/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* distribute.c: Do distribution to sectors
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1998
int thresh;
int amt_dist;
int amt_sect;
- i_packing sect_packing, dist_packing;
+ enum i_packing sect_packing, dist_packing;
int pack;
double mcost;
int diff;
* check to make sure have enough mobility in the
* dist sector to import what we need.
*/
- if (dist->sct_mobil <= 0) {
- /*logerror(" dist mobil < 0"); */
+ if (dist->sct_mobil <= 0)
continue;
- }
amt = diff;
- if (item == I_CIVIL)
- amt_dist--; /* Don't send your last civ */
+ /* make sure not to abandon the sector */
+ if (item == I_CIVIL ||
+ (item == I_MILIT && dist->sct_item[I_CIVIL] == 0))
+ amt_dist--;
if (amt_dist < amt) {
amt = amt_dist;
* also make sure that there's enough space in the
* target sector to hold the required amt.
*/
- if (sp->sct_mobil <= 0) {
- /*logerror(" sp mob is zero"); */
+ if (sp->sct_mobil <= 0)
continue;
- }
amt = diff;
if (amt > amt_sect)
amt = amt_sect;