(struct emp_qelem *list)
{
- struct sctstr sect;
- struct emp_qelem *qp;
- struct emp_qelem *next;
- struct mlist *mlp;
-
- for (qp=list->q_back;qp!=list;qp=next) {
+ struct sctstr sect;
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct mlist *mlp;
+
+ for (qp = list->q_back; qp != list; qp = next) {
next = qp->q_back;
mlp = (struct mlist *)qp;
- getsect(mlp->ship.shp_x,mlp->ship.shp_y,§);
+ getsect(mlp->ship.shp_x, mlp->ship.shp_y, §);
if (mlp->mcp->m_flags & M_FOOD)
mpr(mlp->ship.shp_own, "[fert:%d] ", sect.sct_fertil);
if (mlp->mcp->m_flags & M_OIL)
mpr(mlp->ship.shp_own, "%s @ %s %d%% %s\n",
prship(&mlp->ship),
xyas(mlp->ship.shp_x, mlp->ship.shp_y, player->cnum),
- sect.sct_effic,
- dchr[sect.sct_type].d_name);
+ sect.sct_effic, dchr[sect.sct_type].d_name);
}
}
int
-shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor, int together)
+shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor,
+ int together)
{
- struct sctstr sect;
- struct emp_qelem *qp;
- struct emp_qelem *next;
- struct emp_qelem *nqp;
- struct emp_qelem *nnext;
- struct mlist *mlp;
- coord dx;
- coord dy;
- coord newx;
- coord newy;
- int stopping = 0;
- double mobcost;
- double tech; /* for mapping */
- double tf; /* for mapping */
- s_char dp[80];
-
+ struct sctstr sect;
+ struct emp_qelem *qp;
+ struct emp_qelem *next;
+ struct emp_qelem *nqp;
+ struct emp_qelem *nnext;
+ struct mlist *mlp;
+ coord dx;
+ coord dy;
+ coord newx;
+ coord newy;
+ int stopping = 0;
+ double mobcost;
+ double tech; /* for mapping */
+ double tf; /* for mapping */
+ s_char dp[80];
+
if (dir <= DIR_STOP || dir >= DIR_VIEW) {
- shp_put(list, actor);
- return 1;
+ shp_put(list, actor);
+ return 1;
}
dx = diroff[dir][0];
dy = diroff[dir][1];
- for (qp=list->q_back;qp!=list;qp=next) {
- next = qp->q_back;
- mlp = (struct mlist *)qp;
- newx = xnorm(mlp->ship.shp_x + dx);
- newy = ynorm(mlp->ship.shp_y + dy);
- getsect(newx, newy, §);
- if (shp_check_nav(§) != CN_NAVIGABLE ||
- (sect.sct_own && actor != sect.sct_own &&
- getrel(getnatp(sect.sct_own), actor) < FRIENDLY)) {
- if (together) {
- mpr(actor,"can't go to %s\n",xyas(newx, newy, actor));
- return 2;
- } else {
- sprintf(dp, "can't go to %s",
- xyas(newx, newy, actor));
- shp_mess(dp, mlp);
- continue;
- }
- }
- if (opt_BIG_CITY && sect.sct_type == SCT_CAPIT) {
- if (mlp->mcp->m_lcm + 2 * mlp->mcp->m_hcm >= 60) {
- sprintf(dp, "is too large to fit into the canal system at %s", xyas(newx, newy, actor));
- shp_mess(dp, mlp);
- continue;
- }
- }
- if (mlp->mobil <= 0.0) {
- shp_mess("is out of mobility", mlp);
- continue;
- }
- mobcost = mlp->ship.shp_effic * 0.01 * mlp->ship.shp_speed;
- mobcost = 480.0 /
- (mobcost + techfact(mlp->ship.shp_tech, mobcost));
- mlp->ship.shp_x = newx;
- mlp->ship.shp_y = newy;
- if (mlp->mobil - mobcost < -127) {
- mlp->mobil = -127;
- } else {
- mlp->mobil -= mobcost;
- }
- mlp->ship.shp_mobil = (int)mlp->mobil;
- putship(mlp->ship.shp_uid, &mlp->ship);
- mlp->done = 0; /* We haven't interdicted this ship yet */
-
- /* Now update the map for this ship */
- tech = techfact(mlp->ship.shp_tech, (double)mlp->mcp->m_vrnge);
- if (mlp->mcp->m_flags & M_SONAR)
- tf = techfact(mlp->ship.shp_tech, 1.0);
- else
- tf = 0.0;
- radmapupd(mlp->ship.shp_own, mlp->ship.shp_x, mlp->ship.shp_y,
- (int)mlp->ship.shp_effic, (int)tech, tf);
+ for (qp = list->q_back; qp != list; qp = next) {
+ next = qp->q_back;
+ mlp = (struct mlist *)qp;
+ newx = xnorm(mlp->ship.shp_x + dx);
+ newy = ynorm(mlp->ship.shp_y + dy);
+ getsect(newx, newy, §);
+ if (shp_check_nav(§) != CN_NAVIGABLE ||
+ (sect.sct_own && actor != sect.sct_own &&
+ getrel(getnatp(sect.sct_own), actor) < FRIENDLY)) {
+ if (together) {
+ mpr(actor, "can't go to %s\n", xyas(newx, newy, actor));
+ return 2;
+ } else {
+ sprintf(dp, "can't go to %s", xyas(newx, newy, actor));
+ shp_mess(dp, mlp);
+ continue;
+ }
+ }
+ if (opt_BIG_CITY && sect.sct_type == SCT_CAPIT) {
+ if (mlp->mcp->m_lcm + 2 * mlp->mcp->m_hcm >= 60) {
+ sprintf(dp,
+ "is too large to fit into the canal system at %s",
+ xyas(newx, newy, actor));
+ shp_mess(dp, mlp);
+ continue;
+ }
+ }
+ if (mlp->mobil <= 0.0) {
+ shp_mess("is out of mobility", mlp);
+ continue;
+ }
+ mobcost = mlp->ship.shp_effic * 0.01 * mlp->ship.shp_speed;
+ mobcost = 480.0 /
+ (mobcost + techfact(mlp->ship.shp_tech, mobcost));
+ mlp->ship.shp_x = newx;
+ mlp->ship.shp_y = newy;
+ if (mlp->mobil - mobcost < -127) {
+ mlp->mobil = -127;
+ } else {
+ mlp->mobil -= mobcost;
+ }
+ mlp->ship.shp_mobil = (int)mlp->mobil;
+ putship(mlp->ship.shp_uid, &mlp->ship);
+ mlp->done = 0; /* We haven't interdicted this ship yet */
+
+ /* Now update the map for this ship */
+ tech = techfact(mlp->ship.shp_tech, (double)mlp->mcp->m_vrnge);
+ if (mlp->mcp->m_flags & M_SONAR)
+ tf = techfact(mlp->ship.shp_tech, 1.0);
+ else
+ tf = 0.0;
+ radmapupd(mlp->ship.shp_own, mlp->ship.shp_x, mlp->ship.shp_y,
+ (int)mlp->ship.shp_effic, (int)tech, tf);
}
if (QEMPTY(list))
- return stopping;
+ return stopping;
stopping |= shp_sweep(list, 0, actor);
if (QEMPTY(list))
- return stopping;
+ return stopping;
stopping |= shp_check_mines(list);
if (QEMPTY(list))
- return stopping;
-
+ return stopping;
+
/* Ok, run through each ship and interdict each coordinate */
for (qp = list->q_back; qp != list; qp = next) {
- next = qp->q_back;
- mlp = (struct mlist *) qp;
+ next = qp->q_back;
+ mlp = (struct mlist *)qp;
/* Has this ship been interdicted yet? */
- if (mlp->done)
- continue;
- newx = mlp->ship.shp_x;
- newy = mlp->ship.shp_y;
- stopping |= shp_interdict(list, newx, newy, actor);
- if (QEMPTY(list))
- return stopping;
+ if (mlp->done)
+ continue;
+ newx = mlp->ship.shp_x;
+ newy = mlp->ship.shp_y;
+ stopping |= shp_interdict(list, newx, newy, actor);
+ if (QEMPTY(list))
+ return stopping;
/* Now, set all ships in this coordinate to done */
- for (nqp = list->q_back; nqp != list; nqp = nnext) {
- nnext = nqp->q_back;
- mlp = (struct mlist *)nqp;
- if (mlp->ship.shp_x == newx && mlp->ship.shp_y == newy)
- mlp->done = 1;
- }
+ for (nqp = list->q_back; nqp != list; nqp = nnext) {
+ nnext = nqp->q_back;
+ mlp = (struct mlist *)nqp;
+ if (mlp->ship.shp_x == newx && mlp->ship.shp_y == newy)
+ mlp->done = 1;
+ }
}
-
+
return stopping;
}
shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget)
{
struct nstr_item ni;
- struct shpstr ship;
- int hitchance;
- int vec[I_MAX+1];
- double gun,eff,teff;
-
- snxtitem_dist(&ni,EF_SHIP,dx,dy,1);
-
- while (nxtitem(&ni,(caddr_t)&ship)) {
+ struct shpstr ship;
+ int hitchance;
+ int vec[I_MAX + 1];
+ double gun, eff, teff;
+
+ snxtitem_dist(&ni, EF_SHIP, dx, dy, 1);
+
+ while (nxtitem(&ni, (caddr_t)&ship)) {
if (!ship.shp_own)
continue;
-
+
if (!(mchr[(int)ship.shp_type].m_flags & M_ANTIMISSILE))
continue;
-
+
if (getrel(getnatp(ship.shp_own), bombown) >= NEUTRAL)
continue;
-
+
if (ship.shp_effic < 60)
continue;
-
- if (getvec(VT_ITEM,vec,(caddr_t)&ship,EF_SHIP) < 0)
+
+ if (getvec(VT_ITEM, vec, (caddr_t)&ship, EF_SHIP) < 0)
continue;
- if (vec[I_MILIT] < 1) /* do we have mil? */
+ if (vec[I_MILIT] < 1) /* do we have mil? */
continue;
- if (vec[I_SHELL] < 2) { /* do we need shells */
+ if (vec[I_SHELL] < 2) { /* do we need shells */
if (vec[I_SHELL] += supply_commod(ship.shp_own,
ship.shp_x,
- ship.shp_y,
- I_SHELL,2) < 2)
+ ship.shp_y, I_SHELL, 2) < 2)
continue;
}
- if (vec[I_GUN] < 1) /* we need at least 1 gun */
+ if (vec[I_GUN] < 1) /* we need at least 1 gun */
continue;
-
+
/* now calculate the odds */
- gun = ((double)min(vec[I_GUN],ship.shp_glim));
- eff = (double)ship.shp_effic / 100.0;
- teff = (((double)ship.shp_tech)/(((double)ship.shp_tech)+200.0));
+ gun = ((double)min(vec[I_GUN], ship.shp_glim));
+ eff = (double)ship.shp_effic / 100.0;
+ teff =
+ (((double)ship.shp_tech) / (((double)ship.shp_tech) + 200.0));
/* raise 4.5 for better interception -KHS */
- hitchance = (int)(gun*eff*teff*4.5) - hardtarget;
+ hitchance = (int)(gun * eff * teff * 4.5) - hardtarget;
if (hitchance < 0)
hitchance = 0;
if (hitchance > 100)
hitchance = 100;
-
- mpr(bombown,"%s anti-missile system activated...",cname(ship.shp_own));
- mpr(ship.shp_own,
- "Ship #%i anti-missile system activated!\n",ship.shp_uid);
- mpr(ship.shp_own,
- "%d%% hitchance...", hitchance);
+
+ mpr(bombown, "%s anti-missile system activated...",
+ cname(ship.shp_own));
+ mpr(ship.shp_own, "Ship #%i anti-missile system activated!\n",
+ ship.shp_uid);
+ mpr(ship.shp_own, "%d%% hitchance...", hitchance);
/* use ammo */
- putvar (V_SHELL, vec[I_SHELL]-2,(caddr_t)&ship, EF_SHIP);
- putship(ship.shp_uid,&ship);
-
+ putvar(V_SHELL, vec[I_SHELL] - 2, (caddr_t)&ship, EF_SHIP);
+ putship(ship.shp_uid, &ship);
+
if (roll(100) <= hitchance) {
- mpr(bombown,"KABOOOM!! Missile destroyed\n\n");
+ mpr(bombown, "KABOOOM!! Missile destroyed\n\n");
mpr(ship.shp_own,
"KABOOOM!! Incoming missile destroyed!\n\n");
return 1;
} else {
mpr(bombown, "SWOOSH!! anti-missile system failed!!\n");
mpr(ship.shp_own,
- "SWOOSH!! Missile evades anti-missile systems\n\n");
+ "SWOOSH!! Missile evades anti-missile systems\n\n");
}
}
- return 0; /* all attempts failed */
+ return 0; /* all attempts failed */
}
s_char *
shp_path(int together, struct shpstr *shp, s_char *buf)
{
- coord destx;
- coord desty;
- struct sctstr d_sect;
- s_char *cp;
-
+ coord destx;
+ coord desty;
+ struct sctstr d_sect;
+ s_char *cp;
+
if (!sarg_xy(buf, &destx, &desty))
return 0;
- if (!together){
- mpr(shp->shp_own, "Cannot go to a destination sector if not all starting in the same sector\n");
+ if (!together) {
+ mpr(shp->shp_own,
+ "Cannot go to a destination sector if not all starting in the same sector\n");
return 0;
}
if (!getsect(destx, desty, &d_sect)) {
mpr(shp->shp_own, "%d,%d is not a sector\n", destx, desty);
return 0;
}
-
+
cp = (s_char *)BestShipPath(buf, shp->shp_x, shp->shp_y,
d_sect.sct_x, d_sect.sct_y, player->cnum);
if (!cp || shp->shp_mobil <= 0) {
void
shp_missdef(struct shpstr *sp, natid victim)
{
- struct emp_qelem list;
- struct mlist *mlp;
- int eff;
- s_char buf[512];
-
+ struct emp_qelem list;
+ struct mlist *mlp;
+ int eff;
+ s_char buf[512];
+
emp_initque(&list);
-
- mlp = (struct mlist *) malloc(sizeof(struct mlist));
+
+ mlp = (struct mlist *)malloc(sizeof(struct mlist));
mlp->mcp = &mchr[(int)sp->shp_type];
bcopy((s_char *)sp, (s_char *)&mlp->ship, sizeof(struct shpstr));
mlp->mobil = (double)sp->shp_mobil;
emp_insque(&mlp->queue, &list);
sprintf(buf, "%s", prship(&mlp->ship));
-
+
eff = sp->shp_effic;
if (most_valuable_ship(&list)) {
shp_missile_interdiction(&list, sp->shp_x, sp->shp_y, sp->shp_own);
getship(sp->shp_uid, sp);
-
+
if (!sp->shp_own) {
- wu(0, victim, "missiles launched in defense did 100%% damage to %s\n", buf);
+ wu(0, victim,
+ "missiles launched in defense did 100%% damage to %s\n",
+ buf);
wu(0, victim, "%s sunk!\n", buf);
} else if (eff > 0 && sp->shp_effic < eff) {
- wu(0, victim, "missiles launched in defense did %d%% damage to %s\n", 100*(eff - sp->shp_effic)/eff, buf);
+ wu(0, victim,
+ "missiles launched in defense did %d%% damage to %s\n",
+ 100 * (eff - sp->shp_effic) / eff, buf);
}
}
if (!QEMPTY(&list))
free(mlp);
}
-