/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "nat.h"
+#include "empobj.h"
+#include "file.h"
#include "item.h"
-#include "ship.h"
#include "land.h"
+#include "loan.h"
+#include "misc.h"
+#include "nat.h"
+#include "nsc.h"
#include "nuke.h"
+#include "optlist.h"
#include "plane.h"
+#include "player.h"
+#include "prototypes.h"
+#include "sect.h"
+#include "ship.h"
#include "trade.h"
#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "loan.h"
-#include "prototypes.h"
-#include "optlist.h"
int
trade_check_ok(struct trdstr *tp, union empobj_storage *tgp)