#include "empobj.h"
#include "file.h"
+#include "path.h"
#include "player.h"
#include "optlist.h"
#include "prototypes.h"
if (type == EF_LAND)
pr("lnd# land type x,y a eff sh gun xl mu tech retr\n");
else
- pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
+ pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
for (; qp != unit_list; qp = next) {
next = qp->q_back;
continue;
pr("%4d ", unit->uid);
pr("%-16.16s ", empobj_chr_name(unit));
- prxy("%4d,%-4d ", unit->x, unit->y, unit->own);
+ prxy("%4d,%-4d ", unit->x, unit->y);
pr("%1.1s", &unit->group);
pr("%4d%%", unit->effic);
if (type == EF_LAND) {
continue;
if (actor) {
mpr(actor, "%s stopped at %s\n", obj_nameof(unit),
- xyas(unit->x, unit->y, unit->own));
+ xyas(unit->x, unit->y, actor));
if (unit->ef_type == EF_LAND) {
if (ulp->mobil < -127)
ulp->mobil = -127;
d_sect.sct_x, d_sect.sct_y, player->cnum);
if (!cp || unit->mobil <= 0) {
pr("Can't get to '%s' right now.\n",
- xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
+ xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
return NULL;
}
} else {
pr("[oil:%d] ", sect.sct_oil);
}
pr("%s @ %s %d%% %s\n", obj_nameof(&ulp->unit.gen),
- xyas(ulp->unit.gen.x, ulp->unit.gen.y, player->cnum),
- sect.sct_effic, dchr[sect.sct_type].d_name);
+ xyas(ulp->unit.gen.x, ulp->unit.gen.y, player->cnum),
+ sect.sct_effic, dchr[sect.sct_type].d_name);
}
}