/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Steve McClure, 2000
- * Markus Armbruster, 2005-2015
+ * Markus Armbruster, 2005-2016
*/
#include <config.h>
#include <stdarg.h>
#include <sys/uio.h>
#include <unistd.h>
-#include "file.h"
#include "misc.h"
#include "nat.h"
#include "optlist.h"
-#include "player.h"
#include "prototypes.h"
-#include "server.h"
#include "tel.h"
+#include "update.h"
static struct telstr last_tel[MAXNOC];
for (to = 0; NULL != (np = getnatp(to)); to++) {
if (np->nat_stat < STAT_SANCT)
continue;
- if (!player->god && (getrejects(from, np) & REJ_ANNO))
+ if (!nat_accepts(to, from, REJ_ANNO))
continue;
if (!np->nat_ann || !tel.tel_cont) {
np->nat_ann++;