#include "empobj.h"
#include "file.h"
+#include "path.h"
#include "player.h"
#include "optlist.h"
#include "prototypes.h"
continue;
if (actor) {
mpr(actor, "%s stopped at %s\n", obj_nameof(unit),
- xyas(unit->x, unit->y, unit->own));
+ xyas(unit->x, unit->y, actor));
if (unit->ef_type == EF_LAND) {
if (ulp->mobil < -127)
ulp->mobil = -127;