/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
int thresh, int amt_src, int plague, enum i_packing packing)
{
struct sctstr *to;
- i_type vtype; /* item vartype */
+ i_type vtype; /* item vartype */
int amt_moved;
int amt_dst;
int mobility;
double mcost;
- struct dchrstr *dp;
int n;
if (dir <= 0 || dir > DIR_UL)
ip->i_name, ownxy(from));
return 0;
}
- dp = &dchr[from->sct_type];
vtype = ip->i_uid;
mobility = from->sct_mobil / 2;
if (vtype == I_CIVIL) {