/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* main.c: World update main function
- *
+ *
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 1996
* Doug Hay, 1998
+ * Markus Armbruster, 2006-2013
*/
-#include "misc.h"
-#include "nat.h"
-#include "file.h"
-#include "sect.h"
-#include "player.h"
-#include "empthread.h"
+#include <config.h>
+
+#include <sys/resource.h>
#include "budg.h"
-#include "player.h"
-#include "update.h"
-#include "common.h"
-#include "optlist.h"
+#include "empthread.h"
+#include "game.h"
+#include "journal.h"
#include "server.h"
-#include <stdlib.h>
-#if !defined(_WIN32)
-#include <sys/time.h>
-#endif
-
-long money[MAXNOC];
-long pops[MAXNOC];
-long sea_money[MAXNOC];
-long lnd_money[MAXNOC];
-long air_money[MAXNOC];
-long tpops[MAXNOC];
-
-int update_pending = 0;
+#include "unit.h"
+#include "update.h"
-static void do_prod(int, int, int, int *, long int (*)[2], int *, int *,
- int *, int *, int *, int *);
+int money[MAXNOC];
+int pops[MAXNOC];
+int sea_money[MAXNOC];
+int lnd_money[MAXNOC];
+int air_money[MAXNOC];
+int tpops[MAXNOC];
-/*ARGSUSED*/
void
-update_main(void *unused)
+update_main(void)
{
int etu = etu_per_update;
+ struct rusage rus1, rus2;
int n;
- int x;
- int *bp;
- int cn, cn2, rel;
- struct natstr *cnp;
+ int i;
+ struct bp *bp;
struct natstr *np;
+ logerror("production update (%d etus)", etu);
+ getrusage(RUSAGE_SELF, &rus1);
+ game_record_update(time(NULL));
+ journal_update(etu);
+ /* Ensure back-to-back production reports are separate: */
+ for (n = 0; n < MAXNOC; n++)
+ clear_telegram_is_new(n);
+
/* First, make sure all mobility is updated correctly. */
if (opt_MOB_ACCESS) {
- mob_ship(etu);
- mob_sect(etu);
- mob_plane(etu);
- mob_land(etu);
+ mob_ship();
+ mob_sect();
+ mob_plane();
+ mob_land();
}
- update_pending = 1;
- player->proc = empth_self();
- player->cnum = 0;
- player->god = 1;
+
+ if (opt_AUTO_POWER)
+ update_power();
+
/*
* set up all the variables which get used in the
* sector production routine (for producing education,
* happiness, and printing out the state of the nation)
*/
- logerror("production update (%d etus)", etu);
memset(pops, 0, sizeof(pops));
memset(air_money, 0, sizeof(air_money));
memset(sea_money, 0, sizeof(sea_money));
memset(lnd_money, 0, sizeof(lnd_money));
- bp = calloc(WORLD_X * WORLD_Y * 7, sizeof(int));
+ bp = bp_alloc();
for (n = 0; n < MAXNOC; n++) {
money[n] = 0;
- if ((np = getnatp(n)) == (struct natstr *)0)
+ if (!(np = getnatp(n)))
continue;
money[n] = np->nat_money;
tpops[n] = count_pop(n);
prepare_sects(etu, bp);
logerror("done preparing sectors.");
logerror("producing for countries...");
- for (x = 0; x < MAXNOC; x++) {
- int y, z, sb = 0, sm = 0, pb = 0, pm = 0, lm = 0, lb = 0;
- long p_sect[SCT_MAXDEF+1][2];
+ for (i = 0; i < MAXNOC; i++) {
+ int p_sect[SCT_BUDG_MAX+1][2];
memset(p_sect, 0, sizeof(p_sect));
- mil_dbl_pay = 0;
- if ((np = getnatp(x)) == (struct natstr *)0)
+ if (!(np = getnatp(i)))
continue;
- if (np->nat_stat & STAT_SANCT) {
-#ifdef DEBUG
- logerror("Country %i is in sanctuary and did not update", x);
-#endif
+ if (np->nat_stat == STAT_SANCT) {
continue;
}
np->nat_money += (int)(np->nat_reserve * money_res * etu);
- for (y = 1; y <= PRI_MAX; y++) {
- for (z = 0; z <= PRI_MAX; z++) {
- if (np->nat_priorities[z] == y) {
- do_prod(z, etu, x, bp, p_sect,
- &sb, &sm, &pb, &pm, &lb, &lm);
- }
- }
- }
- /* 0 is maintain, 1 is build */
- if (!sm)
- prod_ship(etu, x, bp, 0);
- if (!sb)
- prod_ship(etu, x, bp, 1);
- if (!pm)
- prod_plane(etu, x, bp, 0);
- if (!pb)
- prod_plane(etu, x, bp, 1);
- if (!lm)
- prod_land(etu, x, bp, 0);
- if (!lb)
- prod_land(etu, x, bp, 1);
+ /* maintain units */
+ prod_ship(etu, i, bp, 0);
+ prod_plane(etu, i, bp, 0);
+ prod_land(etu, i, bp, 0);
- /* produce all sects that haven't produced yet */
- produce_sect(x, etu, bp, p_sect, -1);
- np->nat_money -= p_sect[SCT_CAPIT][1];
+ /* produce all sects */
+ produce_sect(i, etu, bp, p_sect);
+
+ /* build units */
+ prod_ship(etu, i, bp, 1);
+ prod_plane(etu, i, bp, 1);
+ prod_land(etu, i, bp, 1);
}
logerror("done producing for countries.");
prod_nat(etu);
age_levels(etu);
free(bp);
- /*flushwu(); */
- if (opt_SLOW_WAR) {
- /* Update war declarations */
- /* MOBILIZATION->SITZKRIEG->AT_WAR */
- for (cn = 1; cn < MAXNOC; cn++) {
- if ((cnp = getnatp(cn)) == 0)
- break;
- for (cn2 = 1; cn2 < MAXNOC; cn2++) {
- if (cn2 == cn)
- continue;
- rel = getrel(cnp, cn2);
- if (rel == MOBILIZATION) {
- rel = SITZKRIEG;
- setrel(cn, cn2, rel);
- } else if (rel == SITZKRIEG) {
- rel = AT_WAR;
- setrel(cn, cn2, rel);
- }
- }
- }
- }
- /* Age contact */
- if (opt_LOSE_CONTACT) {
- for (cn = 1; cn < MAXNOC; cn++) {
- if ((cnp = getnatp(cn)) != NULL)
- agecontact(cnp);
- }
- }
+
/* Only update mobility for non-MOB_ACCESS here, since it doesn't
get done for MOB_ACCESS anyway during the update */
if (!opt_MOB_ACCESS) {
- mob_ship(etu);
- mob_sect(etu);
- mob_plane(etu);
- mob_land(etu);
+ mob_ship();
+ mob_sect();
+ mob_plane();
+ mob_land();
}
- if (opt_DEMANDUPDATE)
+ if (update_demand == UPD_DEMAND_SCHED
+ || update_demand == UPD_DEMAND_ASYNC)
update_removewants();
/* flush all mem file objects to disk */
ef_flush(EF_NATION);
ef_flush(EF_SHIP);
ef_flush(EF_PLANE);
ef_flush(EF_LAND);
+ unit_cargo_init();
delete_old_announcements();
delete_old_news();
- /* Clear all the telegram flags */
- for (cn = 0; cn < MAXNOC; cn++)
- clear_telegram_is_new(cn);
- update_pending = 0;
- logerror("End update");
- player_delete(player);
- empth_exit();
- /*NOTREACHED*/
-}
-
-static void
-do_prod(int sector_type, int etu, int n, int *bp, long int (*p_sect)[2],
- int *ship_build, int *ship_maint, int *plane_build,
- int *plane_maint, int *land_build, int *land_maint)
-{
- struct natstr *np;
-
- np = getnatp(n);
-
- if (sector_type == PRI_SMAINT) {
- prod_ship(etu, n, bp, 0);
- *ship_maint = 1;
- } else if (sector_type == PRI_SBUILD) {
- prod_ship(etu, n, bp, 1);
- *ship_build = 1;
- } else if (sector_type == PRI_PMAINT) {
- prod_plane(etu, n, bp, 0);
- *plane_maint = 1;
- } else if (sector_type == PRI_PBUILD) {
- prod_plane(etu, n, bp, 1);
- *plane_build = 1;
- } else if (sector_type == PRI_LMAINT) {
- if (*land_build)
- np->nat_money -= (int)(money_mil * etu * mil_dbl_pay);
- prod_land(etu, n, bp, 0);
- *land_maint = 1;
- } else if (sector_type == PRI_LBUILD) {
- prod_land(etu, n, bp, 1);
- *land_build = 1;
- } else {
- produce_sect(n, etu, bp, p_sect, sector_type);
- }
+ delete_old_lostitems();
+ getrusage(RUSAGE_SELF, &rus2);
+ logerror("End update %g user %g system",
+ rus2.ru_utime.tv_sec + rus2.ru_utime.tv_usec / 1e6
+ - (rus1.ru_utime.tv_sec + rus1.ru_utime.tv_usec / 1e6),
+ rus2.ru_stime.tv_sec + rus2.ru_stime.tv_usec / 1e6
+ - (rus1.ru_stime.tv_sec + rus1.ru_stime.tv_usec / 1e6));
}