]> git.pond.sub.org Git - empserver/blobdiff - src/lib/update/human.c
Indented with src/scripts/indent-emp.
[empserver] / src / lib / update / human.c
index 45812a832b847507313b579be36ff1e112054435..009c0e172123e7d5fe1832cfee423d90bcaa032f 100644 (file)
  *
  */
 int
-do_feed(register struct sctstr *sp, register struct natstr *np, int *vec, int *workp, int *bp, int etu)
+do_feed(register struct sctstr *sp, register struct natstr *np, int *vec,
+       int *workp, int *bp, int etu)
 {
-    extern     double eatrate;
-    int        people;
-    int        work_avail;
-    int        starved, sctwork;
-    int        needed, dummy;
+    extern double eatrate;
+    int people;
+    int work_avail;
+    int starved, sctwork;
+    int needed, dummy;
     int civvies, uws;
     int mil;
     int maxpop;
-    
+
     /* grow people & stuff */
     sctwork = sp->sct_work;
 
@@ -73,32 +74,33 @@ do_feed(register struct sctstr *sp, register struct natstr *np, int *vec, int *w
     uws = (vec[I_UW] > maxpop) ? maxpop : vec[I_UW];
     mil = (vec[I_MILIT] > maxpop) ? maxpop : vec[I_MILIT];
     work_avail = total_work(sctwork, etu, civvies, mil, uws);
-    
+
     people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
     if (sp->sct_type != SCT_SANCT) {
        if (opt_NOFOOD == 0) {
            if (vec[I_FOOD] < 1 + etu * people * eatrate) {
-               /* need to grow "emergency rations" */ 
-               work_avail -= (2 * 
-                              growfood(sp, vec, (int)(work_avail/2), etu));
-               /* It's twice as hard to grow those than norm*/
-               pt_bg_nmbr(bp, sp, I_MAX+1, work_avail);
+               /* need to grow "emergency rations" */
+               work_avail -= (2 *
+                              growfood(sp, vec, (int)(work_avail / 2),
+                                       etu));
+               /* It's twice as hard to grow those than norm */
+               pt_bg_nmbr(bp, sp, I_MAX + 1, work_avail);
                if (!player->simulation)
                    sp->sct_avail = work_avail;
            }
            if ((vec[I_FOOD] < 1 + etu * people * eatrate) &&
-               (sp->sct_own == sp->sct_oldown)){
-               
+               (sp->sct_own == sp->sct_oldown)) {
+
                /* steal food from warehouses, headquarters,
                   supply ships in port, or supply units */
-               int     needed;
-               
-               needed = ldround((double)(1+etu*people*eatrate),1);
-               
+               int needed;
+
+               needed = ldround((double)(1 + etu * people * eatrate), 1);
+
                /* Now, find some food */
-               vec[I_FOOD] = supply_commod(sp->sct_own,sp->sct_x,
-                                           sp->sct_y,I_FOOD,needed);
-               
+               vec[I_FOOD] = supply_commod(sp->sct_own, sp->sct_x,
+                                           sp->sct_y, I_FOOD, needed);
+
            }
        }
        starved = feed_people(vec, etu, &needed);
@@ -112,7 +114,7 @@ do_feed(register struct sctstr *sp, register struct natstr *np, int *vec, int *w
        if (starved > 0) {
            if (!player->simulation)
                starvation(sp);
-           sctwork = 0;                    
+           sctwork = 0;
        } else {
            if (sp->sct_work < 100)
                sctwork = sp->sct_work + 8 + (random() % 15);
@@ -126,7 +128,7 @@ do_feed(register struct sctstr *sp, register struct natstr *np, int *vec, int *w
        sctwork = sp->sct_work = 100;
     /* Here is where we truncate extra people, always */
     trunc_people(sp, np, vec);
-    
+
     pt_bg_nmbr(bp, sp, I_CIVIL, vec[I_CIVIL]);
     pt_bg_nmbr(bp, sp, I_UW, vec[I_UW]);
     pt_bg_nmbr(bp, sp, I_MILIT, vec[I_MILIT]);
@@ -137,13 +139,13 @@ do_feed(register struct sctstr *sp, register struct natstr *np, int *vec, int *w
 int
 growfood(struct sctstr *sp, register int *vec, int work, int etu)
 {
-    extern     double fgrate;
-    extern     double fcrate;
-    double     food_fertil;
-    double     food_workers;
-    double     food;
-    int        work_used;
-    
+    extern double fgrate;
+    extern double fcrate;
+    double food_fertil;
+    double food_workers;
+    double food;
+    int work_used;
+
     /* I'm being very nice and commenting out this so players
      * won't whine about starvation
      if (sp->sct_fertil == 0 || work == 0)
@@ -158,12 +160,12 @@ growfood(struct sctstr *sp, register int *vec, int work, int etu)
      * be nice; grow minimum one food unit.
      * This makes life simpler for the player.
      */
-    vec[I_FOOD] += (int) food;
+    vec[I_FOOD] += (int)food;
     if (vec[I_FOOD] == 0)
        vec[I_FOOD] = 1;
     if (vec[I_FOOD] > 9999)
        vec[I_FOOD] = 9999;
-    work_used = (int) food / fcrate;
+    work_used = (int)food / fcrate;
     return work_used;
 }
 
@@ -173,18 +175,19 @@ growfood(struct sctstr *sp, register int *vec, int work, int etu)
 int
 feed_people(register int *vec, int etu, int *needed)
 {
-    extern     double eatrate;
-    double     food_eaten;
-    double     people_left;
-    int        can_eat;
-    int        total_people;
-    int        to_starve;
-    int        starved;
-    
+    extern double eatrate;
+    double food_eaten;
+    double people_left;
+    int can_eat;
+    int total_people;
+    int to_starve;
+    int starved;
+
     if (opt_NOFOOD)
        return 0;
     food_eaten = (double)(((double)etu * (double)eatrate) *
-       (double)(vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW]));
+                         (double)(vec[I_CIVIL] + vec[I_MILIT] +
+                                  vec[I_UW]));
     if (food_eaten <= 1)
        return 0;
     starved = 0;
@@ -196,43 +199,42 @@ feed_people(register int *vec, int etu, int *needed)
        if (opt_NEW_STARVE) {
            can_eat = (vec[I_FOOD] / (etu * eatrate));
            total_people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
-           
+
            /* only want to starve off at most 1/2 the populace. */
-           if (can_eat < (total_people/2))
-               can_eat = total_people/2;
-           
-           to_starve = total_people - can_eat; 
-           while(to_starve && vec[I_UW]){
+           if (can_eat < (total_people / 2))
+               can_eat = total_people / 2;
+
+           to_starve = total_people - can_eat;
+           while (to_starve && vec[I_UW]) {
                to_starve--;
                starved++;
                vec[I_UW]--;
            }
-           while(to_starve && vec[I_CIVIL]){
+           while (to_starve && vec[I_CIVIL]) {
                to_starve--;
                starved++;
                vec[I_CIVIL]--;
            }
-           while(to_starve && vec[I_MILIT]){
+           while (to_starve && vec[I_MILIT]) {
                to_starve--;
                starved++;
                vec[I_MILIT]--;
            }
-           
+
            vec[I_FOOD] = 0;
-       }
-       else {          /* ! opt_NEW_STARVE */
-           
+       } else {                /* ! opt_NEW_STARVE */
+
            people_left = (vec[I_FOOD] + 0.01) / (food_eaten + 0.01);
            starved = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
            /* only want to starve off at most 1/2 the populace. */
            if (people_left < 0.5)
                people_left = 0.5;
-           vec[I_CIVIL] = (int) (vec[I_CIVIL] * people_left);
-           vec[I_MILIT] = (int) (vec[I_MILIT] * people_left);
-           vec[I_UW] = (int) (vec[I_UW] * people_left);
+           vec[I_CIVIL] = (int)(vec[I_CIVIL] * people_left);
+           vec[I_MILIT] = (int)(vec[I_MILIT] * people_left);
+           vec[I_UW] = (int)(vec[I_UW] * people_left);
            starved -= vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
            vec[I_FOOD] = 0;
-       } /* end opt_NEW_STARVE */
+       }                       /* end opt_NEW_STARVE */
     } else {
        vec[I_FOOD] -= roundavg(food_eaten);
     }
@@ -243,10 +245,11 @@ feed_people(register int *vec, int etu, int *needed)
  * Truncate any extra people that may be around
  */
 void
-trunc_people(struct sctstr *sp, register struct natstr *np, register int *vec)
+trunc_people(struct sctstr *sp, register struct natstr *np,
+            register int *vec)
 {
     int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
-    
+
     if (vec[I_CIVIL] > maxpop)
        vec[I_CIVIL] = maxpop;
     if (vec[I_UW] > maxpop)
@@ -259,26 +262,29 @@ trunc_people(struct sctstr *sp, register struct natstr *np, register int *vec)
  * rate limitation on countries with high tech
  * production?  Maybe with just high education?
  */
-int grow_people(struct sctstr *sp, register int etu, register struct natstr *np, int *workp, int sctwork, register int *vec)
+int
+grow_people(struct sctstr *sp, register int etu,
+           register struct natstr *np, int *workp, int sctwork,
+           register int *vec)
 {
-    extern     double obrate;
-    extern     double uwbrate;
-    extern     double babyeat;
-    int        newciv;
-    int        newuw;
-    int        new_birth;
-    int        new_food;
-    int        maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
-    
+    extern double obrate;
+    extern double uwbrate;
+    extern double babyeat;
+    int newciv;
+    int newuw;
+    int new_birth;
+    int new_food;
+    int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
+
     newciv = 0;
     newuw = 0;
     if (vec[I_CIVIL] < maxpop) {
-       new_birth = (int) roundavg(obrate * (double)(etu * vec[I_CIVIL]));
-       if (opt_NOFOOD) 
-           new_food = (int) (0.5 + maxpop / (2.0 * babyeat));
-       else            /* we are using food */
-           new_food = (int) (0.5 + vec[I_FOOD] / (2.0 * babyeat));
-       
+       new_birth = (int)roundavg(obrate * (double)(etu * vec[I_CIVIL]));
+       if (opt_NOFOOD)
+           new_food = (int)(0.5 + maxpop / (2.0 * babyeat));
+       else                    /* we are using food */
+           new_food = (int)(0.5 + vec[I_FOOD] / (2.0 * babyeat));
+
        newciv = new_birth;
        if (newciv > new_food)
            newciv = new_food;
@@ -291,12 +297,12 @@ int grow_people(struct sctstr *sp, register int etu, register struct natstr *np,
        /*
         * now grow uw's
         */
-       new_birth = (int) roundavg(uwbrate * (double)(etu * vec[I_UW]));
+       new_birth = (int)roundavg(uwbrate * (double)(etu * vec[I_UW]));
        if (opt_NOFOOD)
-           new_food = (int) (0.5 + maxpop / (2.0 * babyeat));
-       else            /* food is important */
-           new_food = (int) (0.5 + vec[I_FOOD] / (2.0 * babyeat));
-       
+           new_food = (int)(0.5 + maxpop / (2.0 * babyeat));
+       else                    /* food is important */
+           new_food = (int)(0.5 + vec[I_FOOD] / (2.0 * babyeat));
+
        newuw = new_birth;
        if (newuw > new_food)
            newuw = new_food;