]> git.pond.sub.org Git - empserver/blobdiff - src/lib/subs/shpsub.c
Use relations_with() where its different value doesn't matter
[empserver] / src / lib / subs / shpsub.c
index 3580e022ec0dd8cd8d142c5c9d26ff56a344643d..d18316a969a71a40abff8034011051959d1d047e 100644 (file)
@@ -1,6 +1,6 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *  Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
  *                           Ken Stevens, Steve McClure
  *
  *  This program is free software; you can redistribute it and/or modify
@@ -53,8 +53,8 @@
 #include "unit.h"
 
 static int shp_check_one_mines(struct ulist *);
-static int shp_hit_mine(struct shpstr *, struct mchrstr *);
-static void shp_mess(char *, struct ulist *);
+static int shp_hit_mine(struct shpstr *);
+static void shp_stays(natid, char *, struct ulist *);
 
 void
 shp_sel(struct nstr_item *ni, struct emp_qelem *list)
@@ -65,7 +65,12 @@ shp_sel(struct nstr_item *ni, struct emp_qelem *list)
 
     emp_initque(list);
     while (nxtitem(ni, &ship)) {
-       if (!player->owner)
+       /*
+        * It would be nice to let deities navigate foreign ships, but
+        * much of the code assumes that only the ship's owner can
+        * navigate it.
+        */
+       if (ship.shp_own != player->cnum)
            continue;
        mcp = &mchr[(int)ship.shp_type];
        if (opt_MARKET) {
@@ -117,32 +122,32 @@ shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp,
        }
        if (opt_SAIL) {
            if (*ship.shp_path && !update_running) {
-               shp_mess("has a sail path", mlp);
+               shp_stays(actor, "has a sail path", mlp);
                mpr(actor, "Use `sail <#> -' to reset\n");
                continue;
            }
        }
        /* check crew - uws don't count */
        if (ship.shp_item[I_MILIT] == 0 && ship.shp_item[I_CIVIL] == 0) {
-           shp_mess("is crewless", mlp);
+           shp_stays(actor, "is crewless", mlp);
            continue;
        }
        if (!getsect(ship.shp_x, ship.shp_y, &sect)) {
-           shp_mess("was sucked into the sky by a strange looking spaceship", mlp);    /* heh -KHS */
+           shp_stays(actor, "was sucked into the sky by a strange looking spaceship", mlp);    /* heh -KHS */
            continue;
        }
        switch (shp_check_nav(&sect, &ship)) {
        case CN_CONSTRUCTION:
-           shp_mess("is caught in a construction zone", mlp);
+           shp_stays(actor, "is caught in a construction zone", mlp);
            continue;
        case CN_LANDLOCKED:
-           shp_mess("is landlocked", mlp);
+           shp_stays(actor, "is landlocked", mlp);
            continue;
        case CN_NAVIGABLE:
            break;
        case CN_ERROR:
        default:
-           shp_mess("was just swallowed by a big green worm", mlp);
+           shp_stays(actor, "was just swallowed by a big green worm", mlp);
            continue;
        }
        if (first) {
@@ -241,7 +246,7 @@ shp_check_one_mines(struct ulist *mlp)
        return 0;
     if (chance(DMINE_HITCHANCE(sect.sct_mines))) {
        actor = mlp->unit.ship.shp_own;
-       shp_hit_mine(&mlp->unit.ship, ((struct mchrstr *)mlp->chrp));
+       shp_hit_mine(&mlp->unit.ship);
        sect.sct_mines--;
        if (map_set(actor, sect.sct_x, sect.sct_y, 'X', 0))
            writemap(actor);
@@ -275,12 +280,11 @@ shp_check_mines(struct emp_qelem *ship_list)
 
 
 static void
-shp_mess(char *str, struct ulist *mlp)
+shp_stays(natid actor, char *str, struct ulist *mlp)
 {
-    mpr(mlp->unit.ship.shp_own, "%s %s & stays in %s\n",
-       prship(&mlp->unit.ship),
-       str, xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y,
-                 mlp->unit.ship.shp_own));
+    mpr(actor, "%s %s & stays in %s\n",
+       prship(&mlp->unit.ship), str,
+       xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, actor));
     mlp->unit.ship.shp_mobil = (int)mlp->mobil;
     putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
     emp_remque((struct emp_qelem *)mlp);
@@ -354,6 +358,8 @@ shp_count(struct emp_qelem *list, int wantflags, int nowantflags,
 static void
 shp_damage_one(struct ulist *mlp, int dam)
 {
+    /* ship might have changed (launched interceptors, missile defense) */
+    getship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
     shipdamage(&mlp->unit.ship, dam);
     putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
     if (!mlp->unit.ship.shp_own) {
@@ -418,7 +424,7 @@ shp_contains(struct emp_qelem *list, int newx, int newy, int wantflags,
 }
 
 static struct ulist *
-most_valuable_ship(struct emp_qelem *list)
+most_valuable_ship(struct emp_qelem *list, coord x, coord y)
 {
     struct emp_qelem *qp;
     struct emp_qelem *next;
@@ -428,6 +434,8 @@ most_valuable_ship(struct emp_qelem *list)
     for (qp = list->q_back; qp != list; qp = next) {
        next = qp->q_back;
        mlp = (struct ulist *)qp;
+       if (mlp->unit.ship.shp_x != x || mlp->unit.ship.shp_y != y)
+           continue;
        if (((struct mchrstr *)mlp->chrp)->m_flags & M_SUB)
            continue;
        if (!((struct mchrstr *)mlp->chrp)->m_nxlight &&
@@ -478,44 +486,41 @@ static int
 shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
                         natid victim)
 {
-    int dam;
+    int dam, sublaunch;
     int stopping = 0;
     struct emp_qelem msl_list, *qp, *newqp;
     struct plist *plp;
     struct ulist *mvs;
 
+    mvs = most_valuable_ship(list, newx, newy);
+    if (!mvs)
+       return 0;
+
     msl_sel(&msl_list, newx, newy, victim, P_T | P_MAR, 0, MI_INTERDICT);
 
     for (qp = msl_list.q_back; qp != &msl_list; qp = newqp) {
        newqp = qp->q_back;
        plp = (struct plist *)qp;
 
-       mvs = most_valuable_ship(list);
        if (mvs && mission_pln_equip(plp, NULL, 'p') >= 0) {
+           if (msl_launch(&plp->plane, EF_SHIP, prship(&mvs->unit.ship),
+                          newx, newy, victim, &sublaunch) < 0)
+               goto use_up_msl;
+           stopping = 1;
            if (msl_hit(&plp->plane,
-                       shp_hardtarget(&mvs->unit.ship),
-                       EF_SHIP, N_SHP_MISS, N_SHP_SMISS,
-                       prship(&mvs->unit.ship),
-                       newx, newy, victim)) {
+                       shp_hardtarget(&mvs->unit.ship), EF_SHIP,
+                       N_SHP_MISS, N_SHP_SMISS, sublaunch, victim)) {
                dam = pln_damage(&plp->plane, 'p', 1);
-               if (dam) {
-                   mpr(victim,
-                       "missile interdiction mission does %d damage to %s!\n",
-                       dam, prship(&mvs->unit.ship));
-                   shp_damage_one(mvs, dam);
-                   stopping = 1;
-               }
-#if 0
-           /*
-            * FIXME want collateral damage on miss, but we get here
-            * too when launch fails or missile is intercepted
-            */
+               mpr(victim,
+                   "missile interdiction mission does %d damage to %s!\n",
+                   dam, prship(&mvs->unit.ship));
+               shp_damage_one(mvs, dam);
            } else {
-               /* Missiles that miss have to hit somewhere! */
                dam = pln_damage(&plp->plane, 'p', 0);
                collateral_damage(newx, newy, dam);
-#endif
            }
+           mvs = most_valuable_ship(list, newx, newy);
+       use_up_msl:
            plp->plane.pln_effic = 0;
            putplane(plp->plane.pln_uid, &plp->plane);
        }
@@ -577,6 +582,7 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy,
     struct sctstr fsect;
     int trange, range;
     int dam;
+    int stopping = 0;
     int totdam = 0;
     signed char notified[MAXNOC];
     int i;
@@ -605,7 +611,7 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy,
        return 0;               /* Only coastwatch notify in nofortfire */
     /* Only fire at Hostile ships */
     for (i = 0; i < MAXNOC; ++i) {
-       if (getrel(getnatp(i), victim) >= NEUTRAL)
+       if (relations_with(i, victim) >= NEUTRAL)
            notified[i] = 0;
     }
     snxtsct_dist(&ns, newx, newy, fort_max_interdiction_range);
@@ -620,12 +626,12 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy,
        putsect(&fsect);
        if (dam < 0)
            continue;
+       stopping = 1;
        totdam += dam;
        mpr(victim, "Incoming fire does %d damage!\n", dam);
 #if 0
        mpr(victim, "%s fires at you for %d!\n",
-           xyas(fsect.sct_x,fsect.sct_y,victim),
-           dam);
+           xyas(fsect.sct_x, fsect.sct_y, victim), dam);
 #endif
        wu(0, fsect.sct_own,
           "%s fires at %s ships in %s for %d!\n",
@@ -635,8 +641,26 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy,
        nreport(fsect.sct_own, N_SHP_SHELL, victim, 1);
     }
     if (totdam > 0)
-       return shp_damage(list, totdam, 0, M_SUB, newx, newy);
-    return 0;
+       shp_damage(list, totdam, 0, M_SUB, newx, newy);
+    return stopping;
+}
+
+static int
+shp_mission_interdiction(struct emp_qelem *list, coord x, coord y,
+                        natid victim, int subs)
+{
+    char *what = subs ? "subs" : "ships";
+    int wantflags = subs ? M_SUB : 0;
+    int nowantflags = subs ? 0 : M_SUB;
+    int mission = subs ? MI_SINTERDICT : MI_INTERDICT;
+    int dam;
+
+    dam = unit_interdict(x, y, victim, what,
+                        shp_easiest_target(list, wantflags, nowantflags),
+                        mission);
+    if (dam >= 0)
+       shp_damage(list, dam, wantflags, nowantflags, x, y);
+    return dam >= 0;
 }
 
 static int
@@ -648,26 +672,12 @@ shp_interdict(struct emp_qelem *list, coord newx, coord newy, natid victim)
        stopping |= shp_fort_interdiction(list, newx, newy, victim);
 
        if (shp_contains(list, newx, newy, 0, M_SUB)) {
-           stopping |=
-               shp_damage(list,
-                          unit_interdict(newx, newy, victim, "ships",
-                                         shp_easiest_target(list, 0, M_SUB),
-                                         MI_INTERDICT),
-                          0, M_SUB, newx, newy);
-           if (most_valuable_ship(list)) {
-               stopping |=
-                   shp_missile_interdiction(list, newx, newy, victim);
-           }
+           stopping |= shp_mission_interdiction(list, newx, newy, victim, 0);
+           stopping |= shp_missile_interdiction(list, newx, newy, victim);
        }
     }
-    if (shp_contains(list, newx, newy, M_SUB, 0)) {
-       stopping |=
-           shp_damage(list,
-                      unit_interdict(newx, newy, victim, "subs",
-                                     shp_easiest_target(list, M_SUB, 0),
-                                     MI_SINTERDICT),
-                      M_SUB, 0, newx, newy);
-    }
+    if (shp_contains(list, newx, newy, M_SUB, 0))
+       stopping |= shp_mission_interdiction(list, newx, newy, victim, 1);
     return stopping;
 }
 
@@ -689,7 +699,7 @@ shp_hardtarget(struct shpstr *sp)
 }
 
 static int
-shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp)
+shp_hit_mine(struct shpstr *sp)
 {
     double m;
 
@@ -699,7 +709,7 @@ shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp)
     nreport(sp->shp_own, N_HIT_MINE, 0, 1);
 
     m = MINE_DAMAGE();
-    if (mcp->m_flags & M_SWEEP)
+    if (mchr[sp->shp_type].m_flags & M_SWEEP)
        m /= 2.0;
 
     shipdamage(sp, ldround(m, 1));
@@ -722,8 +732,6 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor,
     coord newy;
     int stopping = 0;
     double mobcost;
-    double tech;               /* for mapping */
-    double tf;                 /* for mapping */
     char dp[80];
     int navigate;
 
@@ -741,8 +749,8 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor,
        getsect(newx, newy, &sect);
        navigate = shp_check_nav(&sect, &mlp->unit.ship);
        if (navigate != CN_NAVIGABLE ||
-           (sect.sct_own && actor != sect.sct_own &&
-            getrel(getnatp(sect.sct_own), actor) < FRIENDLY)) {
+           (sect.sct_own
+            && relations_with(sect.sct_own, actor) < FRIENDLY)) {
            if (dchr[sect.sct_type].d_nav == NAV_CANAL &&
                !(((struct mchrstr *)mlp->chrp)->m_flags & M_CANAL) &&
                navigate == CN_LANDLOCKED)
@@ -755,13 +763,13 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor,
                mpr(actor, "%s\n", dp);
                return 2;
            } else {
-               shp_mess(dp, mlp);
+               shp_stays(actor, dp, mlp);
                continue;
            }
        }
 
        if (mlp->mobil <= 0.0) {
-           shp_mess("is out of mobility", mlp);
+           shp_stays(actor, "is out of mobility", mlp);
            continue;
        }
        mobcost = shp_mobcost(&mlp->unit.ship);
@@ -776,15 +784,10 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor,
        putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
 
        /* Now update the map for this ship */
-       tech = techfact(mlp->unit.ship.shp_tech,
-                       ((struct mchrstr *)mlp->chrp)->m_vrnge);
-       if (((struct mchrstr *)mlp->chrp)->m_flags & M_SONAR)
-           tf = techfact(mlp->unit.ship.shp_tech, 1.0);
-       else
-           tf = 0.0;
-       radmapupd(mlp->unit.ship.shp_own,
-                 mlp->unit.ship.shp_x, mlp->unit.ship.shp_y,
-                 (int)mlp->unit.ship.shp_effic, (int)tech, tf);
+       rad_map_set(mlp->unit.ship.shp_own,
+                   mlp->unit.ship.shp_x, mlp->unit.ship.shp_y,
+                   mlp->unit.ship.shp_effic, mlp->unit.ship.shp_tech,
+                   ((struct mchrstr *)mlp->chrp)->m_vrnge);
     }
     if (QEMPTY(list))
        return stopping;
@@ -834,7 +837,7 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget)
 {
     struct nstr_item ni;
     struct shpstr ship;
-    int hitchance;
+    int hitchance, hit;
     double gun, eff, teff;
 
     snxtitem_dist(&ni, EF_SHIP, dx, dy, 1);
@@ -846,7 +849,7 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget)
        if (!(mchr[(int)ship.shp_type].m_flags & M_ANTIMISSILE))
            continue;
 
-       if (getrel(getnatp(ship.shp_own), bombown) >= NEUTRAL)
+       if (relations_with(ship.shp_own, bombown) >= NEUTRAL)
            continue;
 
        if (ship.shp_effic < 60)
@@ -871,23 +874,20 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget)
            hitchance = 0;
        if (hitchance > 100)
            hitchance = 100;
+       hit = roll(100) <= hitchance;
 
-       mpr(bombown, "%s anti-missile system activated...",
-           cname(ship.shp_own));
+       mpr(bombown, "%s anti-missile system activated...%s\n",
+           cname(ship.shp_own),
+           hit ? "KABOOOM!! Missile destroyed\n"
+           : "SWOOSH!!  anti-missile system failed!!");
        mpr(ship.shp_own, "Ship #%i anti-missile system activated!\n",
            ship.shp_uid);
-       mpr(ship.shp_own, "%d%% hitchance...", hitchance);
+       mpr(ship.shp_own, "%d%% hitchance...%s\n", hitchance,
+           hit ? "KABOOOM!!  Incoming missile destroyed!\n"
+           : "SWOOSH!!  Missile evades anti-missile systems\n");
 
-       if (roll(100) <= hitchance) {
-           mpr(bombown, "KABOOOM!! Missile destroyed\n\n");
-           mpr(ship.shp_own,
-               "KABOOOM!!  Incoming missile destroyed!\n\n");
+       if (hit)
            return 1;
-       } else {
-           mpr(bombown, "SWOOSH!!  anti-missile system failed!!\n");
-           mpr(ship.shp_own,
-               "SWOOSH!!  Missile evades anti-missile systems\n\n");
-       }
     }
     return 0;                  /* all attempts failed */
 }
@@ -912,20 +912,18 @@ shp_missdef(struct shpstr *sp, natid victim)
     sprintf(buf, "%s", prship(&mlp->unit.ship));
 
     eff = sp->shp_effic;
-    if (most_valuable_ship(&list)) {
-       shp_missile_interdiction(&list, sp->shp_x, sp->shp_y, sp->shp_own);
-       getship(sp->shp_uid, sp);
-
-       if (!sp->shp_own) {
-           wu(0, victim,
-              "missiles launched in defense did 100%% damage to %s\n",
-              buf);
-           wu(0, victim, "%s sunk!\n", buf);
-       } else if (eff > 0 && sp->shp_effic < eff) {
-           wu(0, victim,
-              "missiles launched in defense did %d%% damage to %s\n",
-              100 * (eff - sp->shp_effic) / eff, buf);
-       }
+    shp_missile_interdiction(&list, sp->shp_x, sp->shp_y, sp->shp_own);
+    getship(sp->shp_uid, sp);
+
+    if (!sp->shp_own) {
+       wu(0, victim,
+          "missiles launched in defense did 100%% damage to %s\n",
+          buf);
+       wu(0, victim, "%s sunk!\n", buf);
+    } else if (eff > 0 && sp->shp_effic < eff) {
+       wu(0, victim,
+          "missiles launched in defense did %d%% damage to %s\n",
+          100 * (eff - sp->shp_effic) / eff, buf);
     }
     if (!QEMPTY(&list))
        free(mlp);