/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* human.c: Food related functions
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1996
+ * Markus Armbruster, 2004-2012
*/
-#include "misc.h"
-#include "sect.h"
-#include "nat.h"
+#include <config.h>
+
+#include <math.h>
+#include "chance.h"
#include "item.h"
#include "news.h"
-#include "xy.h"
-#include "optlist.h"
-#include "budg.h"
#include "player.h"
#include "update.h"
-#include "common.h"
-#include "gen.h"
-#include "subs.h"
+#include "xy.h"
-static int grow_people(struct sctstr *, int,
- struct natstr *, int *, int,
+static int growfood(struct sctstr *, short *, int, int);
+static int starve_some(short *, i_type, int);
+static void trunc_people(struct sctstr *, struct natstr *, short *);
+static int grow_people(struct sctstr *, int, struct natstr *, int *, int,
short *);
static int babies(int, int, double, int, int);
-static int growfood(struct sctstr *, short *, int, int);
-static void trunc_people(struct sctstr *, struct natstr *,
- short *);
/*
* feed the individual sector
- *
*/
int
do_feed(struct sctstr *sp, struct natstr *np, short *vec,
- int *workp, int *bp, int etu)
+ int *workp, int etu)
{
- int people;
int work_avail;
int starved, sctwork;
int needed;
int maxpop;
+ int manna;
/* grow people & stuff */
sctwork = sp->sct_work;
vec[I_CIVIL], vec[I_MILIT], vec[I_UW],
maxpop));
- people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
if (sp->sct_type != SCT_SANCT) {
+ manna = 0;
if (opt_NOFOOD == 0) {
- if (vec[I_FOOD] < 1 + etu * people * eatrate) {
+ needed = (int)ceil(food_needed(vec, etu));
+ if (vec[I_FOOD] < needed) {
/* need to grow "emergency rations" */
- work_avail -= (2 *
- growfood(sp, vec, (int)(work_avail / 2),
- etu));
+ work_avail -= 2 * growfood(sp, vec, work_avail / 2, etu);
/* It's twice as hard to grow those than norm */
- pt_bg_nmbr(bp, sp, I_MAX + 1, work_avail);
- if (!player->simulation)
- sp->sct_avail = work_avail;
- }
- if ((vec[I_FOOD] < 1 + etu * people * eatrate) &&
- (sp->sct_own == sp->sct_oldown)) {
-
- /* steal food from warehouses, headquarters,
- supply ships in port, or supply units */
- int needed;
-
- needed = ldround((double)(1 + etu * people * eatrate), 1);
-
- /* Now, find some food */
- vec[I_FOOD] = supply_commod(sp->sct_own, sp->sct_x,
- sp->sct_y, I_FOOD, needed);
-
+ if (vec[I_FOOD] == 0)
+ /* Conjure up 1f to make life easier for the player */
+ manna = vec[I_FOOD] = 1;
}
}
- starved = feed_people(vec, etu, &needed);
+ starved = feed_people(vec, etu);
if (starved > 0) {
if (!player->simulation) {
/* don't report POGO starvation */
nreport(sp->sct_own, N_DIE_FAMINE, 0, 1);
}
sp->sct_work = 0;
- sp->sct_loyal += (random() % 8) + 2;
+ sp->sct_loyal += roll(8) + 1;
}
sctwork = 0;
} else {
if (sp->sct_work < 100)
- sctwork = sp->sct_work + 8 + (random() % 15);
+ sctwork = sp->sct_work + 7 + roll(15);
if (sctwork > 100)
sctwork = 100;
if (!player->simulation)
sp->sct_work = sctwork;
grow_people(sp, etu, np, &work_avail, sctwork, vec);
+ /* age che */
+ if (!player->simulation)
+ sp->sct_che = age_people(sp->sct_che, etu);
}
+ if (manna)
+ /* Take away food we conjured up */
+ vec[I_FOOD] = 0;
} else
sctwork = sp->sct_work = 100;
/* Here is where we truncate extra people, always */
trunc_people(sp, np, vec);
- pt_bg_nmbr(bp, sp, I_CIVIL, vec[I_CIVIL]);
- pt_bg_nmbr(bp, sp, I_UW, vec[I_UW]);
- pt_bg_nmbr(bp, sp, I_MILIT, vec[I_MILIT]);
*workp = work_avail;
return sctwork;
}
new_work(struct sctstr *sp, int delta)
{
if (sp->sct_type == sp->sct_newtype)
- return min(rollover_avail_max, sp->sct_avail) + delta;
+ return MIN(rollover_avail_max, sp->sct_avail) + delta;
return delta;
}
food_workers = work * fcrate;
food_fertil = etu * sp->sct_fertil * fgrate;
- food = min(food_workers, food_fertil);
+ food = MIN(food_workers, food_fertil);
if (food > ITEM_MAX - vec[I_FOOD])
food = ITEM_MAX - vec[I_FOOD];
- /*
- * Be nice; grow minimum one food unit.
- * This makes life simpler for the player.
- */
vec[I_FOOD] += food;
- if (vec[I_FOOD] == 0)
- vec[I_FOOD] = 1;
work_used = food / fcrate;
return work_used;
}
* returns the number who starved, if any.
*/
int
-feed_people(short *vec, int etu, int *needed)
+feed_people(short *vec, int etu)
{
- double food_eaten;
- int ifood_eaten;
- int can_eat;
- int total_people;
- int to_starve;
- int starved;
+ int to_starve, starved;
if (opt_NOFOOD)
return 0;
- total_people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
- food_eaten = etu * eatrate * total_people;
- ifood_eaten = (int)food_eaten;
- if (food_eaten - ifood_eaten > 0)
- ifood_eaten++;
- if (ifood_eaten <= 1)
- return 0;
- starved = 0;
- *needed = 0;
- if (ifood_eaten > vec[I_FOOD]) {
- *needed = ifood_eaten - vec[I_FOOD];
- can_eat = vec[I_FOOD] / (etu * eatrate);
- /* only want to starve off at most 1/2 the populace. */
- if (can_eat < total_people / 2)
- can_eat = total_people / 2;
-
- to_starve = total_people - can_eat;
- while (to_starve && vec[I_UW]) {
- to_starve--;
- starved++;
- vec[I_UW]--;
- }
- while (to_starve && vec[I_CIVIL]) {
- to_starve--;
- starved++;
- vec[I_CIVIL]--;
- }
- while (to_starve && vec[I_MILIT]) {
- to_starve--;
- starved++;
- vec[I_MILIT]--;
- }
-
+ to_starve = famine_victims(vec, etu);
+ starved = starve_some(vec, I_UW, to_starve);
+ starved += starve_some(vec, I_CIVIL, to_starve - starved);
+ starved += starve_some(vec, I_MILIT, to_starve - starved);
+ vec[I_FOOD] -= roundavg(food_needed(vec, etu));
+ if (vec[I_FOOD] < 0)
vec[I_FOOD] = 0;
- } else {
- vec[I_FOOD] -= roundavg(food_eaten);
- }
return starved;
}
+/*
+ * Return food eaten by people in @vec[] in @etu ETUs.
+ */
+double
+food_needed(short *vec, int etu)
+{
+ int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
+ double need = etu * eatrate * people;
+ return need;
+}
+
+/*
+ * Return number of famine victims in @vec[] for @etu ETUs.
+ */
+int
+famine_victims(short *vec, int etu)
+{
+ double can_eat = vec[I_FOOD] / (etu * eatrate);
+ int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
+ if (people <= can_eat)
+ return 0;
+ if (can_eat <= people / 2)
+ return people / 2;
+ return (int)(people - can_eat);
+}
+
+/*
+ * Starve up to @num people of @vec[@whom].
+ * Return the number of actually starved.
+ */
+static int
+starve_some(short *vec, i_type whom, int num)
+{
+ int retval = MIN(num, vec[whom]);
+ vec[whom] -= retval;
+ return retval;
+}
+
/*
* Truncate any extra people that may be around
*/
static void
-trunc_people(struct sctstr *sp, struct natstr *np,
- short *vec)
+trunc_people(struct sctstr *sp, struct natstr *np, short *vec)
{
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
}
/*
- * Return the number of babies born to ADULTS in ETU ETUs.
- * BRATE is the birth rate.
- * FOOD is the food available for growing babies.
- * MAXPOP is the population limit.
+ * Return the number of babies born to @adults in @etu ETUs.
+ * @brate is the birth rate.
+ * @food is the food available for growing babies.
+ * @maxpop is the population limit.
*/
static int
babies(int adults, int etu, double brate, int food, int maxpop)
{
int new_birth, new_food, new;
+ if (adults >= maxpop)
+ return 0;
+
new_birth = roundavg(brate * etu * adults);
if (opt_NOFOOD)
new_food = new_birth;
else
- new_food = (int)(0.5 + food / (2.0 * babyeat));
+ new_food = (int)(food / (2.0 * babyeat));
new = new_birth;
if (new > new_food)