/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include <config.h>
#include <math.h>
-#include "misc.h"
-#include "sect.h"
-#include "nat.h"
+#include "budg.h"
+#include "game.h"
#include "item.h"
-#include "file.h"
-#include "xy.h"
-#include "optlist.h"
#include "update.h"
-#include "subs.h"
-#include "budg.h"
/*
* hap and edu avg mean that the weight on current happiness is
* They are changed later in the limit_level routine.
*/
/*tech res edu hap */
-float level_easy[4] = { 0.75, 0.75, 5.00, 5.00 };
-float level_log[4] = { 1.75, 2.00, 4.00, 6.00 };
+static float level_easy[4] = { 0.75, 0.75, 5.00, 5.00 };
+static float level_log[4] = { 1.75, 2.00, 4.00, 6.00 };
float levels[MAXNOC][4];
struct natstr *cnp;
for (n = 0; NULL != (np = getnatp(n)); n++) {
+ grant_btus(np, game_reset_tick(&np->nat_access));
if (np->nat_stat < STAT_ACTIVE)
continue;
/*
levels[n][NAT_RLEV] =
limit_level(levels[n][NAT_RLEV] / 1, NAT_RLEV, 0) * 1;
wu((natid)0, n,
- "total pop is %ld, yielding %4.2f hap, %4.2f edu\n",
+ "total pop was %ld, yielding %4.2f hap, %4.2f edu\n",
pop - 1, hap, edu);
}
if (ally_factor > 0.0)
for (i = 0; NULL != (np = getnatp(i)); i++) {
res[i] = tech[i] = 0.0;
- if (np->nat_stat == STAT_UNUSED)
- continue;
- if (np->nat_stat == STAT_GOD)
- continue;
- if (np->nat_stat == STAT_VIS)
+ if (np->nat_stat < STAT_SANCT || np->nat_stat == STAT_GOD)
continue;
rnc = tnc = 0;
for (j = 0; NULL != (other = getnatp(j)); j++) {
if (j == i)
continue;
- if (other->nat_stat == STAT_GOD)
- continue;
- if (other->nat_stat == STAT_VIS)
- continue;
- if (other->nat_stat == STAT_UNUSED)
+ if (other->nat_stat != STAT_ACTIVE)
continue;
if (opt_HIDDEN) {
if (!getcontact(np, j))
}
}
}
- if (rnc == 0 && tnc == 0)
- continue;
if (rnc > 0) {
res[i] /= rnc * ally_factor;
}