/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Ken Stevens, 1995
*/
+#include <config.h>
+
#include "misc.h"
#include <ctype.h>
didsomething[i] = 1;
continue;
}
- if (sectp->sct_type != SCT_HARBR &&
- (!opt_BIG_CITY || sectp->sct_type != SCT_CAPIT)) {
+ if (!sect_has_dock(sectp)) {
/* we can only load in harbors */
didsomething[i] = 1;
continue;
nav_ship(struct shpstr *sp)
{
struct sctstr *sectp;
- s_char *cp;
+ char *cp;
int stopping;
int quit;
int didsomething = 0;
int max_amt, food_amt;
- s_char buf[1024];
+ char buf[1024];
struct emp_qelem ship_list;
struct emp_qelem *qp, *newqp;
struct mlist *mlp;
/* Make a list of one ships so we can use the navi.c code */
emp_initque(&ship_list);
- mlp = (struct mlist *)malloc(sizeof(struct mlist));
+ mlp = malloc(sizeof(struct mlist));
mlp->mcp = mchr + sp->shp_type;
mlp->ship = *sp;
mlp->mobil = (double)sp->shp_mobil;
wu(0, cnum,
"%s bad path, ship put on standby\n", prship(sp));
sp->shp_autonav |= AN_STANDBY;
- putship(sp->shp_uid, (s_char *)sp);
+ putship(sp->shp_uid, sp);
/* We need to free the ship list */
qp = ship_list.q_forw;
- while (qp != &(ship_list)) {
+ while (qp != &ship_list) {
newqp = qp->q_forw;
emp_remque(qp);
- free((s_char *)qp);
+ free(qp);
qp = newqp;
}
return RET_SYN;
stopping = 0;
while (*cp && !stopping && sp->shp_own && mlp->mobil > 0.0) {
- dir = chkdir(*cp++, DIR_STOP, DIR_LAST);
-
+ dir = diridx(*cp++);
stopping |= shp_nav_one_sector(&ship_list, dir,
sp->shp_own, 0);
}
-/* sp->shp_mobil = (int) mobil;
- */
/* Ship not sunk */
if (sp->shp_own)
nav_check_atdest(sp);
/* We need to free the ship list (just in case) */
qp = ship_list.q_forw;
- while (qp != &(ship_list)) {
+ while (qp != &ship_list) {
newqp = qp->q_forw;
emp_remque(qp);
- free((s_char *)qp);
+ free(qp);
qp = newqp;
}
return RET_OK;