/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* human.c: Food related functions
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1996
- * Markus Armbruster, 2004-2006
+ * Markus Armbruster, 2004-2009
*/
#include <config.h>
+#include <math.h>
#include "budg.h"
#include "item.h"
#include "news.h"
#include "player.h"
#include "update.h"
#include "xy.h"
-#include <math.h>
static int growfood(struct sctstr *, short *, int, int);
static int starve_some(short *, i_type, int);
int starved, sctwork;
int needed;
int maxpop;
+ int manna;
/* grow people & stuff */
sctwork = sp->sct_work;
maxpop));
if (sp->sct_type != SCT_SANCT) {
+ manna = 0;
if (opt_NOFOOD == 0) {
needed = (int)ceil(food_needed(vec, etu));
if (vec[I_FOOD] < needed) {
/* need to grow "emergency rations" */
work_avail -= 2 * growfood(sp, vec, work_avail / 2, etu);
/* It's twice as hard to grow those than norm */
- }
- if (vec[I_FOOD] < needed && sp->sct_own == sp->sct_oldown) {
- /* steal food from warehouses, headquarters,
- supply ships in port, or supply units */
- vec[I_FOOD] = supply_commod(sp->sct_own,
- sp->sct_x, sp->sct_y,
- I_FOOD, needed);
+ if (vec[I_FOOD] == 0)
+ /* Conjure up 1f to make life easier for the player */
+ manna = vec[I_FOOD] = 1;
}
}
starved = feed_people(vec, etu);
if (!player->simulation)
sp->sct_work = sctwork;
grow_people(sp, etu, np, &work_avail, sctwork, vec);
+ /* age che */
+ if (!player->simulation)
+ sp->sct_che = age_people(sp->sct_che, etu);
}
+ if (manna)
+ /* Take away food we conjured up */
+ vec[I_FOOD] = 0;
} else
sctwork = sp->sct_work = 100;
/* Here is where we truncate extra people, always */
food = MIN(food_workers, food_fertil);
if (food > ITEM_MAX - vec[I_FOOD])
food = ITEM_MAX - vec[I_FOOD];
- /*
- * Be nice; grow minimum one food unit.
- * This makes life simpler for the player.
- */
vec[I_FOOD] += food;
- if (vec[I_FOOD] == 0)
- vec[I_FOOD] = 1;
work_used = food / fcrate;
return work_used;
}
{
double can_eat = vec[I_FOOD] / (etu * eatrate);
int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
- if (people < can_eat)
+ if (people <= can_eat)
return 0;
- if (can_eat < people / 2)
+ if (can_eat <= people / 2)
return people / 2;
return (int)(people - can_eat);
}
* Truncate any extra people that may be around
*/
static void
-trunc_people(struct sctstr *sp, struct natstr *np,
- short *vec)
+trunc_people(struct sctstr *sp, struct natstr *np, short *vec)
{
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
if (opt_NOFOOD)
new_food = new_birth;
else
- new_food = (int)(0.5 + food / (2.0 * babyeat));
+ new_food = (int)(food / (2.0 * babyeat));
new = new_birth;
if (new > new_food)