/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
{
int *wp;
int cm;
- int svec[I_MAX + 1];
if ((cm = bud_key[comm]) == 0) {
- getvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
- return svec[comm];
+ return sp->sct_item[comm];
} else {
wp = get_wp(bp, sp, cm);
return *wp;
void
fill_update_array(int *bp, struct sctstr *sp)
{
- int vec[I_MAX + 1];
int i, k;
int *wp;
- if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
- return;
for (i = 1; i <= I_MAX; i++)
if ((k = bud_key[i]) != 0) {
wp = get_wp(bp, sp, k);
- *wp = vec[i];
+ *wp = sp->sct_item[i];
}
wp = get_wp(bp, sp, bud_key[I_MAX + 1]);
*wp = sp->sct_avail;