/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* trechk.c: Check to see if an actor has violated a treaty.
- *
- * Known contributors to this file:
- * Steve McClure, 1998-1999
- *
+ *
+ * Known contributors to this file:
+ * Steve McClure, 1998-1999
*/
+
/*
* Check to see if an actor has a treaty forbidding a given action,
* and if so, see if the actor wishes to break the treaty.
* but no mention of broken pending treaties are made in the news.
*/
-#include "misc.h"
-#include "treaty.h"
+#include <config.h>
+
+#include "file.h"
#include "nat.h"
#include "news.h"
-#include "file.h"
-#include "xy.h"
-#include "nsc.h"
-#include "prototypes.h"
#include "optlist.h"
+#include "prototypes.h"
+#include "treaty.h"
int
-trechk(register natid actor, register natid victim, int provision)
+trechk(natid actor, natid victim, int provision)
{
- register natid cn;
- s_char buf[1024];
+ natid cn;
+ char buf[1024];
int news_verb;
int involved[MAXNOC];
struct trtstr treaty;
for (cn = 0; cn < MAXNOC; cn++)
involved[cn] = 0;
snxtitem_all(&nstr, EF_TREATY);
- while (nxtitem(&nstr, (s_char *)&treaty)) {
+ while (nxtitem(&nstr, &treaty)) {
if (treaty.trt_status == TS_FREE)
continue;
if (treaty.trt_exp < now)