/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Dave Pare, 1994
* Steve McClure, 1996
* Doug Hay, 1998
- * Markus Armbruster, 2006-2011
+ * Markus Armbruster, 2006-2013
*/
#include <config.h>
#include "unit.h"
#include "update.h"
-long money[MAXNOC];
-long pops[MAXNOC];
-long sea_money[MAXNOC];
-long lnd_money[MAXNOC];
-long air_money[MAXNOC];
-long tpops[MAXNOC];
+int money[MAXNOC];
+int pops[MAXNOC];
+int sea_money[MAXNOC];
+int lnd_money[MAXNOC];
+int air_money[MAXNOC];
+int tpops[MAXNOC];
void
update_main(void)
logerror("done preparing sectors.");
logerror("producing for countries...");
for (i = 0; i < MAXNOC; i++) {
- long p_sect[SCT_BUDG_MAX+1][2];
+ int p_sect[SCT_BUDG_MAX+1][2];
memset(p_sect, 0, sizeof(p_sect));
if (!(np = getnatp(i)))