/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Ville Virrankoski, 1996
*/
-#include "misc.h"
-#include "var.h"
-#include "sect.h"
-#include "file.h"
-#include "optlist.h"
+#include <config.h>
+
#include "budg.h"
#include "player.h"
#include "update.h"
-#include "common.h"
-#include "subs.h"
-#ifndef MIN
-#define MIN(x,y) ((x) > (y) ? (y) : (x))
-#endif
-
void
get_materials(struct sctstr *sp, int *bp, int *mvec, int check)
- /* only check if found=0, remove them=1 */
+ /* only check if found=0, remove them=1 */
{
- struct sctstr *usp;
- int i;
- int used_already;
- int still_left;
- int svec[I_MAX+1];
-
- getvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
- for(i=1;i<=I_MAX;i++) {
- if (mvec[i]==0)
- continue;
-
- usp = sp;
- if (check) {
- still_left = gt_bg_nmbr(bp, sp, i);
- if ((still_left - mvec[i])<0)
- still_left = 0;
- else
- still_left -= mvec[i];
+ i_type i;
+ int still_left;
- if (opt_GRAB_THINGS)
- mvec[i] = supply_commod(usp->sct_own, usp->sct_x, usp->sct_y,
- i, mvec[i]);
- pt_bg_nmbr(bp, sp, i, still_left);
- svec[i] = still_left;
- if (!player->simulation)
- putvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
+ for (i = I_NONE + 1; i <= I_MAX; i++) {
+ if (mvec[i] == 0)
+ continue;
- } else {
+ if (check) {
+ still_left = gt_bg_nmbr(bp, sp, i);
+ if ((still_left - mvec[i]) < 0)
+ still_left = 0;
+ else
+ still_left -= mvec[i];
+ pt_bg_nmbr(bp, sp, i, still_left);
+ if (!player->simulation)
+ sp->sct_item[i] = still_left;
- if (opt_GRAB_THINGS) {
- used_already = svec[i] - gt_bg_nmbr(bp, sp, i);
- mvec[i] = try_supply_commod(usp->sct_own, usp->sct_x, usp->sct_y,
- i, (mvec[i] + used_already));
- mvec[i] -= used_already;
- } else { /* ! GRAB_THINGS */
- still_left = gt_bg_nmbr(bp, sp, i);
- mvec[i] = MIN(mvec[i], still_left);
- }
+ } else {
+ still_left = gt_bg_nmbr(bp, sp, i);
+ mvec[i] = MIN(mvec[i], still_left);
+ }
}
- }
}