#ifndef MIN
#define MIN(x,y) ((x) > (y) ? (y) : (x))
#endif
-
+
void
get_materials(struct sctstr *sp, int *bp, int *mvec, int check)
- /* only check if found=0, remove them=1 */
+ /* only check if found=0, remove them=1 */
{
- struct sctstr *usp;
- int i;
- int used_already;
- int still_left;
- int svec[I_MAX+1];
+ struct sctstr *usp;
+ int i;
+ int used_already;
+ int still_left;
+ int svec[I_MAX + 1];
- getvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
- for(i=1;i<=I_MAX;i++) {
- if (mvec[i]==0)
- continue;
+ getvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
+ for (i = 1; i <= I_MAX; i++) {
+ if (mvec[i] == 0)
+ continue;
- usp = sp;
- if (check) {
- still_left = gt_bg_nmbr(bp, sp, i);
- if ((still_left - mvec[i])<0)
- still_left = 0;
- else
- still_left -= mvec[i];
+ usp = sp;
+ if (check) {
+ still_left = gt_bg_nmbr(bp, sp, i);
+ if ((still_left - mvec[i]) < 0)
+ still_left = 0;
+ else
+ still_left -= mvec[i];
- if (opt_GRAB_THINGS)
- mvec[i] = supply_commod(usp->sct_own, usp->sct_x, usp->sct_y,
- i, mvec[i]);
- pt_bg_nmbr(bp, sp, i, still_left);
- svec[i] = still_left;
- if (!player->simulation)
- putvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
+ if (opt_GRAB_THINGS)
+ mvec[i] =
+ supply_commod(usp->sct_own, usp->sct_x, usp->sct_y, i,
+ mvec[i]);
+ pt_bg_nmbr(bp, sp, i, still_left);
+ svec[i] = still_left;
+ if (!player->simulation)
+ putvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
- } else {
+ } else {
- if (opt_GRAB_THINGS) {
- used_already = svec[i] - gt_bg_nmbr(bp, sp, i);
- mvec[i] = try_supply_commod(usp->sct_own, usp->sct_x, usp->sct_y,
- i, (mvec[i] + used_already));
- mvec[i] -= used_already;
- } else { /* ! GRAB_THINGS */
- still_left = gt_bg_nmbr(bp, sp, i);
- mvec[i] = MIN(mvec[i], still_left);
- }
+ if (opt_GRAB_THINGS) {
+ used_already = svec[i] - gt_bg_nmbr(bp, sp, i);
+ mvec[i] =
+ try_supply_commod(usp->sct_own, usp->sct_x, usp->sct_y,
+ i, (mvec[i] + used_already));
+ mvec[i] -= used_already;
+ } else { /* ! GRAB_THINGS */
+ still_left = gt_bg_nmbr(bp, sp, i);
+ mvec[i] = MIN(mvec[i], still_left);
+ }
+ }
}
- }
}