/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Doug Hay, 1998
*/
+#include <config.h>
+
#include "misc.h"
#include "nat.h"
#include "file.h"
mil_dbl_pay = 0;
if ((np = getnatp(x)) == (struct natstr *)0)
continue;
- if (np->nat_stat & STAT_SANCT) {
+ if (np->nat_stat == STAT_SANCT) {
#ifdef DEBUG
logerror("Country %i is in sanctuary and did not update", x);
#endif
}
}
}
- /* Age contact */
- if (opt_LOSE_CONTACT) {
- for (cn = 1; cn < MAXNOC; cn++) {
- if ((cnp = getnatp(cn)) != NULL)
- agecontact(cnp);
- }
- }
/* Only update mobility for non-MOB_ACCESS here, since it doesn't
get done for MOB_ACCESS anyway during the update */
if (!opt_MOB_ACCESS) {