/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* bp.c: The `build pointer' (bp) map
- *
+ *
* Known contributors to this file:
* Ville Virrankoski, 1996
* Markus Armbruster, 2007
static struct bp *
bp_ref(struct bp *bp, struct sctstr *sp)
{
- return &bp[sp->sct_x + sp->sct_y * WORLD_X];
+ return &bp[sp->sct_uid];
}
/*
bp_ref(bp, sp)->bp_item[idx] = amount;
}
+/* Set the item values tracked in BP for sector SP from VEC. */
+void
+bp_put_items(struct bp *bp, struct sctstr *sp, short *vec)
+{
+ enum bp_item_idx idx;
+ struct bp *p = bp_ref(bp, sp);
+ i_type i;
+
+ for (i = I_NONE + 1; i <= I_MAX; i++) {
+ idx = bud_key[i];
+ if (idx >= 0)
+ p->bp_item[idx] = vec[i];
+ }
+}
+
/* Return avail tracked in BP for sector SP. */
int
bp_get_avail(struct bp *bp, struct sctstr *sp)
void
bp_set_from_sect(struct bp *bp, struct sctstr *sp)
{
- enum bp_item_idx idx;
- struct bp *p = bp_ref(bp, sp);
- i_type i;
-
- for (i = I_NONE + 1; i <= I_MAX; i++) {
- idx = bud_key[i];
- if (idx >= 0)
- p->bp_item[idx] = sp->sct_item[i];
- }
- p->bp_avail = sp->sct_avail;
+ bp_put_items(bp, sp, sp->sct_item);
+ bp_put_avail(bp, sp, sp->sct_avail);
}
/*
struct bp *
bp_alloc(void)
{
- return calloc(WORLD_X * WORLD_Y, sizeof(struct bp));
+ return calloc(WORLD_SZ(), sizeof(struct bp));
}