/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
-#include "misc.h"
-#include "item.h"
+#include <config.h>
+
#include "prototypes.h"
+/*
+ * Get item type argument.
+ * If INPUT is not empty, use it, else prompt for more input using PROMPT.
+ * Return item characteristics on success, else NULL.
+ */
struct ichrstr *
-whatitem(s_char *ptr, s_char *prompt)
+whatitem(char *input, char *prompt)
{
- register s_char *p;
- register struct ichrstr *ip;
- s_char buf[1024];
+ char *p;
+ struct ichrstr *ip;
+ char buf[1024];
- p = getstarg(ptr, prompt, buf);
+ p = getstarg(input, prompt, buf);
if (p == 0 || *p == 0)
return 0;
- for (ip = &ichr[1]; ip->i_mnem != 0; ip++) {
- if (*p == ip->i_mnem)
+ ip = item_by_name(p);
+ if (!ip)
+ pr("Unrecognized item \"%c\"\n", *p);
+ return ip;
+}
+
+/*
+ * Map item type name STR to item characteristics, NULL if not found.
+ */
+struct ichrstr *
+item_by_name(char *str)
+{
+ struct ichrstr *ip;
+
+ for (ip = ichr; ip->i_mnem != 0; ip++) {
+ /* FIXME check i_name if str[2]? */
+ if (*str == ip->i_mnem)
return ip;
}
- pr("Unrecognized item \"%c\"\n", *p);
return 0;
}