/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* age.c: Age people
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
*/
#include "update.h"
+int
+age_people(int n, int etu)
+{
+ /* age by 1% per 24 etus */
+ return roundavg(n * (1.0 - etu / 2400.0));
+}
+
void
age_levels(int etu)
{
int i;
double level;
double delta;
- int deltares;
best_tech = 0.0;
best_res = 0.0;
delta = np->nat_level[NAT_TLEV] * etu / (100 * level_age_rate);
np->nat_level[NAT_TLEV] -= delta;
}
- /*
- * age reserves by 1% per every 24 etus
- */
- deltares = -roundavg(np->nat_reserve * etu / 2400.0);
- if (deltares != 0)
- np->nat_reserve += deltares;
- /* Chad Zabel - above number is negative ( was a -= there
- which was wrong. */
+ np->nat_reserve = age_people(np->nat_reserve, etu);
}
best_tech /= 5;
best_res /= 5;