nreport(sp->sct_own, N_DIE_FAMINE, 0, 1);
}
sp->sct_work = 0;
- sp->sct_loyal += roll0(8) + 2;
+ sp->sct_loyal += roll(8) + 1;
}
sctwork = 0;
} else {
if (sp->sct_work < 100)
- sctwork = sp->sct_work + 8 + roll0(15);
+ sctwork = sp->sct_work + 7 + roll(15);
if (sctwork > 100)
sctwork = 100;
if (!player->simulation)