/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
mlp = malloc(sizeof(struct ulist));
mlp->chrp = (struct empobj_chr *)(mchr + sp->shp_type);
mlp->unit.ship = *sp;
+ ef_mark_fresh(EF_SHIP, &mlp->unit.ship);
mlp->mobil = sp->shp_mobil;
emp_insque(&mlp->queue, &ship_list);
cp = BestShipPath(buf, sp->shp_x, sp->shp_y,
sp->shp_destx[0], sp->shp_desty[0],
sp->shp_own);
- if (cp == 0) {
+ if (!cp) {
wu(0, cnum,
"%s bad path, ship put on standby\n", prship(sp));
sp->shp_autonav |= AN_STANDBY;