/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * bp.c: Functions for build pointer (bp) handling
- *
+ * bp.c: The `build pointer' (bp) map
+ *
* Known contributors to this file:
* Ville Virrankoski, 1996
* Markus Armbruster, 2007
*/
+/*
+ * Some commands call update functions to simulate the update.
+ * Naturally, these functions must not change game state then.
+ * Instead, they track values separate data structure, namely the bp
+ * map.
+ */
+
#include <config.h>
#include "budg.h"
#include "update.h"
-enum {
- BP_NONE = -1,
- BP_CIVIL, BP_MILIT, BP_SHELL, BP_GUN, BP_LCM, BP_HCM,
+/* Item types we want to track. */
+enum bp_item_idx {
+ BP_NONE = -1, /* not tracked */
+ BP_MILIT, BP_LCM, BP_HCM,
BP_MAX = BP_HCM
};
+/*
+ * Stuff to track for a sector.
+ * A bp map is an array of these.
+ */
struct bp {
short bp_item[BP_MAX + 1];
short bp_avail;
};
-static int bud_key[I_MAX + 1] = {
- BP_CIVIL, BP_MILIT, BP_SHELL, BP_GUN,
+/* Map i_type to enum bp_item_idx. */
+static enum bp_item_idx bud_key[I_MAX + 1] = {
+ BP_NONE, BP_MILIT, BP_NONE, BP_NONE,
BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE,
BP_LCM, BP_HCM, BP_NONE, BP_NONE
};
+/* Return pointer to the element of BP belonging to SP. */
static struct bp *
bp_ref(struct bp *bp, struct sctstr *sp)
{
- return &bp[sp->sct_x + sp->sct_y * WORLD_X];
+ return &bp[sp->sct_uid];
}
+/*
+ * Return the item value tracked in BP for sector SP's item COMM.
+ * COMM must be a tracked item type.
+ */
int
bp_get_item(struct bp *bp, struct sctstr *sp, i_type comm)
{
- int idx = bud_key[comm];
+ enum bp_item_idx idx = bud_key[comm];
- if (idx < 0)
+ if (CANT_HAPPEN(idx < 0))
return sp->sct_item[comm];
return bp_ref(bp, sp)->bp_item[idx];
}
+/* Set the item value tracked in BP for sector SP's item COMM. */
void
bp_put_item(struct bp *bp, struct sctstr *sp, i_type comm, int amount)
{
- int idx = bud_key[comm];
+ enum bp_item_idx idx = bud_key[comm];
if (idx >= 0)
bp_ref(bp, sp)->bp_item[idx] = amount;
}
+/* Set the item values tracked in BP for sector SP from VEC. */
+void
+bp_put_items(struct bp *bp, struct sctstr *sp, short *vec)
+{
+ enum bp_item_idx idx;
+ struct bp *p = bp_ref(bp, sp);
+ i_type i;
+
+ for (i = I_NONE + 1; i <= I_MAX; i++) {
+ idx = bud_key[i];
+ if (idx >= 0)
+ p->bp_item[idx] = vec[i];
+ }
+}
+
+/* Return avail tracked in BP for sector SP. */
int
bp_get_avail(struct bp *bp, struct sctstr *sp)
{
return bp_ref(bp, sp)->bp_avail;
}
+/* Set avail tracked in BP for sector SP. */
void
bp_put_avail(struct bp *bp, struct sctstr *sp, int amount)
{
bp_ref(bp, sp)->bp_avail = amount;
}
+/* Set the values tracked in BP for sector SP to the values in SP. */
void
bp_set_from_sect(struct bp *bp, struct sctstr *sp)
{
- int idx;
- struct bp *p = bp_ref(bp, sp);
- i_type i;
-
- for (i = I_NONE + 1; i <= I_MAX; i++) {
- idx = bud_key[i];
- if (idx >= 0)
- p->bp_item[idx] = sp->sct_item[i];
- }
- p->bp_avail = sp->sct_avail;
+ bp_put_items(bp, sp, sp->sct_item);
+ bp_put_avail(bp, sp, sp->sct_avail);
}
+/*
+ * Return a new bp map.
+ * Caller should pass it to free() when done with it.
+ */
struct bp *
bp_alloc(void)
{
- return calloc(WORLD_X * WORLD_Y, sizeof(struct bp));
+ return calloc(WORLD_SZ(), sizeof(struct bp));
}