#include <config.h>
+#include <sys/resource.h>
#include "budg.h"
#include "empthread.h"
#include "game.h"
update_main(void)
{
int etu = etu_per_update;
+ struct rusage rus1, rus2;
int n;
int i;
struct bp *bp;
struct natstr *np;
logerror("production update (%d etus)", etu);
+ getrusage(RUSAGE_SELF, &rus1);
game_record_update(time(NULL));
journal_update(etu);
/* Clear all the telegram flags */
for (cn = 0; cn < MAXNOC; cn++)
clear_telegram_is_new(cn);
- logerror("End update");
+ getrusage(RUSAGE_SELF, &rus2);
+ logerror("End update %g user %g system",
+ rus2.ru_utime.tv_sec + rus2.ru_utime.tv_usec / 1e6
+ - (rus1.ru_utime.tv_sec + rus1.ru_utime.tv_usec / 1e6),
+ rus2.ru_stime.tv_sec + rus2.ru_stime.tv_usec / 1e6
+ - (rus1.ru_stime.tv_sec + rus1.ru_stime.tv_usec / 1e6));
}