/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* takeover.c: Take over from another country
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1996-2000
+ * Markus Armbruster, 2007-2010
*/
+#include <config.h>
+
+#include "file.h"
+#include "empobj.h"
+#include "game.h"
+#include "land.h"
+#include "lost.h"
#include "misc.h"
-#include "sect.h"
-#include "xy.h"
-#include "nsc.h"
#include "nat.h"
+#include "nsc.h"
+#include "optlist.h"
#include "plane.h"
-#include "land.h"
-#include "ship.h"
-#include "file.h"
#include "prototypes.h"
-#include "optlist.h"
+#include "sect.h"
+#include "ship.h"
+#include "unit.h"
+#include "xy.h"
+
+static void takeover_unit(struct empobj *, natid);
void
takeover(struct sctstr *sp, natid newown)
pp = &p;
/* Take over planes */
- snxtitem_dist(&ni, EF_PLANE, sp->sct_x, sp->sct_y, 0);
+ snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, pp)) {
if (pp->pln_own != sp->sct_own)
continue;
/* Take over land units */
lp = &land;
- snxtitem_dist(&ni, EF_LAND, sp->sct_x, sp->sct_y, 0);
+ snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, lp)) {
if ((lp->lnd_own == newown) || (lp->lnd_own == 0))
continue;
prland(lp),
cname(newown), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
}
- takeover_land(lp, newown, 1);
+ takeover_land(lp, newown);
}
sp->sct_avail = 0;
* n: random number from -25:75 + (50 - loyalty)
*/
n = (50 - sp->sct_loyal) + ((random() % 100) - 25);
- che_count = 0;
if (n > 0 && sp->sct_own == sp->sct_oldown) {
che_count = (civ * n / 3000) + 5;
if (che_count * 2 > civ)
sp->sct_che = che_count;
if (newown != sp->sct_oldown)
sp->sct_che_target = newown;
+ if (sp->sct_che_target == 0)
+ sp->sct_che = 0;
sp->sct_item[I_CIVIL] = civ;
if (sp->sct_oldown == newown || civ == 0) {
/*
*/
sp->sct_loyal = 50;
}
- makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
- makenotlost(EF_SECTOR, newown, 0, sp->sct_x, sp->sct_y);
sp->sct_own = newown;
if (opt_MOB_ACCESS) {
- time(&sp->sct_access);
+ game_tick_to_now(&sp->sct_access);
sp->sct_mobil = -(etu_per_update / sect_mob_neg_factor);
} else {
sp->sct_mobil = 0;
if (n < 0)
n = 0;
pp->pln_effic = n;
- if (pp->pln_effic < PLANE_MINEFF || pp->pln_harden > (s_char)0) {
+ if (pp->pln_effic < PLANE_MINEFF || pp->pln_harden > 0) {
pp->pln_effic = 0;
mpr(newown, "%s blown up by the crew!\n", prplane(pp));
wu(0, pp->pln_own,
prplane(pp),
cname(newown), xyas(pp->pln_x, pp->pln_y, pp->pln_own));
}
- if (opt_MARKET)
- trdswitchown(EF_PLANE, (int *)pp, newown);
- if (pp->pln_mobil > (s_char)0)
- pp->pln_mobil = 0;
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
- pp->pln_own = newown;
- makenotlost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
- pp->pln_mission = 0;
- putplane(pp->pln_uid, pp);
+ takeover_unit((struct empobj *)pp, newown);
}
void
-takeover_ship(struct shpstr *sp, natid newown, int hostile)
+takeover_ship(struct shpstr *sp, natid newown)
{
- struct plnstr *pp;
- struct lndstr *lp;
- struct nstr_item ni;
- struct plnstr p;
- struct lndstr llp;
-
- if (opt_MARKET)
- trdswitchown(EF_SHIP, (int *)sp, newown);
- makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
- sp->shp_own = newown;
- makenotlost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
- sp->shp_mission = 0;
- sp->shp_fleet = ' ';
- sp->shp_rflags = 0;
- /* Keep track of when this was taken over */
- time(&sp->shp_access);
- memset(sp->shp_rpath, 0, sizeof(sp->shp_rpath));
- pp = &p;
- lp = &llp;
- /* Take over planes */
- snxtitem_all(&ni, EF_PLANE);
- while (nxtitem(&ni, pp)) {
- if (pp->pln_ship != sp->shp_uid)
- continue;
- if (pp->pln_own == 0)
- continue;
- if (hostile) {
- if (pp->pln_effic > PLANE_MINEFF)
- pp->pln_effic = PLANE_MINEFF;
- }
- pp->pln_mobil = 0;
- /* Keep track of when this was taken over */
- time(&pp->pln_access);
- if (opt_MARKET)
- trdswitchown(EF_PLANE, (int *)pp, newown);
- pp->pln_mission = 0;
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
- pp->pln_own = newown;
- makenotlost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
- pp->pln_y);
- putplane(pp->pln_uid, pp);
- }
- /* Take over land units */
- snxtitem_all(&ni, EF_LAND);
- while (nxtitem(&ni, lp)) {
- if (lp->lnd_ship != sp->shp_uid)
- continue;
- if (lp->lnd_own == 0)
- continue;
- takeover_land(lp, newown, hostile);
- }
- putship(sp->shp_uid, sp);
+ takeover_unit((struct empobj *)sp, newown);
}
void
-takeover_land(struct lndstr *landp, natid newown, int hostile)
+takeover_land(struct lndstr *landp, natid newown)
{
+ takeover_unit((struct empobj *)landp, newown);
+}
+
+static void
+takeover_unit(struct empobj *unit, natid newown)
+{
+ struct shpstr *sp;
struct plnstr *pp;
struct lndstr *lp;
+ struct nukstr *np;
+ int type;
struct nstr_item ni;
- struct plnstr p;
- struct lndstr llp;
+ union empobj_storage cargo;
- if (landp->lnd_effic < LAND_MINEFF) {
- putland(landp->lnd_uid, landp);
- return;
- }
- landp->lnd_army = ' ';
- landp->lnd_mobil = 0;
- landp->lnd_harden = 0;
- /* Keep track of when this was taken over */
- time(&landp->lnd_access);
+ unit->own = newown;
if (opt_MARKET)
- trdswitchown(EF_LAND, (int *)landp, newown);
- landp->lnd_mission = 0;
- makelost(EF_LAND, landp->lnd_own, landp->lnd_uid, landp->lnd_x,
- landp->lnd_y);
- landp->lnd_own = newown;
- makenotlost(EF_LAND, landp->lnd_own, landp->lnd_uid, landp->lnd_x,
- landp->lnd_y);
- pp = &p;
- lp = &llp;
- /* Take over planes */
- snxtitem_all(&ni, EF_PLANE);
- while (nxtitem(&ni, pp)) {
- if (pp->pln_land != landp->lnd_uid)
- continue;
- if (pp->pln_own == 0)
- continue;
- if (hostile) {
- if (pp->pln_effic > PLANE_MINEFF)
- pp->pln_effic = PLANE_MINEFF;
- }
- pp->pln_mobil = 0;
- /* Keep track of when this was taken over */
- time(&pp->pln_access);
- if (opt_MARKET)
- trdswitchown(EF_PLANE, (int *)pp, newown);
- pp->pln_mission = 0;
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
- pp->pln_own = newown;
- makenotlost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
- pp->pln_y);
- putplane(pp->pln_uid, pp);
+ trdswitchown(unit->ef_type, unit, newown);
+ unit_wipe_orders(unit);
+
+ switch (unit->ef_type) {
+ case EF_SHIP:
+ sp = (struct shpstr *)unit;
+ sp->shp_off = 1;
+ break;
+ case EF_PLANE:
+ pp = (struct plnstr *)unit;
+ if (pp->pln_mobil > 0)
+ pp->pln_mobil = 0;
+ pp->pln_off = 1;
+ break;
+ case EF_LAND:
+ lp = (struct lndstr *)unit;
+ if (lp->lnd_mobil > 0)
+ lp->lnd_mobil = 0;
+ lp->lnd_off = 1;
+ lp->lnd_harden = 0;
+ break;
+ case EF_NUKE:
+ np = (struct nukstr *)unit;
+ np->nuk_off = 1;
+ break;
+ default:
+ CANT_REACH();
}
- /* Take over land units */
- snxtitem_all(&ni, EF_LAND);
- while (nxtitem(&ni, lp)) {
- if (lp->lnd_land != landp->lnd_uid)
- continue;
- if (lp->lnd_own == 0)
- continue;
- takeover_land(lp, newown, hostile);
+
+ put_empobj(unit->ef_type, unit->uid, unit);
+
+ for (type = EF_PLANE; type <= EF_NUKE; type++) {
+ snxtitem_cargo(&ni, type, unit->ef_type, unit->uid);
+ while (nxtitem(&ni, &cargo)) {
+ if (cargo.gen.own == newown)
+ continue;
+ if (type == EF_PLANE)
+ cargo.plane.pln_effic = PLANE_MINEFF;
+ takeover_unit(&cargo.gen, newown);
+ }
}
- putland(landp->lnd_uid, landp);
}