/* build = 1, maintain = 0 */
{
struct lchrstr *lcp;
+ u_short pstage, ptime;
int vec[I_MAX + 1];
- int cvec[I_MAX + 1];
int n;
int min = morale_base - (int)np->nat_level[NAT_HLEV];
int mult;
* do plague stuff. plague can't break out on land units,
* but it can still kill people on them.
*/
- getvec(VT_COND, cvec, (s_char *)lp, EF_LAND);
- if (cvec[C_PSTAGE] > 0) {
- n = plague_people(np, vec, cvec, etus);
+ pstage = lp->lnd_pstage;
+ ptime = lp->lnd_ptime;
+ if (pstage != PLG_HEALTHY) {
+ n = plague_people(np, vec, &pstage, &ptime, etus);
switch (n) {
case PLG_DYING:
wu(0, lp->lnd_own,
break;
case PLG_INCUBATE:
/* Are we still incubating? */
- if (n == cvec[C_PSTAGE]) {
+ if (n == pstage) {
/* Yes. Will it turn "infectious" next time? */
- if (cvec[C_PTIME] <= etus) {
+ if (ptime <= etus) {
/* Yes. Report an outbreak. */
wu(0, lp->lnd_own,
"Outbreak of PLAGUE on %s!\n", prland(lp));
break;
case PLG_EXPOSED:
/* Has the plague moved to "incubation" yet? */
- if (n != cvec[C_PSTAGE]) {
+ if (n != pstage) {
/* Yes. Will it turn "infectious" next time? */
- if (cvec[C_PTIME] <= etus) {
+ if (ptime <= etus) {
/* Yes. Report an outbreak. */
wu(0, lp->lnd_own,
"Outbreak of PLAGUE on %s!\n", prland(lp));
default:
break;
}
- putvec(VT_COND, cvec, (s_char *)lp, EF_LAND);
+ lp->lnd_pstage = pstage;
+ lp->lnd_ptime = ptime;
}
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
} /* end !player->simulation */