/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Ville Virrankoski, 1996
- * Markus Armbruster, 2007
+ * Markus Armbruster, 2007-2016
*/
#include <config.h>
-#include "budg.h"
#include "chance.h"
-#include "player.h"
+#include "sect.h"
#include "update.h"
/*
* Get build materials from sector @sp.
- * @bp is the sector's build pointer.
- * @mvec[] defines the materials needed to build 100%.
+ * Array @mvec[ITEM_MAX+1] defines the materials needed to build 100%.
* @pct is the percentage to build.
* Adjust build percentage downwards so that available materials
* suffice. Remove the materials.
* Return adjusted build percentage.
*/
int
-get_materials(struct sctstr *sp, struct bp *bp, int *mvec, int pct)
+get_materials(struct sctstr *sp, short mvec[], int pct)
{
int i, amt;
for (i = I_NONE + 1; i <= I_MAX; i++) {
if (mvec[i] == 0)
continue;
- amt = bp_get_item(bp, sp, i);
+ amt = sp->sct_item[i];
if (amt * 100 < mvec[i] * pct)
pct = amt * 100 / mvec[i];
}
for (i = I_NONE + 1; i <= I_MAX; i++) {
if (mvec[i] == 0)
continue;
- amt = bp_get_item(bp, sp, i);
+ amt = sp->sct_item[i];
amt -= roundavg(mvec[i] * pct / 100.0);
if (CANT_HAPPEN(amt < 0))
amt = 0;
- bp_put_item(bp, sp, i, amt);
- if (!player->simulation)
- sp->sct_item[i] = amt;
+ sp->sct_item[i] = amt;
}
return pct;