/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* supply.c: Supply subroutines
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-#include "misc.h"
-#include "nat.h"
-#include "var.h"
-#include "retreat.h"
-#include "ship.h"
-#include "land.h"
-#include "sect.h"
-#include "news.h"
-#include "xy.h"
-#include "nsc.h"
-#include "path.h"
-#include "item.h"
+#include <config.h>
+
+#include <math.h>
#include "file.h"
-#include "options.h"
+#include "land.h"
+#include "nat.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
+#include "sect.h"
+#include "ship.h"
-static int get_minimum(struct lndstr *, int);
-static int s_commod(int, int, int, int, int, int);
+static int get_minimum(struct lndstr *, i_type);
+static int s_commod(int, int, int, i_type, int, int);
/*
* We want to get enough guns to be maxed out, enough shells to
- * fire once, one update's worth of food, enough fuel for
- * one update.
+ * fire once, one update's worth of food.
*
* Firts, try to forage in the sector
* Second look for a warehouse or headquarters to leech
* Third, look for a ship we own in a harbor
* Fourth, look for supplies in a supply unit we own
- * (one good reason to do this last is that the supply
- * unit will then call resupply, taking more time)
+ * (one good reason to do this last is that the supply
+ * unit will then call resupply, taking more time)
*
* May want to put code to resupply with SAMs here, later --ts
- *
*/
void
if (!opt_NOFOOD)
resupply_commod(lp, I_FOOD);
resupply_commod(lp, I_SHELL);
- if (opt_FUEL)
- resupply_commod(lp, I_PETROL);
}
/*
*/
void
-resupply_commod(struct lndstr *lp, int type)
+resupply_commod(struct lndstr *lp, i_type type)
{
- int vec[I_MAX + 1];
- int svec[I_MAX + 1];
int amt;
- struct lchrstr *lcp;
- struct shpstr ship;
- lcp = &lchr[(int)lp->lnd_type];
-
- getvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- /* Ok, do we now have enough? */
- if (vec[type] < get_minimum(lp, type)) {
- vec[type] += supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y, type,
- get_minimum(lp, type) - vec[type]);
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- }
- /* Now, check again to see if we have enough. */
- if (vec[type] < get_minimum(lp, type)) {
- /* Nope. How much do we need? */
- amt = (get_minimum(lp, type) - vec[type]);
- /* Are we on a ship? if so, try to get it from the ship first. */
- if (lp->lnd_ship >= 0) {
- getship(lp->lnd_ship, &ship);
- getvec(VT_ITEM, svec, (s_char *)&ship, EF_SHIP);
- /* Now, determine how much we can get */
- amt = (amt < svec[type]) ? amt : svec[type];
- /* Now, add and subtract */
- vec[type] += amt;
- svec[type] -= amt;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- putvec(VT_ITEM, svec, (s_char *)&ship, EF_SHIP);
- putship(lp->lnd_ship, &ship);
- }
- }
-
- if (opt_FUEL && type == I_PETROL) {
- int fuel_needed = (lp->lnd_fuelu * (((float)etu_per_update
- * land_mob_scale)) / 10.0);
-
- while ((lp->lnd_fuel < fuel_needed) && vec[I_PETROL]) {
- lp->lnd_fuel += 10;
- if (lp->lnd_fuel > lp->lnd_fuelc)
- lp->lnd_fuel = lp->lnd_fuelc;
- vec[I_PETROL]--;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- }
+ amt = get_minimum(lp, type) - lp->lnd_item[type];
+ if (amt > 0) {
+ lp->lnd_item[type] += supply_commod(lp->lnd_own,
+ lp->lnd_x, lp->lnd_y,
+ type, amt);
}
}
* Actually get the commod
*/
int
-supply_commod(int own, int x, int y, int type, int total_wanted)
+supply_commod(int own, int x, int y, i_type type, int total_wanted)
{
- if (total_wanted < 0)
+ if (total_wanted <= 0)
return 0;
return s_commod(own, x, y, type, total_wanted, !player->simulation);
}
/*
* Just return the number you COULD get, without doing it
*/
-int
-try_supply_commod(int own, int x, int y, int type, int total_wanted)
+static int
+try_supply_commod(int own, int x, int y, i_type type, int total_wanted)
{
- if (total_wanted < 0)
+ if (total_wanted <= 0)
return 0;
return s_commod(own, x, y, type, total_wanted, 0);
/* Get supplies of a certain type */
static int
-s_commod(int own, int x, int y, int type, int total_wanted,
+s_commod(int own, int x, int y, i_type type, int total_wanted,
int actually_doit)
{
int wanted = total_wanted;
int gotten = 0, lookrange;
struct sctstr sect, dest;
- int vec[I_MAX + 1];
struct nstr_sect ns;
struct nstr_item ni;
struct lchrstr *lcp;
int packing;
struct dchrstr *dp;
struct ichrstr *ip;
- s_char buf[1024];
+ char buf[1024];
/* try to get it from sector we're in */
getsect(x, y, &dest);
getsect(x, y, §);
if (sect.sct_own == own) {
- getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- if ((vec[type] - minimum) >= wanted) {
- vec[type] -= wanted;
- if (actually_doit) {
- putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
+ if (sect.sct_item[type] - wanted >= minimum) {
+ sect.sct_item[type] -= wanted;
+ if (actually_doit)
putsect(§);
- }
return total_wanted;
- } else if ((vec[type] - minimum) > 0) {
- gotten += (vec[type] - minimum);
- wanted -= (vec[type] - minimum);
- vec[type] = minimum;
- if (actually_doit) {
- putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
+ } else if (sect.sct_item[type] - minimum > 0) {
+ gotten += sect.sct_item[type] - minimum;
+ wanted -= sect.sct_item[type] - minimum;
+ sect.sct_item[type] = minimum;
+ if (actually_doit)
putsect(§);
- }
}
}
/* look for a headquarters or warehouse */
- lookrange = tfact(own, (double)10.0);
+ lookrange = tfact(own, 10.0);
snxtsct_dist(&ns, x, y, lookrange);
while (nxtsct(&ns, §) && wanted) {
if (sect.sct_own != own)
continue;
if (sect.sct_effic < 60)
continue;
- if (BestLandPath(buf, &dest, §, &move_cost, MOB_ROAD) ==
- (s_char *)0)
+ if (!BestLandPath(buf, &dest, §, &move_cost, MOB_MOVE))
continue;
- getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- if (!opt_NOFOOD && type == I_FOOD) {
- minimum = (((double)etu_per_update * eatrate) *
- (double)(vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW]))
- + 2;
- }
- if (vec[type] <= minimum) {
+ if (!opt_NOFOOD && type == I_FOOD)
+ minimum = 1 + (int)ceil(food_needed(sect.sct_item,
+ etu_per_update));
+ if (sect.sct_item[type] <= minimum) {
/* Don't bother... */
continue;
}
packing = ip->i_pkg[dp->d_pkg];
if (packing > 1 && sect.sct_effic < 60)
packing = 1;
- weight = ((double)ip->i_lbs / (double)packing);
+ weight = (double)ip->i_lbs / packing;
mobcost = move_cost * weight;
if (mobcost > 0)
- can_move = ((double)sect.sct_mobil / mobcost);
+ can_move = (double)sect.sct_mobil / mobcost;
else
- can_move = vec[type] - minimum;
- if (can_move > (vec[type] - minimum))
- can_move = (vec[type] - minimum);
+ can_move = sect.sct_item[type] - minimum;
+ if (can_move > sect.sct_item[type] - minimum)
+ can_move = sect.sct_item[type] - minimum;
if (can_move >= wanted) {
int n;
- vec[type] -= wanted;
+ sect.sct_item[type] -= wanted;
/* take off mobility for delivering sect */
n = roundavg(total_wanted * weight * move_cost);
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
- sect.sct_mobil -= (u_char)n;
+ sect.sct_mobil -= n;
- if (actually_doit) {
- putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
+ if (actually_doit)
putsect(§);
- }
return total_wanted;
} else if (can_move > 0) {
int n;
gotten += can_move;
wanted -= can_move;
- vec[type] -= can_move;
+ sect.sct_item[type] -= can_move;
/* take off mobility for delivering sect */
n = roundavg(can_move * weight * move_cost);
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
- sect.sct_mobil -= (u_char)n;
+ sect.sct_mobil -= n;
- if (actually_doit) {
- putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
+ if (actually_doit)
putsect(§);
- }
}
}
/* look for an owned ship in a harbor */
snxtitem_dist(&ni, EF_SHIP, x, y, lookrange);
- while (nxtitem(&ni, (s_char *)&ship) && wanted) {
+ while (nxtitem(&ni, &ship) && wanted) {
if (ship.shp_own != own)
continue;
continue;
if (sect.sct_effic < 2)
continue;
- if (BestLandPath(buf, &dest, §, &move_cost, MOB_ROAD) ==
- (s_char *)0)
+ if (!BestLandPath(buf, &dest, §, &move_cost, MOB_MOVE))
continue;
- getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
if (!opt_NOFOOD && type == I_FOOD)
- minimum = (((double)etu_per_update * eatrate) *
- (double)(vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW]))
- + 2;
- if (vec[type] <= minimum) {
+ minimum = 1 + (int)ceil(food_needed(ship.shp_item,
+ etu_per_update));
+ if (ship.shp_item[type] <= minimum) {
/* Don't bother... */
continue;
}
packing = ip->i_pkg[dp->d_pkg];
if (packing > 1 && sect.sct_effic < 60)
packing = 1;
- weight = ((double)ip->i_lbs / (double)packing);
+ weight = (double)ip->i_lbs / packing;
mobcost = move_cost * weight;
if (mobcost > 0)
- can_move = ((double)sect.sct_mobil / mobcost);
+ can_move = (double)sect.sct_mobil / mobcost;
else
- can_move = vec[type] - minimum;
- if (can_move > (vec[type] - minimum))
- can_move = (vec[type] - minimum);
+ can_move = ship.shp_item[type] - minimum;
+ if (can_move > ship.shp_item[type] - minimum)
+ can_move = ship.shp_item[type] - minimum;
if (can_move >= wanted) {
int n;
- vec[type] -= wanted;
+ ship.shp_item[type] -= wanted;
n = roundavg(wanted * weight * move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
- sect.sct_mobil -= (u_char)n;
+ sect.sct_mobil -= n;
if (actually_doit) {
- putvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
putship(ship.shp_uid, &ship);
putsect(§);
}
int n;
gotten += can_move;
wanted -= can_move;
- vec[type] -= can_move;
+ ship.shp_item[type] -= can_move;
n = roundavg(can_move * weight * move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
- sect.sct_mobil -= (u_char)n;
+ sect.sct_mobil -= n;
if (actually_doit) {
- putvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
putship(ship.shp_uid, &ship);
putsect(§);
}
/* look for an owned supply unit */
snxtitem_dist(&ni, EF_LAND, x, y, lookrange);
- while (nxtitem(&ni, (s_char *)&land) && wanted) {
+ while (nxtitem(&ni, &land) && wanted) {
int min;
if (land.lnd_own != own)
if (!(lcp->l_flags & L_SUPPLY))
continue;
- getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- if (vec[type] <= get_minimum(&land, type))
+ if (land.lnd_item[type] <= get_minimum(&land, type))
continue;
getsect(land.lnd_x, land.lnd_y, §);
- if (BestLandPath(buf, &dest, §, &move_cost, MOB_ROAD) ==
- (s_char *)0)
+ if (!BestLandPath(buf, &dest, §, &move_cost, MOB_MOVE))
continue;
if ((land.lnd_ship >= 0) && (sect.sct_type != SCT_HARBR))
if ((land.lnd_ship >= 0) && (sect.sct_effic < 2))
continue;
- if ((vec[type] - wanted) < get_minimum(&land, type)) {
- int hold;
+ if (land.lnd_item[type] - wanted < get_minimum(&land, type)) {
struct lndstr save;
/*
* avoids it.
*/
save = land;
- hold = vec[type];
- vec[type] = 0;
- putvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- land.lnd_fuel = 0;
+ land.lnd_item[type] = 0;
putland(land.lnd_uid, &land);
+ save.lnd_seqno = land.lnd_seqno;
- hold += s_commod(own, land.lnd_x, land.lnd_y, type, wanted,
- actually_doit);
-
- vec[type] = hold;
- if (actually_doit) {
- putvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
+ land.lnd_item[type] =
+ save.lnd_item[type] + s_commod(own, land.lnd_x, land.lnd_y,
+ type, wanted, actually_doit);
+ if (actually_doit)
putland(land.lnd_uid, &land);
- } else
+ else
putland(save.lnd_uid, &save);
}
- getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
min = get_minimum(&land, type);
ip = &ichr[type];
- weight = ((double)ip->i_lbs);
+ weight = ip->i_lbs;
mobcost = move_cost * weight;
if (mobcost > 0)
- can_move = ((double)land.lnd_mobil / mobcost);
+ can_move = (double)land.lnd_mobil / mobcost;
else
- can_move = vec[type] - min;
- if (can_move > (vec[type] - min))
- can_move = (vec[type] - min);
+ can_move = land.lnd_item[type] - min;
+ if (can_move > land.lnd_item[type] - min)
+ can_move = land.lnd_item[type] - min;
if (can_move >= wanted) {
- vec[type] -= wanted;
-
- /* resupply the supply unit */
- resupply_commod(&land, type);
-
+ land.lnd_item[type] -= wanted;
land.lnd_mobil -= roundavg(wanted * weight * move_cost);
- if (actually_doit) {
- putvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
+ if (actually_doit)
putland(land.lnd_uid, &land);
- }
return total_wanted;
} else if (can_move > 0) {
gotten += can_move;
wanted -= can_move;
- vec[type] -= can_move;
+ land.lnd_item[type] -= can_move;
land.lnd_mobil -= roundavg(can_move * weight * move_cost);
- if (actually_doit) {
- putvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
+ if (actually_doit)
putland(land.lnd_uid, &land);
- }
}
}
/*
* We want to get enough shells to fire once,
- * one update's worth of food, enough fuel for
- * one update.
+ * one update's worth of food.
*/
static int
-get_minimum(struct lndstr *lp, int type)
+get_minimum(struct lndstr *lp, i_type type)
{
struct lchrstr *lcp;
int max, want = 0;
lcp = &lchr[(int)lp->lnd_type];
- max = vl_find(V_ITEM(type), lcp->l_vtype, lcp->l_vamt, (int)lcp->l_nv);
+ max = lcp->l_item[type];
switch (type) {
case I_FOOD:
if (opt_NOFOOD)
return 0; /* no food reqd, get out */
- want = (((double)etu_per_update * eatrate) *
- (double)total_mil(lp)) + 1;
+ want = (int)ceil(food_needed(lp->lnd_item, etu_per_update));
break;
case I_SHELL:
- want = lp->lnd_ammo;
- break;
-
- /*
- * return the amount of pet we'd need to get to
- * enough fuel for 1 update
- *
- */
- case I_PETROL:
- if (opt_FUEL == 0)
- return 0;
- want = (lp->lnd_fuelu * (((float)etu_per_update *
- land_mob_scale)) / 10.0);
- want -= lp->lnd_fuel;
- if (want > 0) {
- double d;
- d = (double)want / 10.0;
- want = (int)d;
- if (want == 0)
- want++;
- }
-
- max = want;
+ want = lcp->l_ammo;
break;
default:
return 0;
int
has_supply(struct lndstr *lp)
{
- struct lchrstr *lcp;
- int vec[I_MAX + 1], shells_needed, shells, keepshells;
+ int shells_needed, shells, keepshells;
int food, food_needed, keepfood;
- int fuel_needed, fuel, petrol_needed, petrol, keeppetrol;
-
- lcp = &lchr[(int)lp->lnd_type];
- getvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
if (!opt_NOFOOD) {
food_needed = get_minimum(lp, I_FOOD);
- food = keepfood = vec[I_FOOD];
+ food = keepfood = lp->lnd_item[I_FOOD];
if (food < food_needed) {
- vec[I_FOOD] = 0;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
+ lp->lnd_item[I_FOOD] = 0;
+ putland(lp->lnd_uid, lp);
food += try_supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
I_FOOD, (food_needed - food));
- vec[I_FOOD] = keepfood;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
+ lp->lnd_item[I_FOOD] = keepfood;
+ putland(lp->lnd_uid, lp);
}
if (food < food_needed)
return 0;
}
- shells_needed = lp->lnd_ammo;
- shells = keepshells = vec[I_SHELL];
+ shells_needed = lchr[lp->lnd_type].l_ammo;
+ shells = keepshells = lp->lnd_item[I_SHELL];
if (shells < shells_needed) {
- vec[I_SHELL] = 0;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
+ lp->lnd_item[I_SHELL] = 0;
+ putland(lp->lnd_uid, lp);
shells += try_supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
I_SHELL, (shells_needed - shells));
- vec[I_SHELL] = keepshells;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
+ lp->lnd_item[I_SHELL] = keepshells;
+ putland(lp->lnd_uid, lp);
}
if (shells < shells_needed)
return 0;
- if (opt_FUEL) {
- fuel_needed = lp->lnd_fuelu;
-
- fuel = lp->lnd_fuel;
-
- petrol = petrol_needed = 0;
-
- if (fuel < fuel_needed) {
- petrol_needed =
- ldround(((double)(fuel_needed - fuel) / 10.0), 1);
- petrol = keeppetrol = vec[I_PETROL];
- }
-
- if (petrol < petrol_needed) {
- vec[I_PETROL] = 0;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- petrol += try_supply_commod(lp->lnd_own,
- lp->lnd_x, lp->lnd_y,
- I_PETROL,
- (petrol_needed - petrol));
- vec[I_PETROL] = keeppetrol;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- fuel += petrol * 10;
- }
-
- if (fuel < fuel_needed)
- return 0;
- }
- /* end opt_FUEL */
- return 1;
-}
-
-int
-use_supply(struct lndstr *lp)
-{
- struct lchrstr *lcp;
- int vec[I_MAX + 1], shells_needed, shells, food, food_needed;
- int fuel_needed, fuel, petrol_needed, petrol;
-
- lcp = &lchr[(int)lp->lnd_type];
- getvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
-
- shells_needed = lp->lnd_ammo;
- shells = vec[I_SHELL];
- if (shells < shells_needed) {
- vec[I_SHELL] = 0;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- shells += supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y, I_SHELL,
- (shells_needed - shells));
- vec[I_SHELL] = shells;
- }
-
- vec[I_SHELL] = max(vec[I_SHELL] - shells_needed, 0);
-
- if (lp->lnd_frg) /* artillery */
- goto artillery;
-
- food_needed = get_minimum(lp, I_FOOD);
- food = vec[I_SHELL];
-
- if (food < food_needed) {
- vec[I_FOOD] = 0;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- food += supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y, I_FOOD,
- (food_needed - food));
- vec[I_FOOD] = food;
- }
-
- vec[I_FOOD] = max(vec[I_FOOD] - food_needed, 0);
-
- if (opt_FUEL) {
- fuel_needed = lp->lnd_fuelu;
- fuel = lp->lnd_fuel;
-
- petrol = petrol_needed = 0;
-
- if (fuel < fuel_needed) {
- petrol_needed =
- ldround(((double)(fuel_needed - fuel) / 10.0), 1);
- petrol = vec[I_PETROL];
- }
-
- if (petrol < petrol_needed) {
- vec[I_PETROL] = 0;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- petrol += supply_commod(lp->lnd_own,
- lp->lnd_x, lp->lnd_y,
- I_PETROL, (petrol_needed - petrol));
- vec[I_PETROL] = petrol;
- }
-
- if (petrol_needed) {
- if (petrol >= petrol_needed) {
- vec[I_PETROL] = max(vec[I_PETROL] - petrol_needed, 0);
- lp->lnd_fuel += petrol_needed * 10;
- } else {
- lp->lnd_fuel += vec[I_PETROL] * 10;
- vec[I_PETROL] = 0;
- }
- }
-
- lp->lnd_fuel = max(lp->lnd_fuel - fuel_needed, 0);
- }
- /* end opt_FUEL */
- artillery:
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- putland(lp->lnd_uid, lp);
return 1;
}