/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <math.h>
#include "budg.h"
+#include "game.h"
#include "item.h"
#include "update.h"
struct natstr *cnp;
for (n = 0; NULL != (np = getnatp(n)); n++) {
+ grant_btus(np, game_reset_tick(&np->nat_access));
if (np->nat_stat < STAT_ACTIVE)
continue;
/*
levels[n][NAT_RLEV] =
limit_level(levels[n][NAT_RLEV] / 1, NAT_RLEV, 0) * 1;
wu((natid)0, n,
- "total pop is %ld, yielding %4.2f hap, %4.2f edu\n",
+ "total pop was %ld, yielding %4.2f hap, %4.2f edu\n",
pop - 1, hap, edu);
}
if (ally_factor > 0.0)