#include "player.h"
#include "server.h"
#include "update.h"
-#include "wantupd.h"
long money[MAXNOC];
long pops[MAXNOC];
mob_plane(etu);
mob_land(etu);
}
- if (update_demandpolicy != UDDEM_DISABLE)
+ if (update_demand == UPD_DEMAND_SCHED
+ || update_demand == UPD_DEMAND_ASYNC)
update_removewants();
/* flush all mem file objects to disk */
ef_flush(EF_NATION);