/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1996
- * Markus Armbruster, 2004-2008
+ * Markus Armbruster, 2004-2009
*/
#include <config.h>
/* Conjure up 1f to make life easier for the player */
manna = vec[I_FOOD] = 1;
}
- if (vec[I_FOOD] < needed && sp->sct_own == sp->sct_oldown) {
- /* steal food from warehouses, headquarters,
- supply ships in port, or supply units */
- vec[I_FOOD] = supply_commod(sp->sct_own,
- sp->sct_x, sp->sct_y,
- I_FOOD, needed);
- }
}
starved = feed_people(vec, etu);
if (starved > 0) {
* Truncate any extra people that may be around
*/
static void
-trunc_people(struct sctstr *sp, struct natstr *np,
- short *vec)
+trunc_people(struct sctstr *sp, struct natstr *np, short *vec)
{
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);