/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* land.c: Do production for land units
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Thomas Ruschak, 1992
* Steve McClure, 1996
- * Markus Armbruster, 2006
+ * Markus Armbruster, 2006-2008
*/
#include <config.h>
#include <math.h>
-#include "misc.h"
-#include "plague.h"
-#include "sect.h"
-#include "nat.h"
+#include "budg.h"
#include "land.h"
-#include "ship.h"
+#include "lost.h"
#include "news.h"
-#include "file.h"
-#include "optlist.h"
-#include "budg.h"
+#include "plague.h"
#include "player.h"
+#include "ship.h"
#include "update.h"
-#include "lost.h"
-#include "common.h"
-#include "subs.h"
-#include "common.h"
-#include "gen.h"
-
-int mil_dbl_pay;
-static void landrepair(struct lndstr *, struct natstr *, int *, int);
-static void upd_land(struct lndstr *, int, struct natstr *, int *, int);
+static void landrepair(struct lndstr *, struct natstr *, struct bp *, int);
+static void upd_land(struct lndstr *, int, struct natstr *, struct bp *, int);
static int feed_land(struct lndstr *, int);
int
-prod_land(int etus, int natnum, int *bp, int build)
+prod_land(int etus, int natnum, struct bp *bp, int build)
/* build = 1, maintain = 0 */
{
struct lndstr *lp;
static void
upd_land(struct lndstr *lp, int etus,
- struct natstr *np, int *bp, int build)
+ struct natstr *np, struct bp *bp, int build)
/* build = 1, maintain = 0 */
{
struct lchrstr *lcp;
}
}
-/*ARGSUSED*/
static void
-landrepair(struct lndstr *land, struct natstr *np, int *bp, int etus)
+landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus)
{
int delta;
struct sctstr *sp;
struct lchrstr *lp;
- float leftp, buildp;
- int left, build;
- int mil_needed, lcm_needed, hcm_needed, gun_needed, shell_needed;
+ int build;
int avail;
int w_p_eff;
int mult;
/* land is ok; no repairs needed */
return;
}
- if (sp->sct_own != land->lnd_own)
+ if ((sp->sct_own != land->lnd_own) &&
+ (getrel(getnatp(sp->sct_own), land->lnd_own) != ALLIED))
return;
if (!player->simulation)
avail = sp->sct_avail * 100;
else
- avail = gt_bg_nmbr(bp, sp, I_MAX + 1) * 100;
+ avail = bp_get_avail(bp, sp) * 100;
w_p_eff = LND_BLD_WORK(lp->l_lcm, lp->l_hcm);
delta = roundavg((double)avail / w_p_eff);
return;
if (delta > (int)((float)etus * land_grow_scale))
delta = (int)((float)etus * land_grow_scale);
+ if (delta > 100 - land->lnd_effic)
+ delta = 100 - land->lnd_effic;
- /* delta is the max amount we can grow */
-
- left = 100 - land->lnd_effic;
- if (left > delta)
- left = delta;
-
- leftp = left / 100.0;
-
- memset(mvec, 0, sizeof(mvec));
- mvec[I_LCM] = lcm_needed = ldround(lp->l_lcm * leftp, 1);
- mvec[I_HCM] = hcm_needed = ldround(lp->l_hcm * leftp, 1);
-/*
- mvec[I_GUN] = gun_needed = ldround(lp->l_gun * leftp, 1);
- mvec[I_MILIT] = mil_needed = ldround(lp->l_mil * leftp, 1);
- mvec[I_SHELL] = shell_needed = ldround(lp->l_shell *leftp, 1);
- */
- mvec[I_GUN] = gun_needed = 0;
- mvec[I_MILIT] = mil_needed = 0;
- mvec[I_SHELL] = shell_needed = 0;
- get_materials(sp, bp, mvec, 0);
-
- buildp = leftp;
- if (mvec[I_MILIT] < mil_needed)
- buildp = MIN(buildp, (float)mvec[I_MILIT] / (float)lp->l_mil);
- if (mvec[I_LCM] < lcm_needed)
- buildp = MIN(buildp, (float)mvec[I_LCM] / (float)lp->l_lcm);
- if (mvec[I_HCM] < hcm_needed)
- buildp = MIN(buildp, (float)mvec[I_HCM] / (float)lp->l_hcm);
- if (mvec[I_GUN] < gun_needed)
- buildp = MIN(buildp, (float)mvec[I_GUN] / (float)lp->l_gun);
- if (mvec[I_SHELL] < shell_needed)
- buildp = MIN(buildp, (float)mvec[I_SHELL] / (float)lp->l_shell);
-
- build = ldround(buildp * 100.0, 1);
memset(mvec, 0, sizeof(mvec));
- mvec[I_LCM] = roundavg(lp->l_lcm * buildp);
- mvec[I_HCM] = roundavg(lp->l_hcm * buildp);
-/*
- mvec[I_GUN] = roundavg(lp->l_gun * buildp);
- mvec[I_MILIT] = roundavg(lp->l_mil * buildp);
- mvec[I_SHELL] = roundavg(lp->l_shell *buildp);
- */
- mvec[I_GUN] = 0;
- mvec[I_MILIT] = 0;
- mvec[I_SHELL] = 0;
- mil_dbl_pay += mvec[I_MILIT];
- get_materials(sp, bp, mvec, 1);
+ mvec[I_LCM] = lp->l_lcm;
+ mvec[I_HCM] = lp->l_hcm;
+ build = get_materials(sp, bp, mvec, delta);
if ((sp->sct_type != SCT_HEADQ) && (sp->sct_type != SCT_FORTR))
build /= 3;
if (!player->simulation)
sp->sct_avail = avail / 100;
else
- pt_bg_nmbr(bp, sp, I_MAX + 1, avail / 100);
+ bp_put_avail(bp, sp, avail / 100);
if (build < 0)
logerror("land unit %d building %d ! \n", land->lnd_uid, build);