/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include <config.h>
#include <stdlib.h>
+#include "empobj.h"
#include "optlist.h"
+#include "player.h"
+#include "prototypes.h"
#include "update.h"
+#include "xy.h"
/* Item types we want to track. */
enum bp_item_idx {
BP_MAX = BP_HCM
};
+enum bp_status {
+ BP_UNUSED, /* not tracked, values are invalid */
+ BP_WANTED, /* tracked, values are still invalid */
+ BP_USED /* tracked, values are valid */
+};
+
/*
* Stuff to track for a sector.
* A bp map is an array of these.
struct bp {
short bp_item[BP_MAX + 1];
short bp_avail;
- unsigned char bp_tracked;
+ unsigned char bp_status;
};
/* Map i_type to enum bp_item_idx. */
BP_LCM, BP_HCM, BP_NONE, BP_NONE
};
+/* Return true when @bp doesn't track @sp. */
+int
+bp_skip_sect(struct bp *bp, struct sctstr *sp)
+{
+ return bp && bp[sp->sct_uid].bp_status == BP_UNUSED;
+}
+
+/* Return true when @bp doesn't track @unit's sector. */
+int
+bp_skip_unit(struct bp *bp, struct empobj *unit)
+{
+ return bp && bp[XYOFFSET(unit->x, unit->y)].bp_status == BP_UNUSED;
+}
+
+/* If @unit belongs to the player, start tracking its sector in @bp. */
+void
+bp_consider_unit(struct bp *bp, struct empobj *unit)
+{
+ int id;
+
+ if (!bp || unit->own != player->cnum)
+ return;
+ id = XYOFFSET(unit->x, unit->y);
+ if (bp[id].bp_status == BP_UNUSED)
+ bp[id].bp_status = BP_WANTED;
+}
+
/* Set the values tracked in @bp for sector @sp to the values in @sp. */
void
bp_set_from_sect(struct bp *bp, struct sctstr *sp)
bp[sp->sct_uid].bp_item[idx] = sp->sct_item[i];
}
bp[sp->sct_uid].bp_avail = sp->sct_avail;
- bp[sp->sct_uid].bp_tracked = 1;
+ bp[sp->sct_uid].bp_status = BP_USED;
}
/*
- * Copy the values tracked in @bp for sector @sp back to @sp.
+ * Copy the values tracked in @bp for sector @sp back to it.
* Values must have been set with bp_set_from_sect().
*/
void
i_type i;
enum bp_item_idx idx;
- if (CANT_HAPPEN(!bp[sp->sct_uid].bp_tracked))
+ if (CANT_HAPPEN(bp[sp->sct_uid].bp_status != BP_USED))
return;
for (i = I_NONE + 1; i <= I_MAX; i++) {
/*
* Return a new bp map.
* Caller should pass it to free() when done with it.
+ * The map initially tracks the sectors belonging to the player.
*/
struct bp *
bp_alloc(void)
int i;
for (i = 0; i < n; i++)
- bp[i].bp_tracked = 0;
+ bp[i].bp_status = getsectid(i)->sct_own == player->cnum
+ ? BP_WANTED : BP_UNUSED;
+
return bp;
}