/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Doug Hay, 1998
*/
+#include <config.h>
+
#include "misc.h"
#include "nat.h"
#include "file.h"
#include "sect.h"
#include "player.h"
#include "empthread.h"
-#include "var.h"
#include "budg.h"
-#include "product.h"
#include "player.h"
#include "update.h"
#include "common.h"
#include "optlist.h"
+#include "server.h"
#include <stdlib.h>
#if !defined(_WIN32)
#include <sys/time.h>
#endif
-long money[MAXNOC];
-long pops[MAXNOC];
-long sea_money[MAXNOC];
-long lnd_money[MAXNOC];
-long air_money[MAXNOC];
-long tpops[MAXNOC];
+long money[MAXNOC];
+long pops[MAXNOC];
+long sea_money[MAXNOC];
+long lnd_money[MAXNOC];
+long air_money[MAXNOC];
+long tpops[MAXNOC];
+
+int update_pending = 0;
-extern int mil_dbl_pay;
-int update_pending = 0;
+static void do_prod(int, int, int, int *, long int (*)[2], int *, int *,
+ int *, int *, int *, int *);
/*ARGSUSED*/
void
-update_main(void *argv)
+update_main(void *unused)
{
- extern int etu_per_update;
- extern double money_res;
- int etu = etu_per_update;
- int n;
- int x;
- int *bp;
- int cn,cn2,rel;
- struct natstr *cnp;
- struct natstr *np;
-
- /* First, make sure all mobility is updated correctly. */
- if (opt_MOB_ACCESS) {
- mob_ship(etu);
- mob_sect(etu);
- mob_plane(etu);
- mob_land(etu);
- }
- update_pending = 1;
- player->proc = empth_self();
- player->cnum = 0;
- player->god = 1;
- /*
- * set up all the variables which get used in the
- * sector production routine (for producing education,
- * happiness, and printing out the state of the nation)
- */
- logerror("production update (%d etus)", etu);
- bzero((s_char *)pops, sizeof(pops));
- bzero((s_char *)air_money, sizeof(air_money));
- bzero((s_char *)sea_money, sizeof(sea_money));
- bzero((s_char *)lnd_money, sizeof(lnd_money));
- bp = (int *) calloc(WORLD_X * WORLD_Y * 7, sizeof(int));
- for (n=0; n<MAXNOC; n++) {
- money[n] = 0;
- if ((np = getnatp(n)) == (struct natstr *)0)
- continue;
- money[n] = np->nat_money;
- tpops[n] = count_pop(n);
- }
+ int etu = etu_per_update;
+ int n;
+ int x;
+ int *bp;
+ int cn, cn2, rel;
+ struct natstr *cnp;
+ struct natstr *np;
+
+ if (CANT_HAPPEN(!update_pending))
+ update_pending = 1;
+
+ /* First, make sure all mobility is updated correctly. */
+ if (opt_MOB_ACCESS) {
+ mob_ship(etu);
+ mob_sect(etu);
+ mob_plane(etu);
+ mob_land(etu);
+ }
+ player->proc = empth_self();
+ player->cnum = 0;
+ player->god = 1;
+ /*
+ * set up all the variables which get used in the
+ * sector production routine (for producing education,
+ * happiness, and printing out the state of the nation)
+ */
+ logerror("production update (%d etus)", etu);
+ memset(pops, 0, sizeof(pops));
+ memset(air_money, 0, sizeof(air_money));
+ memset(sea_money, 0, sizeof(sea_money));
+ memset(lnd_money, 0, sizeof(lnd_money));
+ bp = calloc(WORLD_X * WORLD_Y * 7, sizeof(int));
+ for (n = 0; n < MAXNOC; n++) {
+ money[n] = 0;
+ if ((np = getnatp(n)) == (struct natstr *)0)
+ continue;
+ money[n] = np->nat_money;
+ tpops[n] = count_pop(n);
+ }
- logerror("preparing sectors...");
- prepare_sects(etu, bp);
- logerror("done preparing sectors.");
- logerror("producing for countries...");
- for (x=0; x<MAXNOC; x++){
- int y,z,sb=0,sm=0,pb=0,pm=0,lm=0,lb=0;
- long p_sect[SCT_MAXDEF+1][2];
-
- bzero((s_char *)p_sect, sizeof(p_sect));
- mil_dbl_pay = 0;
- if ((np = getnatp(x)) == (struct natstr *)0)
- continue;
- if (np->nat_stat & STAT_SANCT ) {
+ logerror("preparing sectors...");
+ prepare_sects(etu, bp);
+ logerror("done preparing sectors.");
+ logerror("producing for countries...");
+ for (x = 0; x < MAXNOC; x++) {
+ int y, z, sb = 0, sm = 0, pb = 0, pm = 0, lm = 0, lb = 0;
+ long p_sect[SCT_MAXDEF+1][2];
+
+ memset(p_sect, 0, sizeof(p_sect));
+ mil_dbl_pay = 0;
+ if ((np = getnatp(x)) == (struct natstr *)0)
+ continue;
+ if (np->nat_stat == STAT_SANCT) {
#ifdef DEBUG
- logerror("Country %i is in sanctuary and did not update",x);
+ logerror("Country %i is in sanctuary and did not update", x);
#endif
- continue;
- }
- np->nat_money += (int) (np->nat_reserve * money_res * etu);
-
- for(y=1; y<SCT_MAXDEF+8; y++) {
- for(z=0; z<SCT_MAXDEF+8; z++) {
- if (np->nat_priorities[z] == y) {
- do_prod(z, etu, x, bp, p_sect,
- &sb, &sm, &pb, &pm, &lb, &lm);
- }
- }
- }
- /* 0 is maintain, 1 is build */
- if (!sm) prod_ship(etu, x, bp, 0);
- if (!sb) prod_ship(etu, x, bp, 1);
- if (!pm) prod_plane(etu, x, bp, 0);
- if (!pb) prod_plane(etu, x, bp, 1);
- if (!lm) prod_land(etu, x, bp, 0);
- if (!lb) prod_land(etu, x, bp, 1);
-
- /* produce all sects that haven't produced yet */
- produce_sect(x, etu, bp, p_sect, -1);
- np->nat_money -= p_sect[SCT_CAPIT][1];
+ continue;
}
- logerror("done producing for countries.");
-
- finish_sects(etu);
- prod_nat(etu);
- age_levels(etu);
- free(bp);
- /*flushwu();*/
- if (opt_SLOW_WAR) {
- /* Update war declarations */
- /* MOBILIZATION->SITZKRIEG->AT_WAR */
- for (cn=1; cn < MAXNOC; cn++) {
- if ((cnp = getnatp(cn)) == 0)
- break;
- for (cn2=1; cn2 < MAXNOC; cn2++) {
- if (cn2 == cn)
- continue;
- rel=getrel(cnp,cn2);
- if (rel == MOBILIZATION){
- rel = SITZKRIEG;
- setrel(cn,cn2,rel);
- }
- else if (rel == SITZKRIEG){
- rel = AT_WAR;
- setrel(cn,cn2,rel);
- }
+ np->nat_money += (int)(np->nat_reserve * money_res * etu);
+
+ for (y = 1; y <= PRI_MAX; y++) {
+ for (z = 0; z <= PRI_MAX; z++) {
+ if (np->nat_priorities[z] == y) {
+ do_prod(z, etu, x, bp, p_sect,
+ &sb, &sm, &pb, &pm, &lb, &lm);
}
- }
+ }
}
- /* Age contact */
- if (opt_LOSE_CONTACT) {
- for (cn=1; cn<MAXNOC; cn++) {
- if ((cnp = getnatp(cn)) != NULL) agecontact(cnp);
- }
- }
- /* Only update mobility for non-MOB_ACCESS here, since it doesn't
- get done for MOB_ACCESS anyway during the update */
- if (!opt_MOB_ACCESS) {
- mob_ship(etu);
- mob_sect(etu);
- mob_plane(etu);
- mob_land(etu);
+ /* 0 is maintain, 1 is build */
+ if (!sm)
+ prod_ship(etu, x, bp, 0);
+ if (!sb)
+ prod_ship(etu, x, bp, 1);
+ if (!pm)
+ prod_plane(etu, x, bp, 0);
+ if (!pb)
+ prod_plane(etu, x, bp, 1);
+ if (!lm)
+ prod_land(etu, x, bp, 0);
+ if (!lb)
+ prod_land(etu, x, bp, 1);
+
+ /* produce all sects that haven't produced yet */
+ produce_sect(x, etu, bp, p_sect, -1);
+ np->nat_money -= p_sect[SCT_CAPIT][1];
+ }
+ logerror("done producing for countries.");
+
+ finish_sects(etu);
+ prod_nat(etu);
+ age_levels(etu);
+ free(bp);
+ /*flushwu(); */
+ if (opt_SLOW_WAR) {
+ /* Update war declarations */
+ /* MOBILIZATION->SITZKRIEG->AT_WAR */
+ for (cn = 1; cn < MAXNOC; cn++) {
+ if ((cnp = getnatp(cn)) == 0)
+ break;
+ for (cn2 = 1; cn2 < MAXNOC; cn2++) {
+ if (cn2 == cn)
+ continue;
+ rel = getrel(cnp, cn2);
+ if (rel == MOBILIZATION) {
+ rel = SITZKRIEG;
+ setrel(cn, cn2, rel);
+ } else if (rel == SITZKRIEG) {
+ rel = AT_WAR;
+ setrel(cn, cn2, rel);
+ }
+ }
}
- if (opt_DEMANDUPDATE)
- update_removewants();
- /* flush all mem file objects to disk */
- ef_flush(EF_NATION);
- ef_flush(EF_SECTOR);
- ef_flush(EF_SHIP);
- ef_flush(EF_PLANE);
- ef_flush(EF_LAND);
- delete_old_announcements();
- /* Clear all the telegram flags */
- for (cn = 0; cn < MAXNOC; cn++)
- clear_telegram_is_new(cn);
- update_pending = 0;
- logerror("End update");
- player_delete(player);
- empth_exit();
- /*NOTREACHED*/
+ }
+ /* Only update mobility for non-MOB_ACCESS here, since it doesn't
+ get done for MOB_ACCESS anyway during the update */
+ if (!opt_MOB_ACCESS) {
+ mob_ship(etu);
+ mob_sect(etu);
+ mob_plane(etu);
+ mob_land(etu);
+ }
+ if (opt_DEMANDUPDATE)
+ update_removewants();
+ /* flush all mem file objects to disk */
+ ef_flush(EF_NATION);
+ ef_flush(EF_SECTOR);
+ ef_flush(EF_SHIP);
+ ef_flush(EF_PLANE);
+ ef_flush(EF_LAND);
+ delete_old_announcements();
+ delete_old_news();
+ /* Clear all the telegram flags */
+ for (cn = 0; cn < MAXNOC; cn++)
+ clear_telegram_is_new(cn);
+ update_pending = 0;
+ logerror("End update");
+ player_delete(player);
+ empth_exit();
+ /*NOTREACHED*/
}
-void
-do_prod(int sector_type, int etu, int n, int *bp, long int (*p_sect)[2], int *ship_build, int *ship_maint, int *plane_build, int *plane_maint, int *land_build, int *land_maint)
+static void
+do_prod(int sector_type, int etu, int n, int *bp, long int (*p_sect)[2],
+ int *ship_build, int *ship_maint, int *plane_build,
+ int *plane_maint, int *land_build, int *land_maint)
{
- extern double money_mil;
- struct natstr *np;
+ struct natstr *np;
- np = getnatp(n);
+ np = getnatp(n);
- if (sector_type == PRI_SMAINT){
- prod_ship(etu,n,bp,0);
- *ship_maint=1;
- }
- else
- if (sector_type == PRI_SBUILD){
- prod_ship(etu,n,bp,1);
- *ship_build=1;
- }
- else
- if (sector_type == PRI_PMAINT){
- prod_plane(etu,n,bp,0);
- *plane_maint=1;
- }
- else
- if (sector_type == PRI_PBUILD){
- prod_plane(etu,n,bp,1);
- *plane_build=1;
- }
- else
- if (sector_type == PRI_LMAINT){
- if (*land_build)
- np->nat_money -= (int) (money_mil * etu * mil_dbl_pay);
- prod_land(etu,n,bp,0);
- *land_maint=1;
- }
- else
- if (sector_type == PRI_LBUILD){
- prod_land(etu,n,bp,1);
- *land_build=1;
- }
- else {
- produce_sect(n,etu,bp,p_sect,sector_type);
- }
+ if (sector_type == PRI_SMAINT) {
+ prod_ship(etu, n, bp, 0);
+ *ship_maint = 1;
+ } else if (sector_type == PRI_SBUILD) {
+ prod_ship(etu, n, bp, 1);
+ *ship_build = 1;
+ } else if (sector_type == PRI_PMAINT) {
+ prod_plane(etu, n, bp, 0);
+ *plane_maint = 1;
+ } else if (sector_type == PRI_PBUILD) {
+ prod_plane(etu, n, bp, 1);
+ *plane_build = 1;
+ } else if (sector_type == PRI_LMAINT) {
+ if (*land_build)
+ np->nat_money -= (int)(money_mil * etu * mil_dbl_pay);
+ prod_land(etu, n, bp, 0);
+ *land_maint = 1;
+ } else if (sector_type == PRI_LBUILD) {
+ prod_land(etu, n, bp, 1);
+ *land_build = 1;
+ } else {
+ produce_sect(n, etu, bp, p_sect, sector_type);
+ }
}
-