/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include <stdlib.h>
#include <sys/resource.h>
-#include "file.h"
-#include "nat.h"
#include "optlist.h"
#include "path.h"
#include "sect.h"
logerror("delivering...\n");
/* Do deliveries */
for (n = 0; NULL != (sp = getsectid(n)); n++) {
- if (sp->sct_type == SCT_WATER)
- continue;
- if (sp->sct_own == 0)
+ if (!sp->sct_own || sp->sct_type == SCT_SANCT)
continue;
if (nat_budget[sp->sct_own].money < 0)
continue;
logerror("exporting...");
for (n = 0; NULL != (sp = getsectid(n)); n++) {
- if (!sp->sct_own)
+ if (!sp->sct_own || sp->sct_type == SCT_SANCT)
continue;
if (nat_budget[sp->sct_own].money < 0)
continue;
logerror("importing...");
for (n = 0; NULL != (sp = getsectid(n)); n++) {
sp->sct_off = 0;
- if (!sp->sct_own)
+ if (!sp->sct_own || sp->sct_type == SCT_SANCT)
continue;
if (nat_budget[sp->sct_own].money < 0)
continue;