/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* supply.c: Supply subroutines
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-#include "misc.h"
-#include "nat.h"
-#include "var.h"
-#include "retreat.h"
-#include "ship.h"
-#include "land.h"
-#include "sect.h"
-#include "news.h"
-#include "xy.h"
-#include "nsc.h"
-#include "path.h"
-#include "deity.h"
-#include "item.h"
+#include <config.h>
+
+#include <math.h>
#include "file.h"
-#include "options.h"
+#include "land.h"
+#include "nat.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
+#include "sect.h"
+#include "ship.h"
+
+static int get_minimum(struct lndstr *, i_type);
+static int s_commod(int, int, int, i_type, int, int);
/*
* We want to get enough guns to be maxed out, enough shells to
- * fire once, one update's worth of food, enough fuel for
- * one update.
+ * fire once, one update's worth of food.
*
* Firts, try to forage in the sector
* Second look for a warehouse or headquarters to leech
* Third, look for a ship we own in a harbor
* Fourth, look for supplies in a supply unit we own
- * (one good reason to do this last is that the supply
- * unit will then call resupply, taking more time)
+ * (one good reason to do this last is that the supply
+ * unit will then call resupply, taking more time)
*
* May want to put code to resupply with SAMs here, later --ts
- *
*/
void
resupply_all(struct lndstr *lp)
{
if (!opt_NOFOOD)
- resupply_commod(lp,I_FOOD);
- resupply_commod(lp,I_SHELL);
- if (opt_FUEL)
- resupply_commod(lp,I_PETROL);
+ resupply_commod(lp, I_FOOD);
+ resupply_commod(lp, I_SHELL);
}
/*
*/
void
-resupply_commod(struct lndstr *lp, int type)
+resupply_commod(struct lndstr *lp, i_type type)
{
- int vec[I_MAX+1];
- int svec[I_MAX+1];
int amt;
- struct lchrstr *lcp;
- struct shpstr ship;
-
- lcp = &lchr[(int)lp->lnd_type];
-
- getvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- /* Ok, do we now have enough? */
- if (vec[type] < get_minimum(lp,type)) {
- vec[type] += supply_commod(lp->lnd_own,lp->lnd_x,lp->lnd_y,type,
- get_minimum(lp,type)-vec[type]);
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- }
- /* Now, check again to see if we have enough. */
- if (vec[type] < get_minimum(lp,type)) {
- /* Nope. How much do we need? */
- amt = (get_minimum(lp, type) - vec[type]);
- /* Are we on a ship? if so, try to get it from the ship first. */
- if (lp->lnd_ship >= 0) {
- getship(lp->lnd_ship, &ship);
- getvec(VT_ITEM, svec, (s_char *)&ship, EF_SHIP);
- /* Now, determine how much we can get */
- amt = (amt < svec[type]) ? amt : svec[type];
- /* Now, add and subtract */
- vec[type] += amt;
- svec[type] -= amt;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- putvec(VT_ITEM, svec, (s_char *)&ship, EF_SHIP);
- putship(lp->lnd_ship, &ship);
- }
- }
- if (opt_FUEL && type == I_PETROL) {
- extern float land_mob_scale;
- extern int etu_per_update;
- int fuel_needed = (lp->lnd_fuelu * (((float)etu_per_update
- * land_mob_scale))/10.0);
-
- while((lp->lnd_fuel < fuel_needed) && vec[I_PETROL]){
- lp->lnd_fuel += 10;
- if (lp->lnd_fuel > lp->lnd_fuelc)
- lp->lnd_fuel = lp->lnd_fuelc;
- vec[I_PETROL]--;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- }
+ amt = get_minimum(lp, type) - lp->lnd_item[type];
+ if (amt > 0) {
+ lp->lnd_item[type] += supply_commod(lp->lnd_own,
+ lp->lnd_x, lp->lnd_y,
+ type, amt);
}
}
/*
* Actually get the commod
*/
-int
-supply_commod(int own, int x, int y, int type, int total_wanted)
+int
+supply_commod(int own, int x, int y, i_type type, int total_wanted)
{
- if (total_wanted < 0)
+ if (total_wanted <= 0)
return 0;
- return s_commod(own, x, y, type,total_wanted,!player->simulation);
+ return s_commod(own, x, y, type, total_wanted, !player->simulation);
}
/*
* Just return the number you COULD get, without doing it
*/
-int
-try_supply_commod(int own, int x, int y, int type, int total_wanted)
+static int
+try_supply_commod(int own, int x, int y, i_type type, int total_wanted)
{
- if (total_wanted < 0)
+ if (total_wanted <= 0)
return 0;
-
- return s_commod(own, x, y, type,total_wanted,0);
+
+ return s_commod(own, x, y, type, total_wanted, 0);
}
/* Get supplies of a certain type */
-int
-s_commod(int own, int x, int y, int type, int total_wanted, int actually_doit)
+static int
+s_commod(int own, int x, int y, i_type type, int total_wanted,
+ int actually_doit)
{
- int wanted=total_wanted;
- int gotten=0, lookrange;
- struct sctstr sect, dest;
- int vec[I_MAX+1];
- struct nstr_sect ns;
- struct nstr_item ni;
- struct lchrstr *lcp;
- struct shpstr ship;
- struct lndstr land;
+ int wanted = total_wanted;
+ int gotten = 0, lookrange;
+ struct sctstr sect, dest;
+ struct nstr_sect ns;
+ struct nstr_item ni;
+ struct lchrstr *lcp;
+ struct shpstr ship;
+ struct lndstr land;
/* leave at least 1 military in sectors/ships */
- int minimum=(type == I_MILIT ? 1 : 0);
- int can_move;
- double move_cost, weight, mobcost;
- int packing;
- extern double eatrate;
- extern int etu_per_update;
- struct dchrstr *dp;
- struct ichrstr *ip;
- s_char buf[1024];
-
+ int minimum = (type == I_MILIT ? 1 : 0);
+ int can_move;
+ double move_cost, weight, mobcost;
+ int packing;
+ struct dchrstr *dp;
+ struct ichrstr *ip;
+ char buf[1024];
+
/* try to get it from sector we're in */
- getsect(x,y,&dest);
- getsect(x,y,§);
- if (sect.sct_own == own){
- getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- if ((vec[type]-minimum) >= wanted){
- vec[type] -= wanted;
- if (actually_doit){
- putvec(VT_ITEM,vec,(s_char *)§,EF_SECTOR);
+ getsect(x, y, &dest);
+ getsect(x, y, §);
+ if (sect.sct_own == own) {
+ if (sect.sct_item[type] - wanted >= minimum) {
+ sect.sct_item[type] -= wanted;
+ if (actually_doit)
putsect(§);
- }
return total_wanted;
- }else if ((vec[type]-minimum) > 0){
- gotten += (vec[type]-minimum);
- wanted -= (vec[type]-minimum);
- vec[type] = minimum;
- if (actually_doit){
- putvec(VT_ITEM,vec,(s_char *)§,EF_SECTOR);
+ } else if (sect.sct_item[type] - minimum > 0) {
+ gotten += sect.sct_item[type] - minimum;
+ wanted -= sect.sct_item[type] - minimum;
+ sect.sct_item[type] = minimum;
+ if (actually_doit)
putsect(§);
- }
}
}
/* look for a headquarters or warehouse */
- lookrange = tfact(own,(double)10.0);
+ lookrange = tfact(own, 10.0);
snxtsct_dist(&ns, x, y, lookrange);
- while (nxtsct(&ns, §) && wanted){
+ while (nxtsct(&ns, §) && wanted) {
if (sect.sct_own != own)
continue;
if ((sect.sct_type != SCT_WAREH) &&
- (sect.sct_type != SCT_HEADQ) &&
- (sect.sct_type != SCT_HARBR))
+ (sect.sct_type != SCT_HEADQ) && (sect.sct_type != SCT_HARBR))
continue;
if ((sect.sct_type == SCT_HEADQ) &&
(sect.sct_dist_x == sect.sct_x) &&
continue;
if (sect.sct_effic < 60)
continue;
- if (BestLandPath(buf, &dest,§,&move_cost,MOB_ROAD) == (s_char *)0)
+ if (!BestLandPath(buf, &dest, §, &move_cost, MOB_MOVE))
continue;
- getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- if (!opt_NOFOOD && type == I_FOOD) {
- minimum=(((double)etu_per_update * eatrate) *
- (double)(vec[I_CIVIL]+vec[I_MILIT]+vec[I_UW]))
- +2;
- }
- if (vec[type] <= minimum) {
+ if (!opt_NOFOOD && type == I_FOOD)
+ minimum = 1 + (int)ceil(food_needed(sect.sct_item,
+ etu_per_update));
+ if (sect.sct_item[type] <= minimum) {
/* Don't bother... */
continue;
}
packing = ip->i_pkg[dp->d_pkg];
if (packing > 1 && sect.sct_effic < 60)
packing = 1;
- weight = ((double)ip->i_lbs / (double)packing);
+ weight = (double)ip->i_lbs / packing;
mobcost = move_cost * weight;
if (mobcost > 0)
- can_move = ((double)sect.sct_mobil / mobcost);
+ can_move = (double)sect.sct_mobil / mobcost;
else
- can_move = vec[type]-minimum;
- if (can_move > (vec[type]-minimum))
- can_move = (vec[type]-minimum);
-
- if (can_move >= wanted){
- int n;
-
- vec[type] -= wanted;
-
+ can_move = sect.sct_item[type] - minimum;
+ if (can_move > sect.sct_item[type] - minimum)
+ can_move = sect.sct_item[type] - minimum;
+
+ if (can_move >= wanted) {
+ int n;
+
+ sect.sct_item[type] -= wanted;
+
/* take off mobility for delivering sect */
- n = roundavg(total_wanted*weight*move_cost);
+ n = roundavg(total_wanted * weight * move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
- sect.sct_mobil -= (u_char)n;
-
- if (actually_doit){
- putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
+ sect.sct_mobil -= n;
+
+ if (actually_doit)
putsect(§);
- }
-
+
return total_wanted;
- }else if (can_move > 0){
- int n;
+ } else if (can_move > 0) {
+ int n;
gotten += can_move;
wanted -= can_move;
- vec[type] -= can_move;
-
+ sect.sct_item[type] -= can_move;
+
/* take off mobility for delivering sect */
- n = roundavg(can_move*weight*move_cost);
+ n = roundavg(can_move * weight * move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
- sect.sct_mobil -= (u_char)n;
-
- if (actually_doit){
- putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
+ sect.sct_mobil -= n;
+
+ if (actually_doit)
putsect(§);
- }
}
}
-
+
/* look for an owned ship in a harbor */
snxtitem_dist(&ni, EF_SHIP, x, y, lookrange);
-
- while (nxtitem(&ni, (s_char *)&ship) && wanted){
+
+ while (nxtitem(&ni, &ship) && wanted) {
if (ship.shp_own != own)
continue;
-
+
if (!(mchr[(int)ship.shp_type].m_flags & M_SUPPLY))
continue;
- getsect(ship.shp_x,ship.shp_y,§);
+ getsect(ship.shp_x, ship.shp_y, §);
if (sect.sct_type != SCT_HARBR)
continue;
if (sect.sct_effic < 2)
continue;
- if (BestLandPath(buf, &dest,§,&move_cost,MOB_ROAD) == (s_char *)0)
+ if (!BestLandPath(buf, &dest, §, &move_cost, MOB_MOVE))
continue;
- getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
if (!opt_NOFOOD && type == I_FOOD)
- minimum=(((double)etu_per_update * eatrate) *
- (double)(vec[I_CIVIL]+vec[I_MILIT]+vec[I_UW]))
- +2;
- if (vec[type] <= minimum) {
+ minimum = 1 + (int)ceil(food_needed(ship.shp_item,
+ etu_per_update));
+ if (ship.shp_item[type] <= minimum) {
/* Don't bother... */
continue;
}
packing = ip->i_pkg[dp->d_pkg];
if (packing > 1 && sect.sct_effic < 60)
packing = 1;
- weight = ((double)ip->i_lbs / (double)packing);
+ weight = (double)ip->i_lbs / packing;
mobcost = move_cost * weight;
if (mobcost > 0)
- can_move = ((double)sect.sct_mobil / mobcost);
+ can_move = (double)sect.sct_mobil / mobcost;
else
- can_move = vec[type]-minimum;
- if (can_move > (vec[type]-minimum))
- can_move = (vec[type]-minimum);
- if (can_move >= wanted){
- int n;
- vec[type] -= wanted;
-
- n = roundavg(wanted*weight*move_cost);
+ can_move = ship.shp_item[type] - minimum;
+ if (can_move > ship.shp_item[type] - minimum)
+ can_move = ship.shp_item[type] - minimum;
+ if (can_move >= wanted) {
+ int n;
+ ship.shp_item[type] -= wanted;
+
+ n = roundavg(wanted * weight * move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
- sect.sct_mobil -= (u_char)n;
- if (actually_doit){
- putvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
- putship(ship.shp_uid,&ship);
+ sect.sct_mobil -= n;
+ if (actually_doit) {
+ putship(ship.shp_uid, &ship);
putsect(§);
}
return total_wanted;
- }else if (can_move > 0){
- int n;
+ } else if (can_move > 0) {
+ int n;
gotten += can_move;
wanted -= can_move;
- vec[type] -= can_move;
-
- n = roundavg(can_move*weight*move_cost);
+ ship.shp_item[type] -= can_move;
+
+ n = roundavg(can_move * weight * move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
- sect.sct_mobil -= (u_char)n;
-
- if (actually_doit){
- putvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
- putship(ship.shp_uid,&ship);
+ sect.sct_mobil -= n;
+
+ if (actually_doit) {
+ putship(ship.shp_uid, &ship);
putsect(§);
}
}
}
-
+
/* look for an owned supply unit */
snxtitem_dist(&ni, EF_LAND, x, y, lookrange);
-
- while (nxtitem(&ni, (s_char *)&land) && wanted){
- int min;
-
+
+ while (nxtitem(&ni, &land) && wanted) {
+ int min;
+
if (land.lnd_own != own)
continue;
-
+
lcp = &lchr[(int)land.lnd_type];
if (!(lcp->l_flags & L_SUPPLY))
continue;
-
- getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- if (vec[type] <= get_minimum(&land,type))
+
+ if (land.lnd_item[type] <= get_minimum(&land, type))
continue;
-
- getsect(land.lnd_x,land.lnd_y,§);
- if (BestLandPath(buf, &dest,§,&move_cost,MOB_ROAD) == (s_char *)0)
+
+ getsect(land.lnd_x, land.lnd_y, §);
+ if (!BestLandPath(buf, &dest, §, &move_cost, MOB_MOVE))
continue;
-
+
if ((land.lnd_ship >= 0) && (sect.sct_type != SCT_HARBR))
continue;
-
+
if ((land.lnd_ship >= 0) && (sect.sct_effic < 2))
continue;
-
- if ((vec[type]-wanted) < get_minimum(&land,type)){
- int hold;
- struct lndstr l2;
-
- bcopy((s_char *)&land,(s_char *)&l2,sizeof(struct lndstr));
- hold = vec[type];
- vec[type] = 0;
- putvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- land.lnd_fuel = 0;
- putland(land.lnd_uid,&land);
- hold += s_commod(own,land.lnd_x,land.lnd_y,type,wanted, actually_doit);
- vec[type] = hold;
- putvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- putland(land.lnd_uid,&land);
- if (!actually_doit)
- putland(l2.lnd_uid,&l2);
+
+ if (land.lnd_item[type] - wanted < get_minimum(&land, type)) {
+ struct lndstr save;
+
+ /*
+ * Temporarily zap this unit's store, so the recursion
+ * avoids it.
+ */
+ save = land;
+ land.lnd_item[type] = 0;
+ putland(land.lnd_uid, &land);
+ save.lnd_seqno = land.lnd_seqno;
+
+ land.lnd_item[type] =
+ save.lnd_item[type] + s_commod(own, land.lnd_x, land.lnd_y,
+ type, wanted, actually_doit);
+ if (actually_doit)
+ putland(land.lnd_uid, &land);
+ else
+ putland(save.lnd_uid, &save);
}
-
- getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
+
+ min = get_minimum(&land, type);
ip = &ichr[type];
- weight = ((double)ip->i_lbs);
+ weight = ip->i_lbs;
mobcost = move_cost * weight;
if (mobcost > 0)
- can_move = ((double)land.lnd_mobil / mobcost);
+ can_move = (double)land.lnd_mobil / mobcost;
else
- can_move = vec[type]-min;
- min = get_minimum(&land,type);
- if (can_move > (vec[type]-min))
- can_move = (vec[type]-min);
-
- if (can_move >= wanted){
- vec[type] -= wanted;
-
- /* resupply the supply unit */
- resupply_commod(&land, type);
-
- land.lnd_mobil -= roundavg(wanted*weight*move_cost);
-
- if (actually_doit){
- putvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- putland(land.lnd_uid,&land);
- }
+ can_move = land.lnd_item[type] - min;
+ if (can_move > land.lnd_item[type] - min)
+ can_move = land.lnd_item[type] - min;
+
+ if (can_move >= wanted) {
+ land.lnd_item[type] -= wanted;
+ land.lnd_mobil -= roundavg(wanted * weight * move_cost);
+
+ if (actually_doit)
+ putland(land.lnd_uid, &land);
return total_wanted;
- }else if (can_move > 0){
+ } else if (can_move > 0) {
gotten += can_move;
wanted -= can_move;
- vec[type] -= can_move;
-
- land.lnd_mobil -= roundavg(can_move*weight*move_cost);
-
- if (actually_doit){
- putvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
- putland(land.lnd_uid,&land);
- }
+ land.lnd_item[type] -= can_move;
+
+ land.lnd_mobil -= roundavg(can_move * weight * move_cost);
+
+ if (actually_doit)
+ putland(land.lnd_uid, &land);
}
}
-
+
/* We've done the best we could */
/* return the number gotten */
return gotten;
}
-s_char *
-itemname(int type)
-{
- register int t;
- register struct ichrstr *ip;
-
- t=V_ITEM(type);
- for (ip = &ichr[1]; ip->i_mnem != 0; ip++) {
- if (t == ip->i_vtype)
- return ip->i_name;
- }
- return 0;
-}
-
-int
-at_minimum(struct lndstr *lp, int type)
-{
- int vec[I_MAX+1];
-
- getvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- if (vec[type] <= get_minimum(lp,type))
- return 1;
-
- return 0;
-}
-
/*
* We want to get enough shells to fire once,
- * one update's worth of food, enough fuel for
- * one update.
+ * one update's worth of food.
*/
-int
-get_minimum(struct lndstr *lp, int type)
+static int
+get_minimum(struct lndstr *lp, i_type type)
{
- struct lchrstr *lcp;
- int max, want=0;
- extern double eatrate;
- extern int etu_per_update;
- extern float land_mob_scale;
-
+ struct lchrstr *lcp;
+ int max, want = 0;
+
lcp = &lchr[(int)lp->lnd_type];
- max = vl_find(V_ITEM(type), lcp->l_vtype, lcp->l_vamt, (int) lcp->l_nv);
-
+ max = lcp->l_item[type];
+
switch (type) {
case I_FOOD:
if (opt_NOFOOD)
- return 0; /* no food reqd, get out */
- want = (((double)etu_per_update * eatrate) *
- (double)total_mil(lp))+1;
+ return 0; /* no food reqd, get out */
+ want = (int)ceil(food_needed(lp->lnd_item, etu_per_update));
break;
case I_SHELL:
- want = lp->lnd_ammo;
- break;
-
- /*
- * return the amount of pet we'd need to get to
- * enough fuel for 1 update
- *
- */
- case I_PETROL:
- if (opt_FUEL == 0) return 0;
- want = (lp->lnd_fuelu * (((float)etu_per_update *
- land_mob_scale))/10.0);
- want -= lp->lnd_fuel;
- if (want > 0){
- double d;
- d = (double)want/10.0;
- want = (int)d;
- if (want == 0)
- want++;
- }
-
- max = want;
+ want = lcp->l_ammo;
break;
- default: return 0;
+ default:
+ return 0;
}
-
+
if (want > max)
want = max;
-
+
return want;
}
int
has_supply(struct lndstr *lp)
{
- struct lchrstr *lcp;
- int vec[I_MAX+1], shells_needed, shells, keepshells;
- int food, food_needed, keepfood;
- int fuel_needed, fuel, petrol_needed, petrol, keeppetrol;
-
- lcp = &lchr[(int)lp->lnd_type];
- getvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
-
+ int shells_needed, shells, keepshells;
+ int food, food_needed, keepfood;
+
if (!opt_NOFOOD) {
- food_needed = get_minimum(lp,I_FOOD);
- food = keepfood = vec[I_FOOD];
- if (food < food_needed){
- vec[I_FOOD]=0;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- food += try_supply_commod(lp->lnd_own,lp->lnd_x,lp->lnd_y,
- I_FOOD,(food_needed-food));
- vec[I_FOOD]=keepfood;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
+ food_needed = get_minimum(lp, I_FOOD);
+ food = keepfood = lp->lnd_item[I_FOOD];
+ if (food < food_needed) {
+ lp->lnd_item[I_FOOD] = 0;
+ putland(lp->lnd_uid, lp);
+ food += try_supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
+ I_FOOD, (food_needed - food));
+ lp->lnd_item[I_FOOD] = keepfood;
+ putland(lp->lnd_uid, lp);
}
if (food < food_needed)
return 0;
-
+
}
-
- shells_needed = lp->lnd_ammo;
- shells = keepshells = vec[I_SHELL];
- if (shells < shells_needed){
- vec[I_SHELL]=0;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- shells += try_supply_commod(lp->lnd_own,lp->lnd_x,lp->lnd_y,
- I_SHELL,(shells_needed-shells));
- vec[I_SHELL]=keepshells;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
+
+ shells_needed = lchr[lp->lnd_type].l_ammo;
+ shells = keepshells = lp->lnd_item[I_SHELL];
+ if (shells < shells_needed) {
+ lp->lnd_item[I_SHELL] = 0;
+ putland(lp->lnd_uid, lp);
+ shells += try_supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
+ I_SHELL, (shells_needed - shells));
+ lp->lnd_item[I_SHELL] = keepshells;
+ putland(lp->lnd_uid, lp);
}
-
+
if (shells < shells_needed)
return 0;
-
- if (opt_FUEL) {
- fuel_needed = lp->lnd_fuelu;
-
- fuel = lp->lnd_fuel;
-
- petrol=petrol_needed = 0;
-
- if (fuel < fuel_needed){
- petrol_needed =
- ldround(((double)(fuel_needed-fuel)/10.0),1);
- petrol = keeppetrol = vec[I_PETROL];
- }
-
- if (petrol < petrol_needed){
- vec[I_PETROL]=0;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- petrol += try_supply_commod(lp->lnd_own,
- lp->lnd_x,lp->lnd_y,
- I_PETROL,(petrol_needed-petrol));
- vec[I_PETROL]=keeppetrol;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- fuel += petrol*10;
- }
-
- if (fuel < fuel_needed)
- return 0;
- } /* end opt_FUEL */
-
- return 1;
-}
-int
-use_supply(struct lndstr *lp)
-{
- struct lchrstr *lcp;
- int vec[I_MAX+1], shells_needed, shells, food, food_needed;
- int fuel_needed, fuel, petrol_needed, petrol;
-
- lcp = &lchr[(int)lp->lnd_type];
- getvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
-
- shells_needed = lp->lnd_ammo;
- shells = vec[I_SHELL];
- if (shells < shells_needed){
- vec[I_SHELL] = 0;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- shells += supply_commod(lp->lnd_own,lp->lnd_x,lp->lnd_y,I_SHELL,
- (shells_needed-shells));
- vec[I_SHELL] = shells;
- }
-
- vec[I_SHELL] = max(vec[I_SHELL] - shells_needed, 0);
-
- if (lp->lnd_frg) /* artillery */
- goto artillery;
-
- food_needed = get_minimum(lp,I_FOOD);
- food = vec[I_SHELL];
-
- if (food < food_needed){
- vec[I_FOOD]=0;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- food += supply_commod(lp->lnd_own,lp->lnd_x,lp->lnd_y,I_FOOD,
- (food_needed-food));
- vec[I_FOOD]=food;
- }
-
- vec[I_FOOD] = max(vec[I_FOOD]-food_needed,0);
-
- if (opt_FUEL) {
- fuel_needed = lp->lnd_fuelu;
- fuel = lp->lnd_fuel;
-
- petrol=petrol_needed = 0;
-
- if (fuel < fuel_needed){
- petrol_needed =
- ldround(((double)(fuel_needed-fuel)/10.0),1);
- petrol = vec[I_PETROL];
- }
-
- if (petrol < petrol_needed){
- vec[I_PETROL]=0;
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- petrol += supply_commod(lp->lnd_own,
- lp->lnd_x,lp->lnd_y,
- I_PETROL,(petrol_needed-petrol));
- vec[I_PETROL]=petrol;
- }
-
- if (petrol_needed){
- if (petrol>=petrol_needed){
- vec[I_PETROL]=
- max(vec[I_PETROL]-petrol_needed,0);
- lp->lnd_fuel += petrol_needed * 10;
- }
- else{
- lp->lnd_fuel += vec[I_PETROL]*10;
- vec[I_PETROL]=0;
- }
- }
-
- lp->lnd_fuel = max(lp->lnd_fuel - fuel_needed, 0);
- } /* end opt_FUEL */
-
- artillery:
- putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
- putland(lp->lnd_uid,lp);
return 1;
}
-